diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Communications/GenericAsyncResult.cs | 1 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/RestClient.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/Parallel.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBackground.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs | 275 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 65 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | 297 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
10 files changed, 217 insertions, 446 deletions
diff --git a/OpenSim/Framework/Communications/GenericAsyncResult.cs b/OpenSim/Framework/Communications/GenericAsyncResult.cs index efd2f43..8e3f62b 100644 --- a/OpenSim/Framework/Communications/GenericAsyncResult.cs +++ b/OpenSim/Framework/Communications/GenericAsyncResult.cs | |||
@@ -146,6 +146,7 @@ namespace OpenSim.Framework.Communications | |||
146 | // If the operation isn't done, wait for it | 146 | // If the operation isn't done, wait for it |
147 | AsyncWaitHandle.WaitOne(); | 147 | AsyncWaitHandle.WaitOne(); |
148 | AsyncWaitHandle.Close(); | 148 | AsyncWaitHandle.Close(); |
149 | m_waitHandle.Close(); | ||
149 | m_waitHandle = null; // Allow early GC | 150 | m_waitHandle = null; // Allow early GC |
150 | } | 151 | } |
151 | 152 | ||
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs index d98f47d..a74169e 100644 --- a/OpenSim/Framework/Communications/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Framework.Communications | |||
105 | /// <summary> | 105 | /// <summary> |
106 | /// This flag will help block the main synchroneous method, in case we run in synchroneous mode | 106 | /// This flag will help block the main synchroneous method, in case we run in synchroneous mode |
107 | /// </summary> | 107 | /// </summary> |
108 | public static ManualResetEvent _allDone = new ManualResetEvent(false); | 108 | //public static ManualResetEvent _allDone = new ManualResetEvent(false); |
109 | 109 | ||
110 | /// <summary> | 110 | /// <summary> |
111 | /// Default time out period | 111 | /// Default time out period |
@@ -282,12 +282,12 @@ namespace OpenSim.Framework.Communications | |||
282 | else | 282 | else |
283 | { | 283 | { |
284 | s.Close(); | 284 | s.Close(); |
285 | _allDone.Set(); | 285 | //_allDone.Set(); |
286 | } | 286 | } |
287 | } | 287 | } |
288 | catch (Exception e) | 288 | catch (Exception e) |
289 | { | 289 | { |
290 | _allDone.Set(); | 290 | //_allDone.Set(); |
291 | _asyncException = e; | 291 | _asyncException = e; |
292 | } | 292 | } |
293 | } | 293 | } |
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs index 74537ba..6efdad0 100644 --- a/OpenSim/Framework/Parallel.cs +++ b/OpenSim/Framework/Parallel.cs | |||
@@ -89,6 +89,7 @@ namespace OpenSim.Framework | |||
89 | } | 89 | } |
90 | 90 | ||
91 | threadFinishEvent.WaitOne(); | 91 | threadFinishEvent.WaitOne(); |
92 | threadFinishEvent.Close(); | ||
92 | 93 | ||
93 | if (exception != null) | 94 | if (exception != null) |
94 | throw new Exception(exception.Message, exception); | 95 | throw new Exception(exception.Message, exception); |
@@ -148,6 +149,7 @@ namespace OpenSim.Framework | |||
148 | } | 149 | } |
149 | 150 | ||
150 | threadFinishEvent.WaitOne(); | 151 | threadFinishEvent.WaitOne(); |
152 | threadFinishEvent.Close(); | ||
151 | 153 | ||
152 | if (exception != null) | 154 | if (exception != null) |
153 | throw new Exception(exception.Message, exception); | 155 | throw new Exception(exception.Message, exception); |
@@ -199,6 +201,7 @@ namespace OpenSim.Framework | |||
199 | } | 201 | } |
200 | 202 | ||
201 | threadFinishEvent.WaitOne(); | 203 | threadFinishEvent.WaitOne(); |
204 | threadFinishEvent.Close(); | ||
202 | 205 | ||
203 | if (exception != null) | 206 | if (exception != null) |
204 | throw new Exception(exception.Message, exception); | 207 | throw new Exception(exception.Message, exception); |
diff --git a/OpenSim/Region/Application/OpenSimBackground.cs b/OpenSim/Region/Application/OpenSimBackground.cs index ac5e241..008c6b0 100644 --- a/OpenSim/Region/Application/OpenSimBackground.cs +++ b/OpenSim/Region/Application/OpenSimBackground.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim | |||
58 | m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); | 58 | m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); |
59 | 59 | ||
60 | WorldHasComeToAnEnd.WaitOne(); | 60 | WorldHasComeToAnEnd.WaitOne(); |
61 | WorldHasComeToAnEnd.Close(); | ||
61 | } | 62 | } |
62 | 63 | ||
63 | /// <summary> | 64 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 84e705a..139dc3b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
119 | 119 | ||
120 | #region Properties | 120 | #region Properties |
121 | 121 | ||
122 | public LLUDPClient UDPClient { get { return m_udpClient; } } | ||
122 | public UUID SecureSessionId { get { return m_secureSessionId; } } | 123 | public UUID SecureSessionId { get { return m_secureSessionId; } } |
123 | public IScene Scene { get { return m_scene; } } | 124 | public IScene Scene { get { return m_scene; } } |
124 | public UUID SessionId { get { return m_sessionId; } } | 125 | public UUID SessionId { get { return m_sessionId; } } |
@@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | + "Any further actions taken will not be processed.\n" | 505 | + "Any further actions taken will not be processed.\n" |
505 | + "Please relog", true); | 506 | + "Please relog", true); |
506 | 507 | ||
507 | m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false); | 508 | OutPacket(packet, ThrottleOutPacketType.Unknown); |
508 | 509 | ||
509 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to | 510 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to |
