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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs128
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs35
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs21
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs2
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs18
-rw-r--r--OpenSim/Grid/InventoryServer/Main.cs31
-rw-r--r--OpenSim/Grid/UserServer/UserLoginService.cs2
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs5
8 files changed, 195 insertions, 47 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 59e5b6e..f2dd2bf 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -25,6 +25,9 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
30
28using libsecondlife; 31using libsecondlife;
29 32
30namespace OpenSim.Framework.Communications.Cache 33namespace OpenSim.Framework.Communications.Cache
@@ -35,50 +38,135 @@ namespace OpenSim.Framework.Communications.Cache
35 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 38 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
36 39
37 private readonly CommunicationsManager m_parentCommsManager; 40 private readonly CommunicationsManager m_parentCommsManager;
38 // Fields 41
42 // FIXME: These need to be hidden behind accessors
39 public InventoryFolderImpl RootFolder = null; 43 public InventoryFolderImpl RootFolder = null;
40 public UserProfileData UserProfile = null; 44 public UserProfileData UserProfile = null;
45
46 /// <summary>
47 /// Stores received folders for which we have not yet received the parents.
48 /// </summary></param>
49 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
50 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
41 51
42 public CachedUserInfo(CommunicationsManager commsManager) 52 public CachedUserInfo(CommunicationsManager commsManager)
43 { 53 {
44 m_parentCommsManager = commsManager; 54 m_parentCommsManager = commsManager;
45 } 55 }
46 56
47 // Methods 57 /// <summary>
48 public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo) 58 /// Store a folder pending categorization when its parent is received.
59 /// </summary>
60 /// <param name="folder"></param>
61 private void AddPendingFolder(InventoryFolderImpl folder)
49 { 62 {
50 //m_log.DebugFormat("[INVENTORY CACHE]: Received folder {0} {1} for user {2}", folderInfo.name, folderInfo.folderID, userID); 63 LLUUID parentFolderId = folder.parentID;
51 64
52 if (userID == UserProfile.UUID) 65 if (pendingCategorizationFolders.ContainsKey(parentFolderId))
66 {
67 pendingCategorizationFolders[parentFolderId].Add(folder);
68 }
69 else
70 {
71 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
72 folders.Add(folder);
73
74 pendingCategorizationFolders[parentFolderId] = folders;
75 }
76 }
77
78 /// <summary>
79 /// Add any pending folders which are children of parent
80 /// </summary>
81 /// <param name="parentId">
82 /// A <see cref="LLUUID"/>
83 /// </param>
84 private void ResolvePendingFolders(InventoryFolderImpl parent)
85 {
86 if (pendingCategorizationFolders.ContainsKey(parent.folderID))
53 { 87 {
54 if (RootFolder == null) 88 foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.folderID])
55 { 89 {
56 if (folderInfo.parentID == LLUUID.Zero) 90// m_log.DebugFormat(
91// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
92// folder.name, folder.folderID, parent.name, parent.folderID);
93
94 if (!parent.SubFolders.ContainsKey(folder.folderID))
57 { 95 {
58 RootFolder = folderInfo; 96 parent.SubFolders.Add(folder.folderID, folder);
59 } 97 }
60 } 98 }
61 else if (RootFolder.folderID == folderInfo.parentID) 99 }
100 }
101
102 /// <summary>
103 /// Callback invoked when a folder is received from an async request to the inventory service.
104 /// </summary>
105 /// <param name="userID"></param>
106 /// <param name="folderInfo"></param>
107 public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
108 {
109 // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
110 // are simply being swallowed
111 try
112 {
113// m_log.DebugFormat(
114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
115// folderInfo.name, folderInfo.folderID, userID);
116
117 if (userID == UserProfile.UUID)
62 { 118 {
63 if (!RootFolder.SubFolders.ContainsKey(folderInfo.folderID)) 119 if (RootFolder == null)
64 { 120 {
65 RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 121 if (folderInfo.parentID == LLUUID.Zero)
122 {
123 RootFolder = folderInfo;
124 }
66 } 125 }
67 } 126 else if (RootFolder.folderID == folderInfo.parentID)
68 else
69 {
70 InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.parentID);
71 if (folder != null)
72 { 127 {
73 if (!folder.SubFolders.ContainsKey(folderInfo.folderID)) 128 if (!RootFolder.SubFolders.ContainsKey(folderInfo.folderID))
74 { 129 {
75 folder.SubFolders.Add(folderInfo.folderID, folderInfo); 130 RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
76 } 131 }
132 else
133 {
134 AddPendingFolder(folderInfo);
135 }
77 } 136 }
137 else
138 {
139 InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.parentID);
140 if (folder != null)
141 {
142 if (!folder.SubFolders.ContainsKey(folderInfo.folderID))
143 {
144 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
145 }
146 }
147 else
148 {
149 AddPendingFolder(folderInfo);
150 }
151 }
152
153 ResolvePendingFolders(folderInfo);
78 } 154 }
79 } 155 }
156 catch (Exception e)
157 {
158 m_log.ErrorFormat("[INVENTORY CACHE] {0}", e);
159 }
80 } 160 }
81 161
162 /// <summary>
163 /// Callback invoked when an item is received from an async request to the inventory service.
