diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 133 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 15 |
2 files changed, 116 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f9699b1..576a013 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -369,9 +369,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
369 | protected Vector3 m_lastPosition; | 369 | protected Vector3 m_lastPosition; |
370 | protected Quaternion m_lastRotation; | 370 | protected Quaternion m_lastRotation; |
371 | protected Vector3 m_lastVelocity; | 371 | protected Vector3 m_lastVelocity; |
372 | protected Vector3 m_lastAcceleration; | 372 | protected Vector3 m_lastAcceleration; // acceleration is a derived var with high noise |
373 | protected Vector3 m_lastAngularVelocity; | 373 | protected Vector3 m_lastAngularVelocity; |
374 | protected int m_lastUpdateSentTime; | 374 | protected double m_lastUpdateSentTime; |
375 | protected float m_buoyancy = 0.0f; | 375 | protected float m_buoyancy = 0.0f; |
376 | protected Vector3 m_force; | 376 | protected Vector3 m_force; |
377 | protected Vector3 m_torque; | 377 | protected Vector3 m_torque; |
@@ -2875,7 +2875,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2875 | 2875 | ||
2876 | public void PhysicsCollision(EventArgs e) | 2876 | public void PhysicsCollision(EventArgs e) |
2877 | { | 2877 | { |
2878 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) | 2878 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted || ParentGroup.inTransit) |
2879 | return; | 2879 | return; |
2880 | 2880 | ||
2881 | // this a thread from physics ( heartbeat ) | 2881 | // this a thread from physics ( heartbeat ) |
@@ -3331,7 +3331,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
3331 | m_lastVelocity = Velocity; | 3331 | m_lastVelocity = Velocity; |
3332 | m_lastAcceleration = Acceleration; | 3332 | m_lastAcceleration = Acceleration; |
3333 | m_lastAngularVelocity = AngularVelocity; | 3333 | m_lastAngularVelocity = AngularVelocity; |
3334 | m_lastUpdateSentTime = Environment.TickCount; | 3334 | m_lastUpdateSentTime = Util.GetTimeStampMS(); |
3335 | 3335 | ||
3336 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 3336 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
3337 | { | 3337 | { |
@@ -3350,7 +3350,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
3350 | m_lastVelocity = Velocity; | 3350 | m_lastVelocity = Velocity; |
3351 | m_lastAcceleration = Acceleration; | 3351 | m_lastAcceleration = Acceleration; |
3352 | m_lastAngularVelocity = AngularVelocity; | 3352 | m_lastAngularVelocity = AngularVelocity; |
3353 | m_lastUpdateSentTime = Environment.TickCount; | 3353 | m_lastUpdateSentTime = Util.GetTimeStampMS(); |
3354 | 3354 | ||
3355 | if (ParentGroup.IsAttachment) | 3355 | if (ParentGroup.IsAttachment) |
3356 | { | 3356 | { |
@@ -3396,31 +3396,122 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
3396 | ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); | 3396 | ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); |
3397 | } | 3397 | } |
3398 | 3398 | ||
3399 | |||
3399 | /// <summary> | 3400 | /// <summary> |
3400 | /// Tell all the prims which have had updates scheduled | 3401 | /// Tell all the prims which have had updates scheduled |
3401 | /// </summary> | 3402 | /// </summary> |
3402 | public void SendScheduledUpdates() | 3403 | public void SendScheduledUpdates() |
3403 | { | 3404 | { |
3404 | const float ROTATION_TOLERANCE = 0.01f; | 3405 | const float ROTATION_TOLERANCE = 0.01f; |
3405 | const float VELOCITY_TOLERANCE = 0.001f; | 3406 | const float VELOCITY_TOLERANCE = 0.1f; // terse update vel has low resolution |
3406 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary | 3407 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3407 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. | 3408 | const double TIME_MS_TOLERANCE = 200f; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3408 | 3409 | ||
3409 | switch (UpdateFlag) | 3410 | switch (UpdateFlag) |
3410 | { | 3411 | { |
3412 | // this is wrong we need to get back to this | ||
3411 | case UpdateRequired.TERSE: | 3413 | case UpdateRequired.TERSE: |
3412 | { | 3414 | { |
3413 | ClearUpdateSchedule(); | 3415 | ClearUpdateSchedule(); |
3414 | // Throw away duplicate or insignificant updates | 3416 | |