510 | // listeners yet, though. | 511 | // listeners yet, though. |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs index dbb9861..2972d46 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs | |||
@@ -30,253 +30,108 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using BclExtras.Collections; | ||
33 | 34 | ||
34 | using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim; | 35 | using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim; |
35 | 36 | ||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | 37 | namespace OpenSim.Region.ClientStack.LindenUDP |
37 | { | 38 | { |
39 | /// <summary> | ||
40 | /// A thread safe mapping from endpoints to client references | ||
41 | /// </summary> | ||
38 | public sealed class UDPClientCollection | 42 | public sealed class UDPClientCollection |
39 | { | 43 | { |
40 | Dictionary<UUID, LLUDPClient> Dictionary1; | 44 | #region IComparers |
41 | Dictionary<IPEndPoint, LLUDPClient> Dictionary2; | ||
42 | LLUDPClient[] Array; | ||
43 | ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl(); | ||
44 | object m_sync = new object(); | ||
45 | 45 | ||
46 | public UDPClientCollection() | 46 | private sealed class IPEndPointComparer : IComparer<IPEndPoint> |
47 | { | ||
48 | Dictionary1 = new Dictionary<UUID, LLUDPClient>(); | ||
49 | Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(); | ||
50 | Array = new LLUDPClient[0]; | ||
51 | } | ||
52 | |||
53 | public UDPClientCollection(int capacity) | ||
54 | { | ||
55 | Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity); | ||
56 | Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity); | ||
57 | Array = new LLUDPClient[0]; | ||
58 | } | ||
59 | |||
60 | public void Add(UUID key1, IPEndPoint key2, LLUDPClient value) | ||
61 | { | 47 | { |
62 | //rwLock.EnterWriteLock(); | 48 | public int Compare(IPEndPoint x, IPEndPoint y) |
63 | |||
64 | //try | ||
65 | //{ | ||
66 | // if (Dictionary1.ContainsKey(key1)) | ||
67 | // { | ||
68 | // if (!Dictionary2.ContainsKey(key2)) | ||
69 | // throw new ArgumentException("key1 exists in the dictionary but not key2"); | ||
70 | // } | ||
71 | // else if (Dictionary2.ContainsKey(key2)) | ||
72 | // { | ||
73 | // if (!Dictionary1.ContainsKey(key1)) | ||
74 | // throw new ArgumentException("key2 exists in the dictionary but not key1"); | ||
75 | // } | ||
76 | |||
77 | // Dictionary1[key1] = value; | ||
78 | // Dictionary2[key2] = value; | ||
79 | |||
80 | // LLUDPClient[] oldArray = Array; | ||
81 | // int oldLength = oldArray.Length; | ||
82 | |||
83 | // LLUDPClient[] newArray = new LLUDPClient[oldLength + 1]; | ||
84 | // for (int i = 0; i < oldLength; i++) | ||
85 | // newArray[i] = oldArray[i]; | ||
86 | // newArray[oldLength] = value; | ||
87 | |||
88 | // Array = newArray; | ||
89 | //} | ||
90 | //finally { rwLock.ExitWriteLock(); } | ||
91 | |||
92 | lock (m_sync) | ||
93 | { | 49 | { |
94 | if (Dictionary1.ContainsKey(key1)) | 50 | int result = x.Address.Address.CompareTo(y.Address.Address); |
95 | { | 51 | if (result == 0) result = x.Port.CompareTo(y.Port); |
96 | if (!Dictionary2.ContainsKey(key2)) | 52 | return result; |
97 | throw new ArgumentException("key1 exists in the dictionary but not key2"); | ||
98 | } | ||
99 | else if (Dictionary2.ContainsKey(key2)) | ||
100 | { | ||
101 | if (!Dictionary1.ContainsKey(key1)) | ||
102 | throw new ArgumentException("key2 exists in the dictionary but not key1"); | ||
103 | } | ||
104 | |||
105 | Dictionary1[key1] = value; | ||
106 | Dictionary2[key2] = value; | ||
107 | |||
108 | LLUDPClient[] oldArray = Array; | ||
109 | int oldLength = oldArray.Length; | ||
110 | |||
111 | LLUDPClient[] newArray = new LLUDPClient[oldLength + 1]; | ||
112 | for (int i = 0; i < oldLength; i++) | ||
113 | newArray[i] = oldArray[i]; | ||
114 | newArray[oldLength] = value; | ||
115 | |||
116 | Array = newArray; | ||
117 | } | 53 | } |
118 | |||
119 | } | 54 | } |
120 | 55 | ||
121 | public bool Remove(UUID key1, IPEndPoint key2) | 56 | #endregion IComparers |
122 | { | ||
123 | //rwLock.EnterWriteLock(); | ||
124 | |||
125 | //try | ||
126 | //{ | ||
127 | // LLUDPClient value; | ||
128 | // if (Dictionary1.TryGetValue(key1, out value)) | ||
129 | // { | ||
130 | // Dictionary1.Remove(key1); | ||
131 | // Dictionary2.Remove(key2); | ||
132 | |||
133 | // LLUDPClient[] oldArray = Array; | ||
134 | // int oldLength = oldArray.Length; | ||
135 | |||
136 | // LLUDPClient[] newArray = new LLUDPClient[oldLength - 1]; | ||
137 | // int j = 0; | ||
138 | // for (int i = 0; i < oldLength; i++) | ||
139 | // { | ||
140 | // if (oldArray[i] != value) | ||
141 | // newArray[j++] = oldArray[i]; | ||
142 | // } | ||
143 | |||
144 | // Array = newArray; | ||
145 | // return true; | ||
146 | // } | ||
147 | //} | ||
148 | //finally { rwLock.ExitWriteLock(); } | ||
149 | |||
150 | //return false; | ||
151 | |||
152 | lock (m_sync) | ||
153 | { | ||
154 | LLUDPClient value; | ||
155 | if (Dictionary1.TryGetValue(key1, out value)) | ||
156 | { | ||
157 | Dictionary1.Remove(key1); | ||
158 | Dictionary2.Remove(key2); | ||
159 | |||
160 | LLUDPClient[] oldArray = Array; | ||
161 | int oldLength = oldArray.Length; | ||
162 | |||
163 | LLUDPClient[] newArray = new LLUDPClient[oldLength - 1]; | ||
164 | int j = 0; | ||
165 | for (int i = 0; i < oldLength; i++) | ||
166 | { | ||
167 | if (oldArray[i] != value) | ||
168 | newArray[j++] = oldArray[i]; | ||
169 | } | ||
170 | 57 | ||
171 | Array = newArray; | 58 | /// <summary>An immutable dictionary mapping from <seealso cref="IPEndPoint"/> |
172 | return true; | 59 | /// to <seealso cref="LLUDPClient"/> references</summary> |