164 ///
165 /// FIXME: We're assuming here that items are always received after all the folders have been
166 /// received.
167 /// </summary>
168 /// <param name="userID"></param>
169 /// <param name="folderInfo"></param>
82 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
83 { 171 {
84 if ((userID == UserProfile.UUID) && (RootFolder != null)) 172 if ((userID == UserProfile.UUID) && (RootFolder != null))
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 67022c7..c3f51da 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -27,7 +27,10 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31
30using libsecondlife; 32using libsecondlife;
33
31using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
32 35
33namespace OpenSim.Framework.Communications.Cache 36namespace OpenSim.Framework.Communications.Cache
@@ -65,9 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
65 68
66 if (userInfo.UserProfile != null) 69 if (userInfo.UserProfile != null)
67 { 70 {
68 // The request itself will occur when the agent finishes logging on to the region 71 // The inventory will be populated when the user actually enters the scene
69 // so there's no need to do it here.
70 //RequestInventoryForUser(userID, userInfo);
71 m_userProfiles.Add(userID, userInfo); 72 m_userProfiles.Add(userID, userInfo);
72 } 73 }
73 else 74 else
@@ -219,10 +220,34 @@ namespace OpenSim.Framework.Communications.Cache
219 CachedUserInfo userProfile; 220 CachedUserInfo userProfile;
220 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) 221 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
221 { 222 {
223 // XXX: When a client crosses into a scene, their entire inventory is fetched
224 // asynchronously. However, if the client is logging on and does not have a cached root
225 // folder, then the root folder request usually comes in *before* the async completes, leading to
226 // inventory failure.
227 //
228 // This is a crude way of dealing with that by retrying the lookup.
229 if (userProfile.RootFolder == null)
230 {
231 int attempts = 5;
232 while (attempts-- > 0)
233 {
234 Thread.Sleep(3000);
235
236 if (userProfile.RootFolder != null)
237 {
238 break;
239 }
240 }
241 }
242
222 if (userProfile.RootFolder != null) 243 if (userProfile.RootFolder != null)
223 { 244 {
224 if (userProfile.RootFolder.folderID == folderID) 245 if (userProfile.RootFolder.folderID == folderID)
225 { 246 {
247// m_log.DebugFormat(
248// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
249// folderID, remoteClient.AgentId);
250
226 remoteClient.SendInventoryFolderDetails( 251 remoteClient.SendInventoryFolderDetails(
227 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(), 252 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
228 userProfile.RootFolder.RequestListOfFolders(), 253 userProfile.RootFolder.RequestListOfFolders(),
@@ -234,6 +259,10 @@ namespace OpenSim.Framework.Communications.Cache
234 { 259 {
235 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) 260 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
236 { 261 {
262// m_log.DebugFormat(
263// "[AGENT INVENTORY]: Found folder {0} for client {1}",
264// folderID, remoteClient.AgentId);
265
237 remoteClient.SendInventoryFolderDetails( 266 remoteClient.SendInventoryFolderDetails(
238 remoteClient.AgentId, folderID, fold.RequestListOfItems(), 267 remoteClient.AgentId, folderID, fold.RequestListOfItems(),
239 fold.RequestListOfFolders(), fetchFolders, fetchItems); 268 fold.RequestListOfFolders(), fetchFolders, fetchItems);
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index 6e909da..5515c77 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -76,12 +76,27 @@ namespace OpenSim.Framework.Communications
76 76
77 #region IInventoryServices methods 77 #region IInventoryServices methods
78 78
79 // See IInventoryServices 79 /// <summary>
80 /// Guid to UUID wrapper for same name IInventoryServices method
81 /// </summary>
82 /// <param name="rawUserID"></param>
83 /// <returns></returns>
80 public List<InventoryFolderBase> RequestFirstLevelFolders(Guid rawUserID) 84 public List<InventoryFolderBase> RequestFirstLevelFolders(Guid rawUserID)
