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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs35
5 files changed, 140 insertions, 38 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index e0df288..0fc467b 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
411 /// <summary> 411 /// <summary>
412 /// Rez an object into the scene from the user's inventory 412 /// Rez an object into the scene from the user's inventory
413 /// </summary> 413 /// </summary>
414 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
415 /// things to the scene. The caller should be doing that, I think.
414 /// <param name="remoteClient"></param> 416 /// <param name="remoteClient"></param>
415 /// <param name="itemID"></param> 417 /// <param name="itemID"></param>
416 /// <param name="RayEnd"></param> 418 /// <param name="RayEnd"></param>
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
500 group.RootPart.IsAttachment = true; 502 group.RootPart.IsAttachment = true;
501 } 503 }
502 504
503 m_Scene.AddNewSceneObject(group, true); 505 // For attachments, we must make sure that only a single object update occurs after we've finished
506 // all the necessary operations.
507 m_Scene.AddNewSceneObject(group, true, false);
504 508
505 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 509 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
506 // if attachment we set it's asset id so object updates can reflect that 510 // if attachment we set it's asset id so object updates can reflect that
507 // if not, we set it's position in world. 511 // if not, we set it's position in world.
508 if (!attachment) 512 if (!attachment)
509 { 513 {
514 group.ScheduleGroupForFullUpdate();
515
510 float offsetHeight = 0; 516 float offsetHeight = 0;
511 pos = m_Scene.GetNewRezLocation( 517 pos = m_Scene.GetNewRezLocation(
512 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 518 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
562 part.GroupMask = 0; // DO NOT propagate here 568 part.GroupMask = 0; // DO NOT propagate here
563 } 569 }
564 } 570 }
571
565 group.ApplyNextOwnerPermissions(); 572 group.ApplyNextOwnerPermissions();
566 } 573 }
567 } 574 }
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
569 foreach (SceneObjectPart part in partList) 576 foreach (SceneObjectPart part in partList)
570 { 577 {
571 if (part.OwnerID != item.Owner) 578 if (part.OwnerID != item.Owner)
572 { 579 {
573 part.LastOwnerID = part.OwnerID; 580 part.LastOwnerID = part.OwnerID;
574 part.OwnerID = item.Owner; 581 part.OwnerID = item.Owner;
575 part.Inventory.ChangeInventoryOwner(item.Owner); 582 part.Inventory.ChangeInventoryOwner(item.Owner);
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
591 { 598 {
592 group.ClearPartAttachmentData(); 599 group.ClearPartAttachmentData();
593 } 600 }
594 } 601
595
596 if (!attachment)
597 {
598 // Fire on_rez 602 // Fire on_rez
599 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); 603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
600 604
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6df25d6..5f3cd8c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes
1842 EventManager.TriggerOnAttach(localID, itemID, avatarID); 1842 EventManager.TriggerOnAttach(localID, itemID, avatarID);
1843 } 1843 }
1844 1844
1845 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, 1845 /// <summary>
1846 uint AttachmentPt) 1846 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
1847 /// (RezSingleAttachmentFromInv packet).
1848 /// </summary>
1849 /// <param name="remoteClient"></param>
1850 /// <param name="itemID"></param>
1851 /// <param name="AttachmentPt"></param>
1852 /// <returns></returns>
1853 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1847 { 1854 {
1855 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
1856
1848 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 1857 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
1849 1858
1850 if (att == null) 1859 if (att == null)
@@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes
1856 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1865 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
1857 } 1866 }
1858 1867
1859 public UUID RezSingleAttachment(SceneObjectGroup att, 1868 /// <summary>
1860 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 1869 /// Update the user inventory to reflect an attachment
1870 /// </summary>
1871 /// <param name="att"></param>
1872 /// <param name="remoteClient"></param>
1873 /// <param name="itemID"></param>
1874 /// <param name="AttachmentPt"></param>
1875 /// <returns></returns>
1876 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1861 { 1877 {
1878 m_log.DebugFormat(
1879 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
1880 remoteClient.Name, att.Name, itemID);
1881
1862 if (!att.IsDeleted) 1882 if (!att.IsDeleted)
1863 AttachmentPt = att.RootPart.AttachmentPoint; 1883 AttachmentPt = att.RootPart.AttachmentPoint;
1864 1884
@@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes
1897 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); 1917 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1898 } 1918 }
1899 1919
1920 /// <summary>
1921 /// This registers the item as attached in a user's inventory
1922 /// </summary>
1923 /// <param name="remoteClient"></param>
1924 /// <param name="AttachmentPt"></param>
1925 /// <param name="itemID"></param>
1926 /// <param name="att"></param>
1900 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 1927 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
1901 { 1928 {
1929// m_log.DebugFormat(
1930// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
1931// att.Name, remoteClient.Name, AttachmentPt, itemID);
1932
1902 if (UUID.Zero == itemID) 1933 if (UUID.Zero == itemID)
1903 { 1934 {
1904 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); 1935 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@@ -1926,10 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
