diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 10 |
2 files changed, 27 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index f164048..3291b79 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1500,6 +1500,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1500 | 1500 | ||
1501 | if (m_usePID) | 1501 | if (m_usePID) |
1502 | { | 1502 | { |
1503 | //if (!d.BodyIsEnabled(Body)) | ||
1504 | //d.BodySetForce(Body, 0f, 0f, 0f); | ||
1503 | // If we're using the PID controller, then we have no gravity | 1505 | // If we're using the PID controller, then we have no gravity |
1504 | fz = (-1 * _parent_scene.gravityz) * m_mass; | 1506 | fz = (-1 * _parent_scene.gravityz) * m_mass; |
1505 | 1507 | ||
@@ -1510,7 +1512,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1510 | 1512 | ||
1511 | if ((m_PIDTau < 1)) | 1513 | if ((m_PIDTau < 1)) |
1512 | { | 1514 | { |
1513 | PID_G = PID_G / m_PIDTau; | 1515 | //PID_G = PID_G / m_PIDTau; |
1516 | m_PIDTau = 1; | ||
1514 | } | 1517 | } |
1515 | 1518 | ||
1516 | if ((PID_G - m_PIDTau) <= 0) | 1519 | if ((PID_G - m_PIDTau) <= 0) |
@@ -1668,6 +1671,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1668 | d.BodySetForce(Body, 0, 0, 0); | 1671 | d.BodySetForce(Body, 0, 0, 0); |
1669 | enableBodySoft(); | 1672 | enableBodySoft(); |
1670 | } | 1673 | } |
1674 | |||
1675 | // 35x10 = 350n times the mass per second applied maximum. | ||
1676 | float nmax = 35f * m_mass; | ||
1677 | float nmin = -35f * m_mass; | ||
1678 | |||
1679 | |||
1680 | if (fx > nmax) | ||
1681 | fx = nmax; | ||
1682 | if (fx < nmin) | ||
1683 | fx = nmin; | ||
1684 | if (fy > nmax) | ||
1685 | fy = nmax; | ||
1686 | if (fy < nmin) | ||
1687 | fy = nmin; | ||
1671 | d.BodyAddForce(Body, fx, fy, fz); | 1688 | d.BodyAddForce(Body, fx, fy, fz); |
1672 | } | 1689 | } |
1673 | } | 1690 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b94f374..0a6faa8 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -482,6 +482,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
482 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | 482 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); |
483 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | 483 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); |
484 | 484 | ||
485 | d.WorldSetLinearDamping(world, 256f); | ||
486 | d.WorldSetAngularDamping(world, 256f); | ||
487 | d.WorldSetAngularDampingThreshold(world, 256f); | ||
488 | d.WorldSetLinearDampingThreshold(world, 256f); | ||
489 | d.WorldSetMaxAngularSpeed(world, 256f); | ||
490 | |||
485 | // Set how many steps we go without running collision testing | 491 | // Set how many steps we go without running collision testing |
486 | // This is in addition to the step size. | 492 | // This is in addition to the step size. |
487 | // Essentially Steps * m_physicsiterations | 493 | // Essentially Steps * m_physicsiterations |
@@ -2296,9 +2302,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2296 | 2302 | ||
2297 | // Figure out the Frames Per Second we're going at. | 2303 | // Figure out the Frames Per Second we're going at. |
2298 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | 2304 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size |
2299 | step_time = 0.09375f; | 2305 | |
2300 | fps = (step_time/ODE_STEPSIZE) * 1000; | 2306 | fps = (step_time/ODE_STEPSIZE) * 1000; |
2301 | 2307 | ||
2308 | step_time = 0.09375f; | ||
2309 | |||
2302 | while (step_time > 0.0f) | 2310 | while (step_time > 0.0f) |
2303 | { | 2311 | { |
2304 | //lock (ode) | 2312 | //lock (ode) |