81 { 85 {
82 LLUUID userID = new LLUUID(rawUserID); 86 LLUUID userID = new LLUUID(rawUserID);
83 return RequestFirstLevelFolders(userID); 87 return RequestFirstLevelFolders(userID);
84 } 88 }
89
90 /// <summary>
91 /// Guid to UUID wrapper for same name IInventoryServices method
92 /// </summary>
93 /// <param name="rawUserID"></param>
94 /// <returns></returns>
95 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
96 {
97 LLUUID userID = new LLUUID(rawUserID);
98 return GetInventorySkeleton(userID);
99 }
85 100
86 // See IInventoryServices 101 // See IInventoryServices
87 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) 102 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
@@ -112,7 +127,7 @@ namespace OpenSim.Framework.Communications
112 // See IInventoryServices 127 // See IInventoryServices
113 public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId) 128 public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
114 { 129 {
115// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); 130 m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
116 131
117 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); 132 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
118 133
@@ -173,7 +188,7 @@ namespace OpenSim.Framework.Communications
173 188
174 if (null != existingRootFolder) 189 if (null != existingRootFolder)
175 { 190 {
176 m_log.ErrorFormat("[AGENTINVENTORY]: " + 191 m_log.ErrorFormat("[AGENT INVENTORY]: " +
177 "Did not create a new inventory for user {0} since they already have " 192 "Did not create a new inventory for user {0} since they already have "
178 + "a root inventory folder with id {1}", user, existingRootFolder); 193 + "a root inventory folder with id {1}", user, existingRootFolder);
179 } 194 }
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index e738d0b..cbe8783 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -272,7 +272,7 @@ namespace OpenSim.Framework.UserManagement
272 } 272 }
273 catch (Exception e) 273 catch (Exception e)
274 { 274 {
275 m_log.Info("[LOGIN]: Login failed, exception" + e.ToString()); 275 m_log.Info("[LOGIN]: Login failed, " + e.ToString());
276 } 276 }
277 } 277 }
278 278
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index ea85d5f..cfe06e8 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -108,8 +108,7 @@ namespace OpenSim.Grid.InventoryServer
108 { 108 {
109 LLUUID userID = new LLUUID(rawUserID); 109 LLUUID userID = new LLUUID(rawUserID);
110 110
111 // We get enough verbose messages later on for diagnostics 111 m_log.Info("[GRID INVENTORY]: Request for inventory of " + userID.ToString());
112 //m_log.Info("[INVENTORY]: Request for inventory for " + userID.ToString());
113 112
114 InventoryCollection invCollection = new InventoryCollection(); 113 InventoryCollection invCollection = new InventoryCollection();
115 List<InventoryFolderBase> folders; 114 List<InventoryFolderBase> folders;
@@ -120,6 +119,21 @@ namespace OpenSim.Grid.InventoryServer
120 invCollection.Folders = folders; 119 invCollection.Folders = folders;
121 invCollection.UserID = userID; 120 invCollection.UserID = userID;
122 } 121 }
122
123// foreach (InventoryFolderBase folder in folders)
124// {
125// m_log.DebugFormat(
126// "[GRID INVENTORY]: Sending back folder {0}, {1}",
127// folder.name, folder.folderID);
128// }
129//
130// foreach (InventoryItemBase item in allItems)
131// {
132// m_log.DebugFormat(
133// "[GRID INVENTORY]: Sending back item {0}, {1}, folder {2}",
134// item.inventoryName, item.inventoryID, item.parentFolderID);
135// }
136
123 return invCollection; 137 return invCollection;
124 } 138 }
125 139
diff --git a/OpenSim/Grid/InventoryServer/Main.cs b/OpenSim/Grid/InventoryServer/Main.cs
index ea056a0..009f3f1 100644
--- a/OpenSim/Grid/InventoryServer/Main.cs
+++ b/OpenSim/Grid/InventoryServer/Main.cs
@@ -83,29 +83,32 @@ namespace OpenSim.Grid.InventoryServer
83 protected void AddHttpHandlers() 83 protected void AddHttpHandlers()
84 { 84 {
85 m_httpServer.AddStreamHandler( 85 m_httpServer.AddStreamHandler(