1926 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 1957 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
1927 1958
1928 if (m_AvatarFactory != null) 1959 if (m_AvatarFactory != null)
1929 {
1930 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 1960 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1931 }
1932
1933 } 1961 }
1934 } 1962 }
1935 1963
@@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
2012 { 2040 {
2013 sog.SetOwnerId(ownerID); 2041 sog.SetOwnerId(ownerID);
2014 sog.SetGroup(groupID, remoteClient); 2042 sog.SetGroup(groupID, remoteClient);
2043 sog.ScheduleGroupForFullUpdate();
2015 2044
2016 foreach (SceneObjectPart child in sog.Children.Values) 2045 foreach (SceneObjectPart child in sog.Children.Values)
2017 child.Inventory.ChangeInventoryOwner(ownerID); 2046 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
2033 sog.SetOwnerId(groupID); 2062 sog.SetOwnerId(groupID);
2034 sog.ApplyNextOwnerPermissions(); 2063 sog.ApplyNextOwnerPermissions();
2035 } 2064 }
2065
2036 } 2066 }
2037 2067
2038 foreach (uint localID in localIDs) 2068 foreach (uint localID in localIDs)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5e5a52e..a880fe7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes
1906 //m_log.DebugFormat( 1906 //m_log.DebugFormat(
1907 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); 1907 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
1908 1908
1909 SceneObjectGroup sceneObject = null;
1910
1909 // If an entity creator has been registered for this prim type then use that 1911 // If an entity creator has been registered for this prim type then use that
1910 if (m_entityCreators.ContainsKey((PCode)shape.PCode)) 1912 if (m_entityCreators.ContainsKey((PCode)shape.PCode))
1911 return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); 1913 {
1914 sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
1915 }
1916 else
1917 {
1918 // Otherwise, use this default creation code;
1919 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1920 AddNewSceneObject(sceneObject, true);
1921 sceneObject.SetGroup(groupID, null);
1922 }
1912 1923
1913 // Otherwise, use this default creation code; 1924 sceneObject.ScheduleGroupForFullUpdate();
1914 SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
1915 AddNewSceneObject(sceneObject, true);
1916 sceneObject.SetGroup(groupID, null);
1917 1925
1918 return sceneObject; 1926 return sceneObject;
1919 } 1927 }
@@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes
1941 } 1949 }
1942 1950
1943 /// <summary> 1951 /// <summary>
1944 /// Add a newly created object to the scene 1952 /// Add a newly created object to the scene. Updates are also sent to viewers.
1945 /// </summary> 1953 /// </summary>
1946 /// <param name="sceneObject"></param> 1954 /// <param name="sceneObject"></param>
1947 /// <param name="attachToBackup"> 1955 /// <param name="attachToBackup">
@@ -1950,8 +1958,25 @@ namespace OpenSim.Region.Framework.Scenes
1950 /// </param> 1958 /// </param>
1951 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1959 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1952 { 1960 {
1953 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); 1961 return AddNewSceneObject(sceneObject, attachToBackup, true);
1954 } 1962 }
1963
1964 /// <summary>
1965 /// Add a newly created object to the scene
1966 /// </summary>
1967 /// <param name="sceneObject"></param>
1968 /// <param name="attachToBackup">
1969 /// If true, the object is made persistent into the scene.
1970 /// If false, the object will not persist over server restarts
1971 /// </param>
1972 /// <param name="sendClientUpdates">
1973 /// If true, updates for the new scene object are sent to all viewers in range.
1974 /// If false, it is left to the caller to schedule the update
1975 /// </param>
1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1977 {
1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1979 }
1955 1980
1956 /// <summary> 1981 /// <summary>
1957 /// Delete every object from the scene 1982 /// Delete every object from the scene
@@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes
3143 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3168 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3144 m_sceneGridService.KiPrimitive += SendKillObject; 3169 m_sceneGridService.KiPrimitive += SendKillObject;
3145 m_sceneGridService.OnGetLandData += GetLandData; 3170 m_sceneGridService.OnGetLandData += GetLandData;
3146
3147 } 3171 }
3148 3172
3149 /// <summary> 3173 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b7fcd7d..22613e9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
229 sceneObject.HasGroupChanged = true; 229 sceneObject.HasGroupChanged = true;
230 } 230 }
231 231
232 return AddSceneObject(sceneObject, attachToBackup); 232 return AddSceneObject(sceneObject, attachToBackup, true);
233 } 233 }
234 234
235 /// <summary> 235 /// <summary>
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes
244 /// <returns> 244 /// <returns>
245 /// true if the object was added, false if an object with the same uuid was already in the scene 245 /// true if the object was added, false if an object with the same uuid was already in the scene
246 /// </returns> 246 /// </returns>
247 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 247 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
248 { 248 {
249 // Ensure that we persist this new scene object 249 // Ensure that we persist this new scene object
250 sceneObject.HasGroupChanged = true; 250 sceneObject.HasGroupChanged = true;
251 251
252 return AddSceneObject(sceneObject, attachToBackup); 252 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
253 } 253 }
254 254
255 /// <summary> 255 /// <summary>
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes
261 /// If true, the object is made persistent into the scene. 261 /// If true, the object is made persistent into the scene.
