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-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index b69ca9e..b41a27c 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -220,8 +220,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
220 renderer.Scene.defaultCamera.lookAt(lookat); 220 renderer.Scene.defaultCamera.lookAt(lookat);
221 #endregion Camera 221 #endregion Camera
222 222
223 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40)); 223 renderer.Scene.setAmbient(warp_Color.getColor(192,191,173));
224 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); 224 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), 0xffffff, 0, 320, 40));
225 225
226 CreateWater(renderer); 226 CreateWater(renderer);
227 CreateTerrain(renderer); 227 CreateTerrain(renderer);
@@ -310,10 +310,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
310 { 310 {
311 for (x = 0; x < regionsx; x += diff) 311 for (x = 0; x < regionsx; x += diff)
312 { 312 {
313 if(x == 48 && y == 36)
314 {
315
316 }
317 pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]); 313 pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]);
318 obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f - y * invsy)); 314 obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f - y * invsy));
319 } 315 }