86 new RestDeserialisehandler<Guid, InventoryCollection>("POST", "/GetInventory/", 86 new RestDeserialisehandler<Guid, InventoryCollection>(
87 m_inventoryService.GetUserInventory)); 87 "POST", "/GetInventory/", m_inventoryService.GetUserInventory));
88
88 m_httpServer.AddStreamHandler( 89 m_httpServer.AddStreamHandler(
89 new RestDeserialisehandler<Guid, bool>("POST", "/CreateInventory/", 90 new RestDeserialisehandler<Guid, bool>(
90 m_inventoryService.CreateUsersInventory)); 91 "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory));
92
91 m_httpServer.AddStreamHandler( 93 m_httpServer.AddStreamHandler(
92 new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/NewFolder/", 94 new RestDeserialisehandler<InventoryFolderBase, bool>(
93 m_inventoryService.AddInventoryFolder)); 95 "POST", "/NewFolder/", m_inventoryService.AddInventoryFolder));
94 96
95 m_httpServer.AddStreamHandler( 97 m_httpServer.AddStreamHandler(
96 new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/MoveFolder/", 98 new RestDeserialisehandler<InventoryFolderBase, bool>(
97 m_inventoryService.MoveInventoryFolder)); 99 "POST", "/MoveFolder/", m_inventoryService.MoveInventoryFolder));
98 100
99 m_httpServer.AddStreamHandler( 101 m_httpServer.AddStreamHandler(
100 new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/NewItem/", 102 new RestDeserialisehandler<InventoryItemBase, bool>(
101 m_inventoryService.AddInventoryItem)); 103 "POST", "/NewItem/", m_inventoryService.AddInventoryItem));
104
102 m_httpServer.AddStreamHandler( 105 m_httpServer.AddStreamHandler(
103 new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/DeleteItem/", 106 new RestDeserialisehandler<InventoryItemBase, bool>(
104 m_inventoryService.DeleteInvItem)); 107 "POST", "/DeleteItem/", m_inventoryService.DeleteInvItem));
105 108
106 m_httpServer.AddStreamHandler( 109 m_httpServer.AddStreamHandler(
107 new RestDeserialisehandler<Guid, List<InventoryFolderBase>>("POST", "/RootFolders/", 110 new RestDeserialisehandler<Guid, List<InventoryFolderBase>>
108 m_inventoryService.RequestFirstLevelFolders)); 111 ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton));
109 112
110 // httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager)); 113 // httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
111 } 114 }
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs
index e95acac..6d3a081 100644
--- a/OpenSim/Grid/UserServer/UserLoginService.cs
+++ b/OpenSim/Grid/UserServer/UserLoginService.cs
@@ -323,6 +323,8 @@ namespace OpenSim.Grid.UserServer
323 Hashtable TempHash; 323 Hashtable TempHash;
324 foreach (InventoryFolderBase InvFolder in folders) 324 foreach (InventoryFolderBase InvFolder in folders)
325 { 325 {
326// m_log.DebugFormat("[LOGIN]: Received agent inventory folder {0}", InvFolder.name);
327
326 if (InvFolder.parentID == LLUUID.Zero) 328 if (InvFolder.parentID == LLUUID.Zero)
327 { 329 {
328 rootID = InvFolder.folderID; 330 rootID = InvFolder.folderID;
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 971c295..a8762e4 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1148,10 +1148,7 @@ namespace OpenSim.Region.ClientStack
1148 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, 1148 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
1149 List<InventoryFolderBase> folders, 1149 List<InventoryFolderBase> folders,
1150 bool fetchFolders, bool fetchItems) 1150 bool fetchFolders, bool fetchItems)
1151 { 1151 {
1152 // XXX Very temporarily, always fetch the folders
1153 fetchFolders = true;
1154
1155 // An inventory descendents packet consists of a single agent section and an inventory details 1152 // An inventory descendents packet consists of a single agent section and an inventory details
1156 // section for each inventory item. The size of each inventory item is approximately 550 bytes. 1153 // section for each inventory item. The size of each inventory item is approximately 550 bytes.
1157 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent 1154 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent