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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs8
2 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index eb04f33..2ede245 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2339,13 +2339,13 @@ namespace OpenSim.Region.Environment.Scenes
2339 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", 2339 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
2340 "Agent ID", "Session ID", "Circuit", "IP", "World"); 2340 "Agent ID", "Session ID", "Circuit", "IP", "World");
2341 2341
2342 foreach (ScenePresence scenePrescence in GetAvatars()) 2342 foreach (ScenePresence scenePresence in GetAvatars())
2343 { 2343 {
2344 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", 2344 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
2345 scenePrescence.Firstname, 2345 scenePresence.Firstname,
2346 scenePrescence.Lastname, 2346 scenePresence.Lastname,
2347 scenePrescence.UUID, 2347 scenePresence.UUID,
2348 scenePrescence.ControllingClient.AgentId, 2348 scenePresence.ControllingClient.AgentId,
2349 "Unknown", 2349 "Unknown",
2350 "Unknown", 2350 "Unknown",
2351 RegionInfo.RegionName); 2351 RegionInfo.RegionName);
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 3ad9342..d0f9ceb 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -303,13 +303,13 @@ namespace OpenSim.Region.Environment.Scenes
303 303
304 ForEachCurrentScene(delegate(Scene scene) 304 ForEachCurrentScene(delegate(Scene scene)
305 { 305 {
306 List<ScenePresence> scenePrescences = scene.GetScenePresences(); 306 List<ScenePresence> scenePresences = scene.GetScenePresences();
307 307
308 foreach (ScenePresence scenePrescence in scenePrescences) 308 foreach (ScenePresence scenePresence in scenePresences)
309 { 309 {
310 if (!scenePrescence.IsChildAgent) 310 if (!scenePresence.IsChildAgent)
311 { 311 {
312 avatars.Add(scenePrescence); 312 avatars.Add(scenePresence);
313 } 313 }
314 } 314 }
315 }); 315 });