3415 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 3417 | bool needupdate = true; |
3416 | !Acceleration.Equals(m_lastAcceleration) || | 3418 | double now = Util.GetTimeStampMS(); |
3417 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 3419 | Vector3 curvel = Velocity; |
3418 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || | 3420 | Vector3 curacc = Acceleration; |
3419 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || | 3421 | Vector3 angvel = AngularVelocity; |
3420 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 3422 | |
3421 | Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE) | 3423 | while(true) // just to avoid ugly goto |
3422 | { | 3424 | { |
3423 | SendTerseUpdateToAllClientsInternal(); | 3425 | double elapsed = now - m_lastUpdateSentTime; |
3426 | |||
3427 | // minimal rate also for the other things on terse updates | ||
3428 | if (elapsed > TIME_MS_TOLERANCE) | ||
3429 | break; | ||
3430 | |||
3431 | if( Math.Abs(curacc.X - m_lastAcceleration.X) > VELOCITY_TOLERANCE || | ||
3432 | Math.Abs(curacc.Y - m_lastAcceleration.Y) > VELOCITY_TOLERANCE || | ||
3433 | Math.Abs(curacc.Z - m_lastAcceleration.Z) > VELOCITY_TOLERANCE) | ||
3434 | break; | ||
3435 | |||
3436 | // velocity change is also direction not only norm) | ||
3437 | if( Math.Abs(curvel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || | ||
3438 | Math.Abs(curvel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || | ||
3439 | Math.Abs(curvel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE) | ||
3440 | break; | ||
3441 | |||
3442 | float vx = Math.Abs(curvel.X); | ||
3443 | if(vx > 128.0) | ||
3444 | break; | ||
3445 | float vy = Math.Abs(curvel.Y); | ||
3446 | if(vy > 128.0) | ||
3447 | break; | ||
3448 | float vz = Math.Abs(curvel.Z); | ||
3449 | if(vz > 128.0) | ||
3450 | break; | ||
3451 | |||
3452 | if ( | ||
3453 | vx < VELOCITY_TOLERANCE && | ||
3454 | vy < VELOCITY_TOLERANCE && | ||
3455 | vz < VELOCITY_TOLERANCE | ||
3456 | ) | ||
3457 | { | ||
3458 | if(!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | ||
3459 | break; | ||
3460 | |||
3461 | if (vx < 1e-4 && | ||
3462 | vy < 1e-4 && | ||
3463 | vz < 1e-4 && | ||
3464 | ( | ||
3465 | Math.Abs(m_lastVelocity.X) > 1e-4 || | ||
3466 | Math.Abs(m_lastVelocity.Y) > 1e-4 || | ||
3467 | Math.Abs(m_lastVelocity.Z) > 1e-4 | ||
3468 | )) | ||
3469 | break; | ||
3470 | } | ||
3471 | |||
3472 | if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > VELOCITY_TOLERANCE || | ||
3473 | Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > VELOCITY_TOLERANCE || | ||
3474 | Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > VELOCITY_TOLERANCE) | ||
3475 | break; | ||
3476 | |||
3477 | // viewer interpolators have a limit of 128m/s | ||
3478 | float ax = Math.Abs(angvel.X); | ||
3479 | if(ax > 64.0) | ||
3480 | break; | ||
3481 | float ay = Math.Abs(angvel.Y); | ||
3482 | if(ay > 64.0) | ||
3483 | break; | ||
3484 | float az = Math.Abs(angvel.Z); | ||
3485 | if(az > 64.0) | ||
3486 | break; | ||
3487 | |||
3488 | if ( | ||
3489 | ax < VELOCITY_TOLERANCE && | ||
3490 | ay < VELOCITY_TOLERANCE && | ||
3491 | az < VELOCITY_TOLERANCE && | ||
3492 | !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
3493 | ) | ||
3494 | break; | ||
3495 | |||
3496 | needupdate = false; | ||
3497 | break; | ||
3498 | } | ||
3499 | |||
3500 | if(needupdate) | ||
3501 | { | ||
3502 | |||
3503 | // Update the "last" values | ||
3504 | m_lastPosition = OffsetPosition; | ||
3505 | m_lastRotation = RotationOffset; | ||
3506 | m_lastVelocity = curvel; | ||
3507 | m_lastAcceleration = curacc; | ||
3508 | m_lastAngularVelocity = angvel; | ||
3509 | m_lastUpdateSentTime = now; | ||
3510 | |||
3511 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | ||
3512 | { | ||
3513 | SendTerseUpdateToClient(client); | ||
3514 | }); | ||
3424 | } | 3515 | } |
3425 | break; | 3516 | break; |
3426 | } | 3517 | } |
@@ -3442,13 +3533,15 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
3442 | if (ParentGroup == null || ParentGroup.Scene == null) | 3533 | if (ParentGroup == null || ParentGroup.Scene == null) |
3443 | return; | 3534 | return; |
3444 | 3535 | ||
3536 | ClearUpdateSchedule(); | ||
3537 | |||
3445 | // Update the "last" values | 3538 | // Update the "last" values |