173 | } | 60 | private ImmutableMap<IPEndPoint, LLUDPClient> m_dict; |
174 | } | 61 | /// <summary>Immutability grants thread safety for concurrent reads and |
175 | 62 | /// read-writes, but not concurrent writes</summary> | |
176 | return false; | 63 | private object m_writeLock = new object(); |
177 | 64 | ||
178 | } | 65 | /// <summary>Number of clients in the collection</summary> |
66 | public int Count { get { return m_dict.Count; } } | ||
179 | 67 | ||
180 | public void Clear() | 68 | /// <summary> |
69 | /// Default constructor | ||
70 | /// </summary> | ||
71 | public UDPClientCollection() | ||
181 | { | 72 | { |
182 | //rwLock.EnterWriteLock(); | 73 | m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer()); |
183 | |||
184 | //try | ||
185 | //{ | ||
186 | // Dictionary1.Clear(); | ||
187 | // Dictionary2.Clear(); | ||
188 | // Array = new LLUDPClient[0]; | ||
189 | //} | ||
190 | //finally { rwLock.ExitWriteLock(); } | ||
191 | |||
192 | lock (m_sync) | ||
193 | { | ||
194 | Dictionary1.Clear(); | ||
195 | Dictionary2.Clear(); | ||
196 | Array = new LLUDPClient[0]; | ||
197 | } | ||
198 | |||
199 | } | 74 | } |
200 | 75 | ||
201 | public int Count | 76 | /// <summary> |
77 | /// Add a client reference to the collection | ||
78 | /// </summary> | ||
79 | /// <param name="key">Remote endpoint of the client</param> | ||
80 | /// <param name="value">Reference to the client object</param> | ||
81 | public void Add(IPEndPoint key, LLUDPClient value) | ||
202 | { | 82 | { |
203 | get { return Array.Length; } | 83 | lock (m_writeLock) |
84 | m_dict = m_dict.Add(key, value); | ||
204 | } | 85 | } |
205 | 86 | ||
206 | public bool ContainsKey(UUID key) | 87 | /// <summary> |
88 | /// Remove a client from the collection | ||
89 | /// </summary> | ||
90 | /// <param name="key">Remote endpoint of the client</param> | ||
91 | public void Remove(IPEndPoint key) | ||
207 | { | 92 | { |
208 | return Dictionary1.ContainsKey(key); | 93 | lock (m_writeLock) |
94 | m_dict = m_dict.Delete(key); | ||
209 | } | 95 | } |
210 | 96 | ||
211 | public bool ContainsKey(IPEndPoint key) | 97 | /// <summary> |
98 | /// Resets the client collection | ||
99 | /// </summary> | ||
100 | public void Clear() | ||
212 | { | 101 | { |
213 | return Dictionary2.ContainsKey(key); | 102 | lock (m_writeLock) |
103 | m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer()); | ||
214 | } | 104 | } |
215 | 105 | ||
216 | public bool TryGetValue(UUID key, out LLUDPClient value) | 106 | /// <summary> |
107 | /// Checks if an endpoint is in the collection | ||
108 | /// </summary> | ||
109 | /// <param name="key">Endpoint to check for</param> | ||
110 | /// <returns>True if the endpoint was found in the collection, otherwise false</returns> | ||
111 | public bool ContainsKey(IPEndPoint key) | ||
217 | { | 112 | { |
218 | ////bool success; | 113 | return m_dict.ContainsKey(key); |
219 | ////bool doLock = !rwLock.IsUpgradeableReadLockHeld; | ||
220 | ////if (doLock) rwLock.EnterReadLock(); | ||
221 | |||
222 | ////try { success = Dictionary1.TryGetValue(key, out value); } | ||
223 | ////finally { if (doLock) rwLock.ExitReadLock(); } | ||
224 | |||
225 | ////return success; | ||
226 | |||
227 | lock (m_sync) | ||
228 | return Dictionary1.TryGetValue(key, out value); | ||
229 | |||
230 | //try | ||
231 | //{ | ||
232 | // return Dictionary1.TryGetValue(key, out value); | ||
233 | //} | ||
234 | //catch { } | ||
235 | //value = null; | ||
236 | //return false; | ||
237 | } | 114 | } |
238 | 115 | ||
116 | /// <summary> | ||
117 | /// Attempts to fetch a value out of the collection | ||
118 | /// </summary> | ||
119 | /// <param name="key">Endpoint of the client to retrieve</param> | ||
120 | /// <param name="value">Retrieved client, or null on lookup failure</param> | ||
121 | /// <returns>True if the lookup succeeded, otherwise false</returns> | ||
239 | public bool TryGetValue(IPEndPoint key, out LLUDPClient value) | 122 | public bool TryGetValue(IPEndPoint key, out LLUDPClient value) |
240 | { | 123 | { |
241 | ////bool success; | 124 | return m_dict.TryGetValue(key, out value); |
242 | ////bool doLock = !rwLock.IsUpgradeableReadLockHeld; | ||
243 | ////if (doLock) rwLock.EnterReadLock(); | ||
244 | |||
245 | ////try { success = Dictionary2.TryGetValue(key, out value); } | ||
246 | ////finally { if (doLock) rwLock.ExitReadLock(); } | ||
247 | |||
248 | ////return success; | ||
249 | |||
250 | lock (m_sync) | ||
251 | return Dictionary2.TryGetValue(key, out value); | ||
252 | |||
253 | //try | ||
254 | //{ | ||
255 | // return Dictionary2.TryGetValue(key, out value); | ||
256 | //} | ||
257 | //catch { } | ||
258 | //value = null; | ||
259 | //return false; | ||
260 | |||
261 | } | 125 | } |
262 | 126 | ||
127 | /// <summary> | ||
128 | /// Performs a given task in parallel for each of the elements in the | ||
129 | /// collection | ||
130 | /// </summary> | ||
131 | /// <param name="action">Action to perform on each element</param> | ||
263 | public void ForEach(Action<LLUDPClient> action) | 132 | public void ForEach(Action<LLUDPClient> action) |
264 | { | 133 | { |
265 | //bool doLock = !rwLock.IsUpgradeableReadLockHeld; | 134 | Parallel.ForEach<LLUDPClient>(m_dict.Values, action); |
266 | //if (doLock) rwLock.EnterUpgradeableReadLock(); | ||
267 | |||
268 | //try { Parallel.ForEach<LLUDPClient>(Array, action); } | ||
269 | //finally { if (doLock) rwLock.ExitUpgradeableReadLock(); } | ||
270 | |||
271 | LLUDPClient[] localArray = null; | ||
272 | lock (m_sync) | ||
273 | { | ||
274 | localArray = new LLUDPClient[Array.Length]; | ||
275 | Array.CopyTo(localArray, 0); | ||
276 | } | ||
277 | |||
278 | Parallel.ForEach<LLUDPClient>(localArray, action); | ||
