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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs68
2 files changed, 36 insertions, 34 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f50637c..8ebcabb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4276,7 +4276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4276 int sequence_id, bool snap_selection, int request_result, ILandObject lo, 4276 int sequence_id, bool snap_selection, int request_result, ILandObject lo,
4277 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 4277 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
4278 { 4278 {
4279 m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name); 4279// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
4280 4280
4281 LandData landData = lo.LandData; 4281 LandData landData = lo.LandData;
4282 4282
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 2de5c16..d126b26 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -122,10 +122,10 @@ namespace OpenSim.Region.CoreModules.World.Land
122 { 122 {
123 if (!m_Tainted) 123 if (!m_Tainted)
124 AddObject(obj); 124 AddObject(obj);
125 else 125// else
126 m_log.DebugFormat( 126// m_log.DebugFormat(
127 "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", 127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128 obj.Name, m_Scene.RegionInfo.RegionName); 128// obj.Name, m_Scene.RegionInfo.RegionName);
129 129
130 } 130 }
131 } 131 }
@@ -137,17 +137,17 @@ namespace OpenSim.Region.CoreModules.World.Land
137 { 137 {
138 if (!m_Tainted) 138 if (!m_Tainted)
139 RemoveObject(obj); 139 RemoveObject(obj);
140 else 140// else
141 m_log.DebugFormat( 141// m_log.DebugFormat(
142 "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", 142// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
143 obj.Name, m_Scene.RegionInfo.RegionName); 143// obj.Name, m_Scene.RegionInfo.RegionName);
144 } 144 }
145 } 145 }
146 146
147 private void OnParcelPrimCountTainted() 147 private void OnParcelPrimCountTainted()
148 { 148 {
149 m_log.DebugFormat( 149// m_log.DebugFormat(
150 "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); 150// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
151 151
152 lock (m_TaintLock) 152 lock (m_TaintLock)
153 m_Tainted = true; 153 m_Tainted = true;
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
174 // NOTE: Call under Taint Lock 174 // NOTE: Call under Taint Lock
175 private void AddObject(SceneObjectGroup obj) 175 private void AddObject(SceneObjectGroup obj)
176 { 176 {
177 m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); 177// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
178 178
179 if (obj.IsAttachment) 179 if (obj.IsAttachment)
180 return; 180 return;
@@ -225,13 +225,15 @@ namespace OpenSim.Region.CoreModules.World.Land
225 // NOTE: Call under Taint Lock 225 // NOTE: Call under Taint Lock
226 private void RemoveObject(SceneObjectGroup obj) 226 private void RemoveObject(SceneObjectGroup obj)
227 { 227 {
228 m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); 228// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
229
230 // Currently this is being done by tainting the count instead.
229 } 231 }
230 232
231 public IPrimCounts GetPrimCounts(UUID parcelID) 233 public IPrimCounts GetPrimCounts(UUID parcelID)
232 { 234 {
233 m_log.DebugFormat( 235// m_log.DebugFormat(
234 "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); 236// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
235 237
236 PrimCounts primCounts; 238 PrimCounts primCounts;
237 239
@@ -266,9 +268,9 @@ namespace OpenSim.Region.CoreModules.World.Land
266 count = counts.Owner; 268 count = counts.Owner;
267 } 269 }
268 270
269 m_log.DebugFormat( 271// m_log.DebugFormat(
270 "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", 272// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
271 parcelID, m_Scene.RegionInfo.RegionName, count); 273// parcelID, m_Scene.RegionInfo.RegionName, count);
272 274
273 return count; 275 return count;
274 } 276 }
@@ -292,9 +294,9 @@ namespace OpenSim.Region.CoreModules.World.Land
292 count = counts.Group; 294 count = counts.Group;
293 } 295 }
294 296
295 m_log.DebugFormat( 297// m_log.DebugFormat(
296 "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", 298// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
297 parcelID, m_Scene.RegionInfo.RegionName, count); 299// parcelID, m_Scene.RegionInfo.RegionName, count);
298 300
299 return count; 301 return count;
300 } 302 }
@@ -318,9 +320,9 @@ namespace OpenSim.Region.CoreModules.World.Land
318 count = counts.Others; 320 count = counts.Others;
319 } 321 }
320 322
321 m_log.DebugFormat( 323// m_log.DebugFormat(
322 "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", 324// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
323 parcelID, m_Scene.RegionInfo.RegionName, count); 325// parcelID, m_Scene.RegionInfo.RegionName, count);
324 326
325 return count; 327 return count;
326 } 328 }
@@ -349,9 +351,9 @@ namespace OpenSim.Region.CoreModules.World.Land
349 } 351 }
350 } 352 }
351 353
352 m_log.DebugFormat( 354// m_log.DebugFormat(
353 "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", 355// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
354 parcelID, m_Scene.RegionInfo.RegionName, count); 356// parcelID, m_Scene.RegionInfo.RegionName, count);
355 357
356 return count; 358 return count;
357 } 359 }
@@ -379,9 +381,9 @@ namespace OpenSim.Region.CoreModules.World.Land
379 } 381 }
380 } 382 }
381 383
382 m_log.DebugFormat( 384// m_log.DebugFormat(
383 "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", 385// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
384 parcelID, m_Scene.RegionInfo.RegionName, count); 386// parcelID, m_Scene.RegionInfo.RegionName, count);
385 387
386 return count; 388 return count;
387 } 389 }
@@ -410,9 +412,9 @@ namespace OpenSim.Region.CoreModules.World.Land
410 } 412 }
411 } 413 }
412 414
413 m_log.DebugFormat( 415// m_log.DebugFormat(
414 "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", 416// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
415 userID, parcelID, m_Scene.RegionInfo.RegionName, count); 417// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
416 418
417 return count; 419 return count;
418 } 420 }
@@ -420,7 +422,7 @@ namespace OpenSim.Region.CoreModules.World.Land
420 // NOTE: This method MUST be called while holding the taint lock! 422 // NOTE: This method MUST be called while holding the taint lock!
421 private void Recount() 423 private void Recount()
422 { 424 {
423 m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); 425// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
424 426
425 m_OwnerMap.Clear(); 427 m_OwnerMap.Clear();
426 m_SimwideCounts.Clear(); 428 m_SimwideCounts.Clear();