3446 | m_lastPosition = OffsetPosition; | 3539 | m_lastPosition = OffsetPosition; |
3447 | m_lastRotation = RotationOffset; | 3540 | m_lastRotation = RotationOffset; |
3448 | m_lastVelocity = Velocity; | 3541 | m_lastVelocity = Velocity; |
3449 | m_lastAcceleration = Acceleration; | 3542 | m_lastAcceleration = Acceleration; |
3450 | m_lastAngularVelocity = AngularVelocity; | 3543 | m_lastAngularVelocity = AngularVelocity; |
3451 | m_lastUpdateSentTime = Environment.TickCount; | 3544 | m_lastUpdateSentTime = Util.GetTimeStampMS(); |
3452 | 3545 | ||
3453 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | 3546 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
3454 | { | 3547 | { |
@@ -3461,13 +3554,15 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
3461 | if (ParentGroup == null || ParentGroup.Scene == null) | 3554 | if (ParentGroup == null || ParentGroup.Scene == null) |
3462 | return; | 3555 | return; |
3463 | 3556 | ||
3557 | ClearUpdateSchedule(); | ||
3558 | |||
3464 | // Update the "last" values | 3559 | // Update the "last" values |
3465 | m_lastPosition = OffsetPosition; | 3560 | m_lastPosition = OffsetPosition; |
3466 | m_lastRotation = RotationOffset; | 3561 | m_lastRotation = RotationOffset; |
3467 | m_lastVelocity = Velocity; | 3562 | m_lastVelocity = Velocity; |
3468 | m_lastAcceleration = Acceleration; | 3563 | m_lastAcceleration = Acceleration; |
3469 | m_lastAngularVelocity = AngularVelocity; | 3564 | m_lastAngularVelocity = AngularVelocity; |
3470 | m_lastUpdateSentTime = Environment.TickCount; | 3565 | m_lastUpdateSentTime = Util.GetTimeStampMS(); |
3471 | 3566 | ||
3472 | if (ParentGroup.IsAttachment) | 3567 | if (ParentGroup.IsAttachment) |
3473 | { | 3568 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7e3adb9..c1b62af 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3789,17 +3789,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3789 | 3789 | ||
3790 | // Send terse position update if not sitting and position, velocity, or rotation | 3790 | // Send terse position update if not sitting and position, velocity, or rotation |
3791 | // has changed significantly from last sent update | 3791 | // has changed significantly from last sent update |
3792 | if (!IsSatOnObject && ( | ||
3793 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
3794 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
3795 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE) | ||
3796 | // if velocity is zero and it wasn't zero last time, send the update | ||
3797 | || (Velocity == Vector3.Zero && m_lastVelocity != Vector3.Zero) | ||
3798 | // if position has moved just a little and velocity is very low, send the update | ||
3799 | || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) | ||
3800 | ) ) | ||
3801 | { | ||
3802 | /* | ||
3803 | if (!IsSatOnObject) | 3792 | if (!IsSatOnObject) |
3804 | { | 3793 | { |
3805 | // this does need to be more complex later | 3794 | // this does need to be more complex later |
@@ -3813,6 +3802,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3813 | Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE || | 3802 | Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE || |
3814 | Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE || | 3803 | Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE || |
3815 | 3804 | ||
3805 | (vel == Vector3.Zero && m_lastVelocity != Vector3.Zero) || | ||
3816 | Math.Abs(dpos.X) > POSITION_LARGETOLERANCE || | 3806 | Math.Abs(dpos.X) > POSITION_LARGETOLERANCE || |
3817 | Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE || | 3807 | Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE || |
3818 | Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE || | 3808 | Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE || |
@@ -3823,9 +3813,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3823 | && vel.LengthSquared() < LOWVELOCITYSQ | 3813 | && vel.LengthSquared() < LOWVELOCITYSQ |
3824 | )) | 3814 | )) |
3825 | { | 3815 | { |
3826 | */ | ||
3827 | SendTerseUpdateToAllClients(); | 3816 | SendTerseUpdateToAllClients(); |
3828 | // } | 3817 | } |
3829 | } | 3818 | } |
3830 | CheckForSignificantMovement(); | 3819 | CheckForSignificantMovement(); |
3831 | } | 3820 | } |