279 | |||
280 | } | 135 | } |
281 | } | 136 | } |
282 | } | 137 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1e6927f..7052e0e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
96 | /// <summary>Incoming packets that are awaiting handling</summary> | 96 | /// <summary>Incoming packets that are awaiting handling</summary> |
97 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 97 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
98 | /// <summary></summary> | 98 | /// <summary></summary> |
99 | private UDPClientCollection clients = new UDPClientCollection(); | 99 | private UDPClientCollection m_clients = new UDPClientCollection(); |
100 | /// <summary>Bandwidth throttle for this UDP server</summary> | 100 | /// <summary>Bandwidth throttle for this UDP server</summary> |
101 | private TokenBucket m_throttle; | 101 | private TokenBucket m_throttle; |
102 | /// <summary>Bandwidth throttle rates for this UDP server</summary> | 102 | /// <summary>Bandwidth throttle rates for this UDP server</summary> |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
115 | public Socket Server { get { return null; } } | 115 | public Socket Server { get { return null; } } |
116 | 116 | ||
117 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 117 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
118 | : base((int)port) | 118 | : base(listenIP, (int)port) |
119 | { | 119 | { |
120 | #region Environment.TickCount Measurement | 120 | #region Environment.TickCount Measurement |
121 | 121 | ||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
143 | public new void Start() | 143 | public new void Start() |
144 | { | 144 | { |
145 | if (m_scene == null) | 145 | if (m_scene == null) |
146 | throw new InvalidOperationException("Cannot LLUDPServer.Start() without an IScene reference"); | 146 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); |
147 | 147 | ||
148 | base.Start(); | 148 | base.Start(); |
149 | 149 | ||
@@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | return x == m_location; | 181 | return x == m_location; |
182 | } | 182 | } |
183 | 183 | ||
184 | public void RemoveClient(IClientAPI client) | 184 | public void RemoveClient(LLUDPClient udpClient) |
185 | { | 185 | { |
186 | m_scene.ClientManager.Remove(client.CircuitCode); | 186 | m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name); |
187 | client.Close(false); | ||
188 | 187 | ||
189 | LLUDPClient udpClient; | 188 | m_scene.ClientManager.Remove(udpClient.CircuitCode); |
190 | if (clients.TryGetValue(client.AgentId, out udpClient)) | 189 | udpClient.ClientAPI.Close(false); |
191 | { | 190 | udpClient.Shutdown(); |
192 | m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name); | 191 | m_clients.Remove(udpClient.RemoteEndPoint); |
193 | udpClient.Shutdown(); | ||
194 | clients.Remove(client.AgentId, udpClient.RemoteEndPoint); | ||
195 | } | ||
196 | else | ||
197 | { | ||
198 | m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name); | ||
199 | } | ||
200 | } | 192 | } |
201 | 193 | ||
202 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) | 194 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) |
@@ -216,7 +208,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
216 | for (int i = 0; i < packetCount; i++) | 208 | for (int i = 0; i < packetCount; i++) |
217 | { | 209 | { |
218 | byte[] data = datas[i]; | 210 | byte[] data = datas[i]; |
219 | clients.ForEach( | 211 | m_clients.ForEach( |
220 | delegate(LLUDPClient client) | 212 | delegate(LLUDPClient client) |
221 | { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); | 213 | { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); |
222 | } | 214 | } |
@@ -224,21 +216,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
224 | else | 216 | else |
225 | { | 217 | { |
226 | byte[] data = packet.ToBytes(); | 218 | byte[] data = packet.ToBytes(); |
227 | clients.ForEach( | 219 | m_clients.ForEach( |
228 | delegate(LLUDPClient client) | 220 | delegate(LLUDPClient client) |
229 | { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); | 221 | { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); |
230 | } | 222 | } |
231 | } | 223 | } |
232 | 224 | ||
233 | public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting) | ||
234 | { | ||
235 | LLUDPClient client; | ||
236 | if (clients.TryGetValue(agentID, out client)) | ||
237 | SendPacket(client, packet, category, allowSplitting); | ||
238 | else | ||
239 | m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID); | ||
240 | } | ||
241 | |||
242 | public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) | 225 | public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) |
243 | { | 226 | { |
244 | // CoarseLocationUpdate packets cannot be split in an automated way | 227 | // CoarseLocationUpdate packets cannot be split in an automated way |
@@ -391,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | { | 374 | { |
392 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name); | 375 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name); |
393 | 376 | ||
394 | RemoveClient(client.ClientAPI); | 377 | RemoveClient(client); |
395 | return; | 378 | return; |
396 | } | 379 | } |
397 | } | 380 | } |
@@ -519,9 +502,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
519 | } | 502 | } |
520 | 503 | ||
521 | // Determine which agent this packet came from | 504 | // Determine which agent this packet came from |
522 | if (!clients.TryGetValue(address, out client)) | 505 | if (!m_clients.TryGetValue(address, out client)) |
523 | { | 506 | { |
524 | m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address); | 507 | m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + |
508 | ", currently tracking " + m_clients.Count + " clients"); | ||
525 | return; | 509 | return; |
526 | } | 510 | } |
527 | 511 | ||
@@ -623,7 +607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
623 | if (m_scene.RegionStatus != RegionStatus.SlaveScene) | 607 | if (m_scene.RegionStatus != RegionStatus.SlaveScene) |
624 | { | 608 | { |
625 | AuthenticateResponse sessionInfo; | 609 | AuthenticateResponse sessionInfo; |
626 | bool isNewCircuit = !clients.ContainsKey(remoteEndPoint); | 610 | bool isNewCircuit = !m_clients.ContainsKey(remoteEndPoint); |
627 | 611 | ||
628 | if (!IsClientAuthorized(useCircuitCode, out sessionInfo)) | 612 | if (!IsClientAuthorized(useCircuitCode, out sessionInfo)) |
629 | { | 613 | { |
@@ -647,23 +631,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
647 | private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 631 | private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
648 | { | 632 | { |
649 | // Create the LLUDPClient | 633 | // Create the LLUDPClient |
650 | LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); | 634 | LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); |
651 | 635 | ||
652 | // Create the LLClientView | 636 | // Create the LLClientView |
653 | LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode); | 637 | LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
654 | clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | 638 | clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; |
655 | clientApi.OnLogout += LogoutHandler; | 639 | clientApi.OnLogout += LogoutHandler; |
656 | clientApi.OnConnectionClosed += RemoveClient; | 640 | clientApi.OnConnectionClosed += |
641 | delegate(IClientAPI client) | ||
642 | { if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); }; | ||
657 | 643 | ||
658 | // Start the IClientAPI | 644 | // Start the IClientAPI |
659 | m_scene.ClientManager.Add(circuitCode, clientApi); | 645 | m_scene.ClientManager.Add(circuitCode, clientApi); |
660 | clientApi.Start(); | 646 | clientApi.Start(); |
661 | 647 | ||
662 | // Give LLUDPClient a reference to IClientAPI | 648 | // Give LLUDPClient a reference to IClientAPI |
663 | client.ClientAPI = clientApi; | 649 | udpClient.ClientAPI = clientApi; |
664 | 650 | ||
665 | // Add the new client to our list of tracked clients | 651 | // Add the new client to our list of tracked clients |
666 | clients.Add(agentID, client.RemoteEndPoint, client); | 652 | m_clients.Add(udpClient.RemoteEndPoint, udpClient); |
667 | } | 653 | } |
668 | 654 | ||
669 | private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) | 655 | private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) |
@@ -741,7 +727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
741 | elapsed500MS = 0; | 727 | elapsed500MS = 0; |
742 | } | 728 | } |
743 | 729 | ||
744 | clients.ForEach( | 730 | m_clients.ForEach( |
745 | delegate(LLUDPClient client) | 731 | delegate(LLUDPClient client) |
746 | { | 732 | { |
747 | if (client.DequeueOutgoing()) | 733 | if (client.DequeueOutgoing()) |
@@ -798,7 +784,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | private void LogoutHandler(IClientAPI client) | 784 | private void LogoutHandler(IClientAPI client) |
799 | { | 785 | { |
800 | client.SendLogoutPacket(); | 786 | client.SendLogoutPacket(); |
801 | RemoveClient(client); | 787 | if (client is LLClientView) |
788 | RemoveClient(((LLClientView)client).UDPClient); | ||
802 | } | 789 | } |
803 | } | 790 | } |
804 | } | 791 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index 218aaac..e78a4fe 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -29,101 +29,90 @@ using System; | |||
29 | using System.Net; | 29 | using System.Net; |
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using OpenMetaverse; | 32 | using log4net; |
33 | 33 | ||
34 | namespace OpenSim.Region.ClientStack.LindenUDP | 34 | namespace OpenMetaverse |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// | 37 | /// Base UDP server |
38 | /// </summary> | 38 | /// </summary> |
39 | public abstract class OpenSimUDPBase | 39 | public abstract class OpenSimUDPBase |
40 | { | 40 | { |
41 | // these abstract methods must be implemented in a derived class to actually do | 41 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
42 | // something with the packets that are sent and received. | 42 | |
43 | /// <summary> | ||
44 | /// This method is called when an incoming packet is received | ||
45 | /// </summary> | ||
46 | /// <param name="buffer">Incoming packet buffer</param> | ||
43 | protected abstract void PacketReceived(UDPPacketBuffer buffer); | 47 | protected abstract void PacketReceived(UDPPacketBuffer buffer); |
48 | |||
49 | /// <summary> | ||
50 | /// This method is called when an outgoing packet is sent | ||
51 | /// </summary> | ||
52 | /// <param name="buffer">Outgoing packet buffer</param> | ||
53 | /// <param name="bytesSent">Number of bytes written to the wire</param> | ||
44 | protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); | 54 | protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); |
45 | 55 | ||
46 | // the port to listen on | 56 | /// <summary>UDP port to bind to in server mode</summary> |
47 | internal int udpPort; | 57 | protected int m_udpPort; |
48 | |||
49 | // the UDP socket | ||
50 | private Socket udpSocket; | ||
51 | 58 | ||
52 | // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()). | 59 | /// <summary>Local IP address to bind to in server mode</summary> |
53 | // since there are potentially many "reader" threads in the internal .NET IOCP | 60 | protected IPAddress m_localBindAddress; |
54 | // thread pool, this is a cheaper synchronization primitive than using | ||