262 /// If false, the object will not persist over server restarts 262 /// If false, the object will not persist over server restarts
263 /// </param> 263 /// </param>
264 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene 264 /// <param name="sendClientUpdates">
265 /// If true, updates for the new scene object are sent to all viewers in range.
266 /// If false, it is left to the caller to schedule the update
267 /// </param>
268 /// <returns>
269 /// true if the object was added, false if an object with the same uuid was already in the scene
265 /// </returns> 270 /// </returns>
266 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 271 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
267 { 272 {
268 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 273 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
269 return false; 274 return false;
275
276 bool alreadyExisted = false;
270 277
271 if (m_parentScene.m_clampPrimSize) 278 if (m_parentScene.m_clampPrimSize)
272 { 279 {
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes
287 294
288 sceneObject.AttachToScene(m_parentScene); 295 sceneObject.AttachToScene(m_parentScene);
289 296
297 if (sendClientUpdates)
298 sceneObject.ScheduleGroupForFullUpdate();
299
290 lock (sceneObject) 300 lock (sceneObject)
291 { 301 {
292 if (!Entities.ContainsKey(sceneObject.UUID)) 302 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes
310 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 320 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
311 } 321 }
312 } 322 }
313 323 }
314 return true; 324 else
325 {
326 alreadyExisted = true;
315 } 327 }
316 } 328 }
317 329
318 return false; 330 return alreadyExisted;
319 } 331 }
320 332
321 /// <summary> 333 /// <summary>
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes
525 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 537 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
526 false, false, remoteClient.AgentId, true); 538 false, false, remoteClient.AgentId, true);
527 539
528 540// m_log.DebugFormat(
541// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
542// objatt.Name, remoteClient.Name, AttachmentPt);
543
529 if (objatt != null) 544 if (objatt != null)
530 { 545 {
531 bool tainted = false; 546 bool tainted = false;
@@ -533,7 +548,7 @@ namespace OpenSim.Region.Framework.Scenes
533 tainted = true; 548 tainted = true;
534 549
535 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); 550 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
536 objatt.ScheduleGroupForFullUpdate(); 551 //objatt.ScheduleGroupForFullUpdate();
537 if (tainted) 552 if (tainted)
538 objatt.HasGroupChanged = true; 553 objatt.HasGroupChanged = true;
539 554
@@ -544,8 +559,16 @@ namespace OpenSim.Region.Framework.Scenes
544 // Do this last so that event listeners have access to all the effects of the attachment 559 // Do this last so that event listeners have access to all the effects of the attachment
545 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 560 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
546 } 561 }
562 else
563 {
564 m_log.WarnFormat(
565 "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
566 itemID, remoteClient.Name, AttachmentPt);
567 }
568
547 return objatt; 569 return objatt;
548 } 570 }
571
549 return null; 572 return null;
550 } 573 }
551 574
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index c5a6171..c14b39a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes
567 } 567 }
568 568
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 ScheduleGroupForFullUpdate(); 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate();
572 } 574 }
573 575
574 public Vector3 GroupScale() 576 public Vector3 GroupScale()
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
956 // don't attach attachments to child agents 958 // don't attach attachments to child agents
957 if (avatar.IsChildAgent) return; 959 if (avatar.IsChildAgent) return;
958 960
961// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
962
959 DetachFromBackup(); 963 DetachFromBackup();
960 964
961 // Remove from database and parcel prim count 965 // Remove from database and parcel prim count
962 //
963 m_scene.DeleteFromStorage(UUID); 966 m_scene.DeleteFromStorage(UUID);
964 m_scene.EventManager.TriggerParcelPrimCountTainted(); 967 m_scene.EventManager.TriggerParcelPrimCountTainted();
965 968
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
985 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 988 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
