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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
2 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fa32986..d36d9a0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6639,11 +6639,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6639 /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object 6639 /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
6640 /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the 6640 /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
6641 /// current parcel. 6641 /// current parcel.
6642 /// AGENT_LIST_EXCLUDENPC ignore NPCs (bit mask)
6642 /// </summary> 6643 /// </summary>
6643 public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) 6644 public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
6644 { 6645 {
6645 m_host.AddScriptLPS(1); 6646 m_host.AddScriptLPS(1);
6646 6647
6648 // do our bit masks part
6649 bool noNPC = (scope & ScriptBaseClass.AGENT_LIST_EXCLUDENPC) !=0;
6650
6651 // remove bit masks part
6652 scope &= ~ ScriptBaseClass.AGENT_LIST_EXCLUDENPC;
6653
6647 // the constants are 1, 2 and 4 so bits are being set, but you 6654 // the constants are 1, 2 and 4 so bits are being set, but you
6648 // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 6655 // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
6649 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; 6656 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
@@ -6684,6 +6691,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6684 World.ForEachRootScenePresence( 6691 World.ForEachRootScenePresence(
6685 delegate (ScenePresence ssp) 6692 delegate (ScenePresence ssp)
6686 { 6693 {
6694 if(noNPC && ssp.IsNPC)
6695 return;
6696
6687 // Gods are not listed in SL 6697 // Gods are not listed in SL
6688 if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent) 6698 if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent)
6689 { 6699 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index e4c1ca0..2f249a7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -660,6 +660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
660 public const int AGENT_LIST_PARCEL = 1; 660 public const int AGENT_LIST_PARCEL = 1;
661 public const int AGENT_LIST_PARCEL_OWNER = 2; 661 public const int AGENT_LIST_PARCEL_OWNER = 2;
662 public const int AGENT_LIST_REGION = 4; 662 public const int AGENT_LIST_REGION = 4;
663 public const int AGENT_LIST_EXCLUDENPC = 0x4000000; // our flag, not SL and it is a bit mask
663 664
664 // Can not be public const? 665 // Can not be public const?
665 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 666 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);