55 | // a Mutex object. This allows many UDP socket "reads" concurrently - when | ||
56 | // Stop() is called, it attempts to obtain a writer lock which will then | ||
57 | // wait until all outstanding operations are completed before shutting down. | ||
58 | // this avoids the problem of closing the socket with outstanding operations | ||
59 | // and trying to catch the inevitable ObjectDisposedException. | ||
60 | private ReaderWriterLock rwLock = new ReaderWriterLock(); | ||
61 | 61 | ||
62 | // number of outstanding operations. This is a reference count | 62 | /// <summary>UDP socket, used in either client or server mode</summary> |
63 | // which we use to ensure that the threads exit cleanly. Note that | 63 | private Socket m_udpSocket; |
64 | // we need this because the threads will potentially still need to process | ||
65 | // data even after the socket is closed. | ||
66 | private int rwOperationCount = 0; | ||
67 | 64 | ||
68 | // the all important shutdownFlag. This is synchronized through the ReaderWriterLock. | 65 | /// <summary>The all important shutdown flag</summary> |
69 | private volatile bool shutdownFlag = true; | 66 | private volatile bool m_shutdownFlag = true; |
70 | |||
71 | // the remote endpoint to communicate with | ||
72 | protected IPEndPoint remoteEndPoint = null; | ||
73 | 67 | ||
68 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | ||
69 | public bool IsRunning { get { return !m_shutdownFlag; } } | ||
74 | 70 | ||
75 | /// <summary> | 71 | /// <summary> |
76 | /// Initialize the UDP packet handler in server mode | 72 | /// Default constructor |
77 | /// </summary> | 73 | /// </summary> |
74 | /// <param name="bindAddress">Local IP address to bind the server to</param> | ||
78 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 75 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
79 | public OpenSimUDPBase(int port) | 76 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
80 | { | 77 | { |
81 | udpPort = port; | 78 | m_localBindAddress = bindAddress; |
79 | m_udpPort = port; | ||
82 | } | 80 | } |
83 | 81 | ||
84 | /// <summary> | 82 | /// <summary> |
85 | /// Initialize the UDP packet handler in client mode | 83 | /// Start the UDP server |
86 | /// </summary> | ||
87 | /// <param name="endPoint">Remote UDP server to connect to</param> | ||
88 | public OpenSimUDPBase(IPEndPoint endPoint) | ||
89 | { | ||
90 | remoteEndPoint = endPoint; | ||
91 | udpPort = 0; | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// | ||
96 | /// </summary> | 84 | /// </summary> |
85 | /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag | ||
86 | /// on the socket to get newer versions of Windows to behave in a sane | ||
87 | /// manner (not throwing an exception when the remote side resets the | ||
88 | /// connection). This call is ignored on Mono where the flag is not | ||
89 | /// necessary</remarks> | ||
97 | public void Start() | 90 | public void Start() |
98 | { | 91 | { |
99 | if (shutdownFlag) | 92 | if (m_shutdownFlag) |
100 | { | 93 | { |
101 | if (remoteEndPoint == null) | 94 | const int SIO_UDP_CONNRESET = -1744830452; |
102 | { | ||
103 | // Server mode | ||
104 | 95 | ||
105 | // create and bind the socket | 96 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
106 | IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort); | 97 | m_udpSocket = new Socket( |
107 | udpSocket = new Socket( | 98 | AddressFamily.InterNetwork, |
108 | AddressFamily.InterNetwork, | 99 | SocketType.Dgram, |
109 | SocketType.Dgram, | 100 | ProtocolType.Udp); |
110 | ProtocolType.Udp); | 101 | try |
111 | udpSocket.Bind(ipep); | 102 | { |
103 | // this udp socket flag is not supported under mono, | ||
104 | // so we'll catch the exception and continue | ||
105 | m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); | ||
106 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set"); | ||
112 | } | 107 | } |
113 | else | 108 | catch (SocketException) |
114 | { | 109 | { |
115 | // Client mode | 110 | m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); |
116 | IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort); | ||
117 | udpSocket = new Socket( | ||
118 | AddressFamily.InterNetwork, | ||
119 | SocketType.Dgram, | ||
120 | ProtocolType.Udp); | ||
121 | udpSocket.Bind(ipep); | ||
122 | //udpSocket.Connect(remoteEndPoint); | ||
123 | } | 111 | } |
112 | m_udpSocket.Bind(ipep); | ||
124 | 113 | ||
125 | // we're not shutting down, we're starting up | 114 | // we're not shutting down, we're starting up |
126 | shutdownFlag = false; | 115 | m_shutdownFlag = false; |
127 | 116 | ||
128 | // kick off an async receive. The Start() method will return, the | 117 | // kick off an async receive. The Start() method will return, the |
129 | // actual receives will occur asynchronously and will be caught in | 118 | // actual receives will occur asynchronously and will be caught in |
@@ -133,103 +122,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | } | 122 | } |
134 | 123 | ||
135 | /// <summary> | 124 | /// <summary> |
136 | /// | 125 | /// Stops the UDP server |
137 | /// </summary> | 126 | /// </summary> |
138 | public void Stop() | 127 | public void Stop() |
139 | { | 128 | { |
140 | if (!shutdownFlag) | 129 | if (!m_shutdownFlag) |
141 | { | 130 | { |
142 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 131 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
143 | // will deny any more reader locks, in effect blocking all other send/receive | 132 | // will deny any more reader locks, in effect blocking all other send/receive |
144 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 133 | // threads. Once we have the lock, we set shutdownFlag to inform the other |