986 989
987 avatar.AddAttachment(this); 990 avatar.AddAttachment(this);
988 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
989 991
990 if (!silent) 992 if (!silent)
991 { 993 {
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
1002 ScheduleGroupForFullUpdate(); 1004 ScheduleGroupForFullUpdate();
1003 } 1005 }
1004 } 1006 }
1007 else
1008 {
1009 m_log.WarnFormat(
1010 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1011 UUID, agentID, Scene.RegionInfo.RegionName);
1012 }
1005 } 1013 }
1006 1014
1007 public byte GetAttachmentPoint() 1015 public byte GetAttachmentPoint()
@@ -1986,6 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1986 1994
1987 public void ScheduleFullUpdateToAvatar(ScenePresence presence) 1995 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
1988 { 1996 {
1997// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
1998
1989 RootPart.AddFullUpdateToAvatar(presence); 1999 RootPart.AddFullUpdateToAvatar(presence);
1990 2000
1991 lock (m_parts) 2001 lock (m_parts)
@@ -2000,6 +2010,8 @@ namespace OpenSim.Region.Framework.Scenes
2000 2010
2001 public void ScheduleTerseUpdateToAvatar(ScenePresence presence) 2011 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
2002 { 2012 {
2013// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
2014
2003 lock (m_parts) 2015 lock (m_parts)
2004 { 2016 {
2005 foreach (SceneObjectPart part in m_parts.Values) 2017 foreach (SceneObjectPart part in m_parts.Values)
@@ -2014,6 +2026,8 @@ namespace OpenSim.Region.Framework.Scenes
2014 /// </summary> 2026 /// </summary>
2015 public void ScheduleGroupForFullUpdate() 2027 public void ScheduleGroupForFullUpdate()
2016 { 2028 {
2029// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
2030
2017 checkAtTargets(); 2031 checkAtTargets();
2018 RootPart.ScheduleFullUpdate(); 2032 RootPart.ScheduleFullUpdate();
2019 2033
@@ -2032,6 +2046,8 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// </summary> 2046 /// </summary>
2033 public void ScheduleGroupForTerseUpdate() 2047 public void ScheduleGroupForTerseUpdate()
2034 { 2048 {
2049// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
2050
2035 lock (m_parts) 2051 lock (m_parts)
2036 { 2052 {
2037 foreach (SceneObjectPart part in m_parts.Values) 2053 foreach (SceneObjectPart part in m_parts.Values)
@@ -2045,9 +2061,11 @@ namespace OpenSim.Region.Framework.Scenes
2045 /// Immediately send a full update for this scene object. 2061 /// Immediately send a full update for this scene object.
2046 /// </summary> 2062 /// </summary>
2047 public void SendGroupFullUpdate() 2063 public void SendGroupFullUpdate()
2048 { 2064 {
2049 if (IsDeleted) 2065 if (IsDeleted)
2050 return; 2066 return;
2067
2068// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2051 2069
2052 RootPart.SendFullUpdateToAllClients(); 2070 RootPart.SendFullUpdateToAllClients();
2053 2071
@@ -2064,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <summary> 2082 /// <summary>
2065 /// Immediately send an update for this scene object's root prim only. 2083 /// Immediately send an update for this scene object's root prim only.
2066 /// This is for updates regarding the object as a whole, and none of its parts in particular. 2084 /// This is for updates regarding the object as a whole, and none of its parts in particular.
2067 /// Note: this may not be cused by opensim (it probably should) but it's used by 2085 /// Note: this may not be used by opensim (it probably should) but it's used by
2068 /// external modules. 2086 /// external modules.
2069 /// </summary> 2087 /// </summary>
2070 public void SendGroupRootTerseUpdate() 2088 public void SendGroupRootTerseUpdate()
@@ -2079,6 +2097,7 @@ namespace OpenSim.Region.Framework.Scenes
2079 { 2097 {
2080 if (m_scene == null) // Need to check here as it's null during object creation 2098 if (m_scene == null) // Need to check here as it's null during object creation
2081 return; 2099 return;
2100
2082 m_scene.SceneGraph.AddToUpdateList(this); 2101 m_scene.SceneGraph.AddToUpdateList(this);
2083 } 2102 }
2084 2103
@@ -3557,7 +3576,9 @@ namespace OpenSim.Region.Framework.Scenes
3557 HasGroupChanged = true; 3576 HasGroupChanged = true;
3558 } 3577 }
3559 3578
3560 ScheduleGroupForFullUpdate(); 3579 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
3580 // for the same object with very different properties. The caller must schedule the update.
3581 //ScheduleGroupForFullUpdate();
3561 } 3582 }
3562 3583
3563 public void TriggerScriptChangedEvent(Changed val) 3584 public void TriggerScriptChangedEvent(Changed val)