diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 |
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 747ae71..dc2b595 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -92,6 +92,7 @@ public class BSCharacter : BSPhysObject | |||
92 | _localID = localID; | 92 | _localID = localID; |
93 | _avName = avName; | 93 | _avName = avName; |
94 | Scene = parent_scene; | 94 | Scene = parent_scene; |
95 | _physicsActorType = (int)ActorTypes.Agent; | ||
95 | _position = pos; | 96 | _position = pos; |
96 | _size = size; | 97 | _size = size; |
97 | _flying = isFlying; | 98 | _flying = isFlying; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 6fcd416..de182f8 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -114,6 +114,7 @@ public sealed class BSPrim : BSPhysObject | |||
114 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 114 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
115 | _localID = localID; | 115 | _localID = localID; |
116 | _avName = primName; | 116 | _avName = primName; |
117 | _physicsActorType = (int)ActorTypes.Prim; | ||
117 | _scene = parent_scene; | 118 | _scene = parent_scene; |
118 | _position = pos; | 119 | _position = pos; |
119 | _size = size; | 120 | _size = size; |
@@ -444,8 +445,7 @@ public sealed class BSPrim : BSPhysObject | |||
444 | } | 445 | } |
445 | public override int PhysicsActorType { | 446 | public override int PhysicsActorType { |
446 | get { return _physicsActorType; } | 447 | get { return _physicsActorType; } |
447 | set { _physicsActorType = value; | 448 | set { _physicsActorType = value; } |
448 | } | ||
449 | } | 449 | } |
450 | public override bool IsPhysical { | 450 | public override bool IsPhysical { |
451 | get { return _isPhysical; } | 451 | get { return _isPhysical; } |