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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs48
1 files changed, 37 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9766a25..d0aead5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -210,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
210 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, 210 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
211 e.Message, e.StackTrace); 211 e.Message, e.StackTrace);
212 212
213 // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
214 ResetFromTransit(sp.UUID);
215
213 sp.ControllingClient.SendTeleportFailed("Internal error"); 216 sp.ControllingClient.SendTeleportFailed("Internal error");
214 } 217 }
215 } 218 }
@@ -384,7 +387,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
384 return; 387 return;
385 } 388 }
386 389
387 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. 390 if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
388 { 391 {
389 m_log.DebugFormat( 392 m_log.DebugFormat(
390 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", 393 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
@@ -432,8 +435,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
432 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) 435 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
433 { 436 {
434 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); 437 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
438 ResetFromTransit(sp.UUID);
439
435 return; 440 return;
436 } 441 }
442
437 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); 443 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
438 444
439 sp.ControllingClient.SendTeleportStart(teleportFlags); 445 sp.ControllingClient.SendTeleportStart(teleportFlags);
@@ -473,13 +479,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
473 bool logout = false; 479 bool logout = false;
474 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 480 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
475 { 481 {
476 sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", 482 sp.ControllingClient.SendTeleportFailed(
477 reason)); 483 String.Format("Teleport refused: {0}", reason));
484 ResetFromTransit(sp.UUID);
485
478 return; 486 return;
479 } 487 }
480 488
481 // OK, it got this agent. Let's close some child agents 489 // OK, it got this agent. Let's close some child agents
482 sp.CloseChildAgents(newRegionX, newRegionY); 490 sp.CloseChildAgents(newRegionX, newRegionY);
491
483 IClientIPEndpoint ipepClient; 492 IClientIPEndpoint ipepClient;
484 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 493 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
485 { 494 {
@@ -516,8 +525,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
516 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 525 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
517 } 526 }
518 527
519 SetInTransit(sp.UUID);
520
521 // Let's send a full update of the agent. This is a synchronous call. 528 // Let's send a full update of the agent. This is a synchronous call.
522 AgentData agent = new AgentData(); 529 AgentData agent = new AgentData();
523 sp.CopyTo(agent); 530 sp.CopyTo(agent);
@@ -1956,25 +1963,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1956 return count > 0; 1963 return count > 0;
1957 } 1964 }
1958 1965
1959 protected void SetInTransit(UUID id) 1966 /// <summary>
1967 /// Set that an agent is in the process of being teleported.
1968 /// </summary>
1969 /// <param name='id'>The ID of the agent being teleported</param>
1970 /// <returns>true if the agent was not already in transit, false if it was</returns>
1971 protected bool SetInTransit(UUID id)
1960 { 1972 {
1961 lock (m_agentsInTransit) 1973 lock (m_agentsInTransit)
1962 { 1974 {
1963 if (!m_agentsInTransit.Contains(id)) 1975 if (!m_agentsInTransit.Contains(id))
1976 {
1964 m_agentsInTransit.Add(id); 1977 m_agentsInTransit.Add(id);
1978 return true;
1979 }
1965 } 1980 }
1981
1982 return false;
1966 } 1983 }
1967 1984
1985 /// <summary>
1986 /// Show whether the given agent is being teleported.
1987 /// </summary>
1988 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
1989 /// <param name='id'>The agent ID</para></param>
1968 protected bool IsInTransit(UUID id) 1990 protected bool IsInTransit(UUID id)
1969 { 1991 {
1970 lock (m_agentsInTransit) 1992 lock (m_agentsInTransit)
1971 { 1993 return m_agentsInTransit.Contains(id);
1972 if (m_agentsInTransit.Contains(id))
1973 return true;
1974 }
1975 return false;
1976 } 1994 }
1977 1995
1996 /// <summary>
1997 /// Set that an agent is no longer being teleported.
1998 /// </summary>
1999 /// <returns></returns>
2000 /// <param name='id'>
2001 /// true if the agent was flagged as being teleported when this method was called, false otherwise
2002 /// </param>
1978 protected bool ResetFromTransit(UUID id) 2003 protected bool ResetFromTransit(UUID id)
1979 { 2004 {
1980 lock (m_agentsInTransit) 2005 lock (m_agentsInTransit)
@@ -1985,6 +2010,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1985 return true; 2010 return true;
1986 } 2011 }
1987 } 2012 }
2013
1988 return false; 2014 return false;
1989 } 2015 }
1990 2016