145 | // threads that the socket is closed. | 134 | // threads that the socket is closed. |
146 | rwLock.AcquireWriterLock(-1); | 135 | m_shutdownFlag = true; |
147 | shutdownFlag = true; | 136 | m_udpSocket.Close(); |
148 | udpSocket.Close(); | ||
149 | rwLock.ReleaseWriterLock(); | ||
150 | |||
151 | // wait for any pending operations to complete on other | ||
152 | // threads before exiting. | ||
153 | const int FORCE_STOP = 100; | ||
154 | int i = 0; | ||
155 | while (rwOperationCount > 0 && i < FORCE_STOP) | ||
156 | { | ||
157 | Thread.Sleep(10); | ||
158 | ++i; | ||
159 | } | ||
160 | |||
161 | if (i >= FORCE_STOP) | ||
162 | { | ||
163 | Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations", | ||
164 | Helpers.LogLevel.Warning); | ||
165 | } | ||
166 | } | 137 | } |
167 | } | 138 | } |
168 | 139 | ||
169 | /// <summary> | ||
170 | /// | ||
171 | /// </summary> | ||
172 | public bool IsRunning | ||
173 | { | ||
174 | get { return !shutdownFlag; } | ||
175 | } | ||
176 | |||
177 | private void AsyncBeginReceive() | 140 | private void AsyncBeginReceive() |
178 | { | 141 | { |
179 | // this method actually kicks off the async read on the socket. | 142 | // allocate a packet buffer |
180 | // we aquire a reader lock here to ensure that no other thread | 143 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); |
181 | // is trying to set shutdownFlag and close the socket. | 144 | UDPPacketBuffer buf = new UDPPacketBuffer(); |
182 | rwLock.AcquireReaderLock(-1); | ||
183 | 145 | ||
184 | if (!shutdownFlag) | 146 | if (!m_shutdownFlag) |
185 | { | 147 | { |
186 | // increment the count of pending operations | ||
187 | Interlocked.Increment(ref rwOperationCount); | ||
188 | |||
189 | // allocate a packet buffer | ||
190 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | ||
191 | UDPPacketBuffer buf = new UDPPacketBuffer(); | ||
192 | |||
193 | try | 148 | try |
194 | { | 149 | { |
195 | // kick off an async read | 150 | // kick off an async read |
196 | udpSocket.BeginReceiveFrom( | 151 | m_udpSocket.BeginReceiveFrom( |
197 | //wrappedBuffer.Instance.Data, | 152 | //wrappedBuffer.Instance.Data, |
198 | buf.Data, | 153 | buf.Data, |
199 | 0, | 154 | 0, |
200 | UDPPacketBuffer.BUFFER_SIZE, | 155 | UDPPacketBuffer.BUFFER_SIZE, |
201 | SocketFlags.None, | 156 | SocketFlags.None, |
202 | //ref wrappedBuffer.Instance.RemoteEndPoint, | ||
203 | ref buf.RemoteEndPoint, | 157 | ref buf.RemoteEndPoint, |
204 | new AsyncCallback(AsyncEndReceive), | 158 | AsyncEndReceive, |
205 | //wrappedBuffer); | 159 | //wrappedBuffer); |
206 | buf); | 160 | buf); |
207 | } | 161 | } |
208 | catch (SocketException) | 162 | catch (SocketException e) |
209 | { | 163 | { |
210 | // something bad happened | 164 | if (e.SocketErrorCode == SocketError.ConnectionReset) |
211 | //Logger.Log( | 165 | { |
212 | // "A SocketException occurred in UDPServer.AsyncBeginReceive()", | 166 | m_log.Warn("[UDPBASE]: SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + m_udpPort); |
213 | // Helpers.LogLevel.Error, se); | 167 | bool salvaged = false; |
214 | 168 | while (!salvaged) | |
215 | // an error occurred, therefore the operation is void. Decrement the reference count. | 169 | { |
216 | Interlocked.Decrement(ref rwOperationCount); | 170 | try |
171 | { | ||
172 | m_udpSocket.BeginReceiveFrom( | ||
173 | //wrappedBuffer.Instance.Data, | ||
174 | buf.Data, | ||
175 | 0, | ||
176 | UDPPacketBuffer.BUFFER_SIZE, | ||
177 | SocketFlags.None, | ||
178 | ref buf.RemoteEndPoint, | ||
179 | AsyncEndReceive, | ||
180 | //wrappedBuffer); | ||
181 | buf); | ||
182 | salvaged = true; | ||
183 | } | ||
184 | catch (SocketException) { } | ||
185 | catch (ObjectDisposedException) { return; } | ||
186 | } | ||
187 | |||
188 | m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort); | ||
189 | } | ||
217 | } | 190 | } |
191 | catch (ObjectDisposedException) { } | ||
218 | } | 192 | } |
219 | |||
220 | // we're done with the socket for now, release the reader lock. | ||
221 | rwLock.ReleaseReaderLock(); | ||
222 | } | 193 | } |
223 | 194 | ||
224 | private void AsyncEndReceive(IAsyncResult iar) | 195 | private void AsyncEndReceive(IAsyncResult iar) |
225 | { | 196 | { |
226 | // Asynchronous receive operations will complete here through the call | 197 | // Asynchronous receive operations will complete here through the call |
227 | // to AsyncBeginReceive | 198 | // to AsyncBeginReceive |
228 | 199 | if (!m_shutdownFlag) | |
229 | // aquire a reader lock | ||
230 | rwLock.AcquireReaderLock(-1); | ||
231 | |||
232 | if (!shutdownFlag) | ||
233 | { | 200 | { |
234 | // get the buffer that was created in AsyncBeginReceive | 201 | // get the buffer that was created in AsyncBeginReceive |
235 | // this is the received data | 202 | // this is the received data |
@@ -241,100 +208,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
241 | { | 208 | { |
242 | // get the length of data actually read from the socket, store it with the | 209 | // get the length of data actually read from the socket, store it with the |
243 | // buffer | 210 | // buffer |
244 | buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); | 211 | buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); |
245 | |||
246 | // this operation is now complete, decrement the reference count | ||
247 | Interlocked.Decrement(ref rwOperationCount); | ||
248 | |||
249 | // we're done with the socket, release the reader lock | ||
250 | rwLock.ReleaseReaderLock(); | ||
251 | 212 | ||
252 | // call the abstract method PacketReceived(), passing the buffer that | 213 | // call the abstract method PacketReceived(), passing the buffer that |
