diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 65905a0..439b718 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1546,10 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1546 | if (userExposed) | 1546 | if (userExposed) |
1547 | dupe.UUID = UUID.Random(); | 1547 | dupe.UUID = UUID.Random(); |
1548 | 1548 | ||
1549 | //memberwiseclone means it also clones the physics actor reference | 1549 | dupe.PhysActor = null; |
1550 | // This will make physical prim 'bounce' if not set to null. | ||
1551 | if (!userExposed) | ||
1552 | dupe.PhysActor = null; | ||
1553 | 1550 | ||
1554 | dupe.OwnerID = AgentID; | 1551 | dupe.OwnerID = AgentID; |
1555 | dupe.GroupID = GroupID; | 1552 | dupe.GroupID = GroupID; |