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-rw-r--r--OpenSim/Framework/IClientAPI.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs7
4 files changed, 24 insertions, 8 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 7a34f0b..13f974b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1082,7 +1082,15 @@ namespace OpenSim.Framework
1082 void SendWindData(Vector2[] windSpeeds); 1082 void SendWindData(Vector2[] windSpeeds);
1083 void SendCloudData(float[] cloudCover); 1083 void SendCloudData(float[] cloudCover);
1084 1084
1085 /// <summary>
1086 /// Sent when an agent completes its movement into a region.
1087 /// </summary>
1088 /// <remarks>
1089 /// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
1090 /// crossing or direct teleport.
1091 /// </remarks>
1085 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look); 1092 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
1093
1086 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint); 1094 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
1087 1095
1088 /// <summary> 1096 /// <summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a097ec9..873c56c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -785,9 +785,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
785 OutPacket(handshake, ThrottleOutPacketType.Task); 785 OutPacket(handshake, ThrottleOutPacketType.Task);
786 } 786 }
787 787
788 /// <summary>
789 ///
790 /// </summary>
791 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 788 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
792 { 789 {
793 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); 790 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
@@ -3497,6 +3494,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3497 3494
3498 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3495 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
3499 { 3496 {
3497// m_log.DebugFormat(
3498// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
3499// agentID, textureEntry.Length, Name, AgentId);
3500
3500 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3501 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3501 // TODO: don't create new blocks if recycling an old packet 3502 // TODO: don't create new blocks if recycling an old packet
3502 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3503 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
@@ -3518,7 +3519,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3518 3519
3519 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3520 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
3520 { 3521 {
3521 //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name); 3522// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
3522 3523
3523 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); 3524 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
3524 // TODO: don't create new blocks if recycling an old packet 3525 // TODO: don't create new blocks if recycling an old packet
@@ -3553,6 +3554,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3553 /// </summary> 3554 /// </summary>
3554 public void SendAvatarDataImmediate(ISceneEntity avatar) 3555 public void SendAvatarDataImmediate(ISceneEntity avatar)
3555 { 3556 {
3557// m_log.DebugFormat(
3558// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
3559// avatar.Name, avatar.UUID, Name, AgentId);
3560
3556 ScenePresence presence = avatar as ScenePresence; 3561 ScenePresence presence = avatar as ScenePresence;
3557 if (presence == null) 3562 if (presence == null)
3558 return; 3563 return;
@@ -3562,7 +3567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3562 3567
3563 objupdate.RegionData.RegionHandle = presence.RegionHandle; 3568 objupdate.RegionData.RegionHandle = presence.RegionHandle;
3564 objupdate.RegionData.TimeDilation = ushort.MaxValue; 3569 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3565 3570
3566 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3571 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3567 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3572 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3568 3573
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 94989de..fdbcbb0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
1216 m_callbackURI = null; 1216 m_callbackURI = null;
1217 } 1217 }
1218 1218
1219 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1219// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1220 1220
1221 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1221 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1222 ValidateAndSendAppearanceAndAgentData(); 1222 ValidateAndSendAppearanceAndAgentData();
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index f5d4da8..feef49b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -254,8 +254,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
254 // Will need some controls around this 254 // Will need some controls around this
255 m_scene.LoginsDisabled = true; 255 m_scene.LoginsDisabled = true;
256 m_scene.LoginLock = true; 256 m_scene.LoginLock = true;
257 RRAlert("loading oar"); 257 if ( m_uri != string.Empty )
258 RRAlert("disabled"); 258 {
259 RRAlert("loading oar");
260 RRAlert("disabled");
261 }
259 } 262 }
260 } 263 }
261 264