253 | // has just been filled from the socket read. | 214 | // has just been filled from the socket read. |
254 | PacketReceived(buffer); | 215 | PacketReceived(buffer); |
255 | } | 216 | } |
256 | catch (SocketException) | 217 | catch (SocketException) { } |
257 | { | 218 | catch (ObjectDisposedException) { } |
258 | // an error occurred, therefore the operation is void. Decrement the reference count. | ||
259 | Interlocked.Decrement(ref rwOperationCount); | ||
260 | |||
261 | // we're done with the socket for now, release the reader lock. | ||
262 | rwLock.ReleaseReaderLock(); | ||
263 | } | ||
264 | finally | 219 | finally |
265 | { | 220 | { |
221 | // wrappedBuffer.Dispose(); | ||
222 | |||
266 | // start another receive - this keeps the server going! | 223 | // start another receive - this keeps the server going! |
267 | AsyncBeginReceive(); | 224 | AsyncBeginReceive(); |
268 | |||
269 | //wrappedBuffer.Dispose(); | ||
270 | } | 225 | } |
271 | } | 226 | |
272 | else | ||
273 | { | ||
274 | // nothing bad happened, but we are done with the operation | ||
275 | // decrement the reference count and release the reader lock | ||
276 | Interlocked.Decrement(ref rwOperationCount); | ||
277 | rwLock.ReleaseReaderLock(); | ||
278 | } | 227 | } |
279 | } | 228 | } |
280 | 229 | ||
281 | public void AsyncBeginSend(UDPPacketBuffer buf) | 230 | public void AsyncBeginSend(UDPPacketBuffer buf) |
282 | { | 231 | { |
283 | rwLock.AcquireReaderLock(-1); | 232 | if (!m_shutdownFlag) |
284 | |||
285 | if (!shutdownFlag) | ||
286 | { | 233 | { |
287 | try | 234 | try |
288 | { | 235 | { |
289 | Interlocked.Increment(ref rwOperationCount); | 236 | m_udpSocket.BeginSendTo( |
290 | udpSocket.BeginSendTo( | ||
291 | buf.Data, | 237 | buf.Data, |
292 | 0, | 238 | 0, |
293 | buf.DataLength, | 239 | buf.DataLength, |
294 | SocketFlags.None, | 240 | SocketFlags.None, |
295 | buf.RemoteEndPoint, | 241 | buf.RemoteEndPoint, |
296 | new AsyncCallback(AsyncEndSend), | 242 | AsyncEndSend, |
297 | buf); | 243 | buf); |
298 | } | 244 | } |
299 | catch (SocketException) | 245 | catch (SocketException) { } |
300 | { | 246 | catch (ObjectDisposedException) { } |
301 | //Logger.Log( | ||
302 | // "A SocketException occurred in UDPServer.AsyncBeginSend()", | ||
303 | // Helpers.LogLevel.Error, se); | ||
304 | } | ||
305 | } | 247 | } |
306 | |||
307 | rwLock.ReleaseReaderLock(); | ||
308 | } | 248 | } |
309 | 249 | ||
310 | private void AsyncEndSend(IAsyncResult iar) | 250 | void AsyncEndSend(IAsyncResult result) |
311 | { | 251 | { |
312 | rwLock.AcquireReaderLock(-1); | 252 | try |
313 | |||
314 | if (!shutdownFlag) | ||
315 | { | 253 | { |
316 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 254 | UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; |
255 | int bytesSent = m_udpSocket.EndSendTo(result); | ||
317 | 256 | ||
318 | try | 257 | PacketSent(buf, bytesSent); |
319 | { | ||
320 | int bytesSent = udpSocket.EndSendTo(iar); | ||
321 | |||
322 | // note that call to the abstract PacketSent() method - we are passing the number | ||
323 | // of bytes sent in a separate parameter, since we can't use buffer.DataLength which | ||
324 | // is the number of bytes to send (or bytes received depending upon whether this | ||
325 | // buffer was part of a send or a receive). | ||
326 | PacketSent(buffer, bytesSent); | ||
327 | } | ||
328 | catch (SocketException) | ||
329 | { | ||
330 | //Logger.Log( | ||
331 | // "A SocketException occurred in UDPServer.AsyncEndSend()", | ||
332 | // Helpers.LogLevel.Error, se); | ||
333 | } | ||
334 | } | 258 | } |
335 | 259 | catch (SocketException) { } | |
336 | Interlocked.Decrement(ref rwOperationCount); | 260 | catch (ObjectDisposedException) { } |
337 | rwLock.ReleaseReaderLock(); | ||
338 | } | 261 | } |
339 | } | 262 | } |
340 | } | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index b885420..9b565ed 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
57 | public string body; | 57 | public string body; |
58 | public int responseCode; | 58 | public int responseCode; |
59 | public string responseBody; | 59 | public string responseBody; |
60 | public ManualResetEvent ev; | 60 | //public ManualResetEvent ev; |
61 | public bool requestDone; | 61 | public bool requestDone; |
62 | public int startTime; | 62 | public int startTime; |
63 | public string uri; | 63 | public string uri; |
@@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
456 | requestData.headers["x-query-string"] = queryString; | 456 | requestData.headers["x-query-string"] = queryString; |
457 | requestData.headers["x-script-url"] = url.url; | 457 | requestData.headers["x-script-url"] = url.url; |
458 | 458 | ||
459 | requestData.ev = new ManualResetEvent(false); | 459 | //requestData.ev = new ManualResetEvent(false); |
460 | lock (url.requests) | 460 | lock (url.requests) |
461 | { | 461 | { |
462 | url.requests.Add(requestID, requestData); | 462 | url.requests.Add(requestID, requestData); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ceff28b..6a550fa 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1186,10 +1186,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1186 | if (!m_backingup) | 1186 | if (!m_backingup) |
1187 | { | 1187 | { |
1188 | m_backingup = true; | 1188 | m_backingup = true; |
1189 | Thread backupthread = new Thread(Backup); | 1189 | |
1190 | backupthread.Name = "BackupWriter"; | 1190 | System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker(); |
1191 | backupthread.IsBackground = true; | 1191 | backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); }; |
1192 | backupthread.Start(); | 1192 | backupWorker.RunWorkerAsync(); |
1193 | } | 1193 | } |
1194 | } | 1194 | } |
1195 | 1195 | ||