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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs21
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
5 files changed, 11 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index e542d7d..7cba702 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
92 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
93 private const double m_DefaultMemoryExpiration = 1.0; 93 private const double m_DefaultMemoryExpiration = 1.0;
94 private const double m_DefaultFileExpiration = 48; 94 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.Zero; 95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.Zero; 96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; 97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
98 98
99 private static int m_CacheDirectoryTiers = 1; 99 private static int m_CacheDirectoryTiers = 1;
100 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
@@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
147 } 147 }
148 148
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); 150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
151 151
152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); 152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
@@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
245 private void UpdateMemoryCache(string key, AssetBase asset) 245 private void UpdateMemoryCache(string key, AssetBase asset)
246 { 246 {
247 if (m_MemoryCacheEnabled) 247 if (m_MemoryCacheEnabled)
248 { 248 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
249 if (m_MemoryExpiration > TimeSpan.Zero)
250 {
251 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
252 }
253 else
254 {
255 m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
256 }
257 }
258 } 249 }
259 250
260 public void Cache(AssetBase asset) 251 public void Cache(AssetBase asset)
@@ -459,7 +450,7 @@ namespace Flotsam.RegionModules.AssetCache
459 private void CleanupExpiredFiles(object source, ElapsedEventArgs e) 450 private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
460 { 451 {
461 if (m_LogLevel >= 2) 452 if (m_LogLevel >= 2)
462 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); 453 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
463 454
464 // Purge all files last accessed prior to this point 455 // Purge all files last accessed prior to this point
465 DateTime purgeLine = DateTime.Now - m_FileExpiration; 456 DateTime purgeLine = DateTime.Now - m_FileExpiration;
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index f8ce444..08ac624 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
167 } 167 }
168 } 168 }
169 169
170 m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); 170 m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
171 171
172 // If we only found default textures, then the appearance is not cached 172 // If we only found default textures, then the appearance is not cached
173 return (defonly ? false : true); 173 return (defonly ? false : true);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2e116a2..fe111ff 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3342,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes
3342 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport 3342 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3343 3343
3344 // Don't disable this log message - it's too helpful 3344 // Don't disable this log message - it's too helpful
3345 m_log.InfoFormat( 3345 m_log.DebugFormat(
3346 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", 3346 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3347 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3347 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3348 agent.AgentID, agent.circuitcode, teleportFlags); 3348 agent.AgentID, agent.circuitcode, teleportFlags);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 92fe2ab..e8cf4f4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
218 for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) 218 for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
219 { 219 {
220 ScenePresence sp = presences[i]; 220 ScenePresence sp = presences[i];
221
221 // If this presence is a child agent, we don't want its coarse locations 222 // If this presence is a child agent, we don't want its coarse locations
222 if (sp.IsChildAgent) 223 if (sp.IsChildAgent)
223 return; 224 continue;
224 225
225 if (sp.ParentID != 0) 226 if (sp.ParentID != 0)
226 { 227 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e7056ba..6267797 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2818,7 +2818,7 @@ namespace OpenSim.Region.Framework.Scenes
2818 // If we are using the the cached appearance then send it out to everyone 2818 // If we are using the the cached appearance then send it out to everyone
2819 if (cachedappearance) 2819 if (cachedappearance)
2820 { 2820 {
2821 m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); 2821 m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
2822 2822
2823 // If the avatars baked textures are all in the cache, then we have a 2823 // If the avatars baked textures are all in the cache, then we have a
2824 // complete appearance... send it out, if not, then we'll send it when 2824 // complete appearance... send it out, if not, then we'll send it when