diff options
Diffstat (limited to 'OpenSim')
5 files changed, 43 insertions, 12 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 436f175..653597b 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -41,16 +41,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Manages local cache of assets and their sending to viewers. | 43 | /// Manages local cache of assets and their sending to viewers. |
44 | /// | 44 | /// </summary> |
45 | /// | ||
45 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either | 46 | /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either |
46 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and | 47 | /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and |
47 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and | 48 | /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and |
48 | /// AssetNotFound(), which means they do share the same asset and texture caches. | 49 | /// AssetNotFound(), which means they do share the same asset and texture caches.I agr |
49 | /// | ||
50 | /// TODO: Assets in this cache are effectively immortal (they are never disposed of through old age). | ||
51 | /// This is not a huge problem at the moment since other memory use usually dwarfs that used by assets | ||
52 | /// but it's something to bear in mind. | ||
53 | /// </summary> | ||
54 | public class AssetCache : IAssetReceiver | 50 | public class AssetCache : IAssetReceiver |
55 | { | 51 | { |
56 | protected ICache m_memcache = new SimpleMemoryCache(); | 52 | protected ICache m_memcache = new SimpleMemoryCache(); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index bd58e7c..ce293e4 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -276,6 +276,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
276 | asset.Data = data; | 276 | asset.Data = data; |
277 | 277 | ||
278 | m_scene.AssetCache.AddAsset(asset); | 278 | m_scene.AssetCache.AddAsset(asset); |
279 | |||
280 | /** | ||
281 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so | ||
282 | * it might be best done when dearchive takes place on a separate thread | ||
283 | if (asset.Type=AssetType.Texture) | ||
284 | { | ||
285 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | ||
286 | if (cacheLayerDecode != null) | ||
287 | cacheLayerDecode.syncdecode(asset.FullID, asset.Data); | ||
288 | } | ||
289 | */ | ||
279 | 290 | ||
280 | return true; | 291 | return true; |
281 | } | 292 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs index 0c75951..bade121 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
88 | TarArchiveWriter archive = new TarArchiveWriter(); | 88 | TarArchiveWriter archive = new TarArchiveWriter(); |
89 | 89 | ||
90 | // Write out control file | 90 | // Write out control file |
91 | archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); | 91 | archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile()); |
92 | 92 | ||
93 | // Write out region settings | 93 | // Write out region settings |
94 | string settingsPath = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_regionInfo.RegionName); | 94 | string settingsPath = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_regionInfo.RegionName); |
@@ -129,10 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
129 | } | 129 | } |
130 | 130 | ||
131 | /// <summary> | 131 | /// <summary> |
132 | /// Create the control file for this archive | 132 | /// Create the control file for a 0.2 version archive |
133 | /// </summary> | 133 | /// </summary> |
134 | /// <returns></returns> | 134 | /// <returns></returns> |
135 | protected string CreateControlFile() | 135 | public static string Create0p2ControlFile() |
136 | { | 136 | { |
137 | StringWriter sw = new StringWriter(); | 137 | StringWriter sw = new StringWriter(); |
138 | XmlTextWriter xtw = new XmlTextWriter(sw); | 138 | XmlTextWriter xtw = new XmlTextWriter(sw); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs index d4a8a46..55edec0 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs | |||
@@ -32,7 +32,7 @@ using System.Text; | |||
32 | //using System.Reflection; | 32 | //using System.Reflection; |
33 | //using log4net; | 33 | //using log4net; |
34 | 34 | ||
35 | namespace OpenSim.Region.Environment | 35 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Temporary code to produce a tar archive in tar v7 format | 38 | /// Temporary code to produce a tar archive in tar v7 format |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/Environment/Modules/World/Archiver/Tests/ArchiverTests.cs index db296b0..4f4f53c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests | |||
40 | public class ArchiverTests | 40 | public class ArchiverTests |
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// Test saving a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin | 43 | /// Test saving a V0.2 OpenSim Region Archive. |
44 | /// </summary> | 44 | /// </summary> |
45 | [Test] | 45 | [Test] |
46 | public void TestSaveOarV0p2() | 46 | public void TestSaveOarV0p2() |
@@ -76,5 +76,29 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests | |||
76 | 76 | ||
77 | // TODO: Test presence of more files and contents of files. | 77 | // TODO: Test presence of more files and contents of files. |
78 | } | 78 | } |
79 | |||
80 | /// <summary> | ||
81 | /// Test loading a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin. | ||
82 | /// </summary> | ||
83 | [Test] | ||
84 | public void TestLoadOarV0p2() | ||
85 | { | ||
86 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
87 | TarArchiveWriter tar = new TarArchiveWriter(); | ||
88 | |||
89 | tar.AddFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); | ||
90 | tar.WriteTar(archiveWriteStream); | ||
91 | |||
92 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
93 | |||
94 | ArchiverModule archiverModule = new ArchiverModule(); | ||
95 | |||
96 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
97 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
98 | |||
99 | archiverModule.DearchiveRegion(archiveReadStream); | ||
100 | |||
101 | // TODO: Okay, so nothing is tested yet apart from the fact that it doesn't blow up | ||
102 | } | ||
79 | } | 103 | } |
80 | } \ No newline at end of file | 104 | } \ No newline at end of file |