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-rw-r--r--OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs28
1 files changed, 22 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
index 37a2d97..3d156ca 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
@@ -324,6 +324,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
324 //If you don't want AutoBackup, we stop. 324 //If you don't want AutoBackup, we stop.
325 if ((state == null && !defaultState.GetEnabled()) || !state.GetEnabled ()) { 325 if ((state == null && !defaultState.GetEnabled()) || !state.GetEnabled ()) {
326 m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); 326 m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled.");
327 state = defaultState;
327 return state; 328 return state;
328 } else { 329 } else {
329 m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); 330 m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
@@ -346,6 +347,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
346 state.SetEnabled (false); 347 state.SetEnabled (false);
347 return state; 348 return state;
348 } 349 }
350 if(state == null)
351 state = new AutoBackupModuleState();
349 Timer tim = new Timer (interval); 352 Timer tim = new Timer (interval);
350 state.SetTimer (tim); 353 state.SetTimer (tim);
351 //Milliseconds -> minutes 354 //Milliseconds -> minutes
@@ -357,12 +360,25 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
357 } 360 }
358 361
359 //Add the current region to the list of regions tied to this timer. 362 //Add the current region to the list of regions tied to this timer.
360 if (timerMap.ContainsKey (state.GetTimer ())) { 363 if(state != null)
361 timerMap[state.GetTimer ()].Add (scene); 364 {
362 } else { 365 if (timerMap.ContainsKey (state.GetTimer ())) {
363 List<IScene> scns = new List<IScene> (1); 366 timerMap[state.GetTimer ()].Add (scene);
364 scns.Add (scene); 367 } else {
365 timerMap.Add (state.GetTimer (), scns); 368 List<IScene> scns = new List<IScene> (1);
369 scns.Add (scene);
370 timerMap.Add (state.GetTimer (), scns);
371 }
372 }
373 else
374 {
375 if(timerMap.ContainsKey(defaultState.GetTimer())) {
376 timerMap[defaultState.GetTimer()].Add(scene);
377 } else {
378 List<IScene> scns = new List<IScene> (1);
379 scns.Add(scene);
380 timerMap.Add(defaultState.GetTimer(), scns);
381 }
366 } 382 }
367 383
368 bool tmpBusyCheck = config.GetBoolean (prepend + "AutoBackupBusyCheck", defaultState.GetBusyCheck()); 384 bool tmpBusyCheck = config.GetBoolean (prepend + "AutoBackupBusyCheck", defaultState.GetBusyCheck());