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-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
4 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b4dc3c3..e071ea3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3ac1eb1..541ad7d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 169 }
170 } 170 }
171 171
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false)
173 { 173 {
174 lock (m_avatars) 174 lock (m_avatars)
175 { 175 {
@@ -183,6 +183,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
184 184
185 sp.MoveToTarget(pos, noFly, landAtTarget); 185 sp.MoveToTarget(pos, noFly, landAtTarget);
186 sp.SetAlwaysRun = running;
186 187
187 return true; 188 return true;
188 } 189 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0d4ea19..3659687 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2474,7 +2474,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2474 World, 2474 World,
2475 pos, 2475 pos,
2476 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2476 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2477 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); 2477 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2478 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
2478 } 2479 }
2479 } 2480 }
2480 2481
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index fd7c41e..2a28542 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -626,6 +626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
626 public const int OS_NPC_FLY = 0; 626 public const int OS_NPC_FLY = 0;
627 public const int OS_NPC_NO_FLY = 1; 627 public const int OS_NPC_NO_FLY = 1;
628 public const int OS_NPC_LAND_AT_TARGET = 2; 628 public const int OS_NPC_LAND_AT_TARGET = 2;
629 public const int OS_NPC_RUNNING = 4;
629 630
630 public const int OS_NPC_SIT_NOW = 0; 631 public const int OS_NPC_SIT_NOW = 0;
631 632