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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
1 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 51a3c18..cfa3cd4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -989,7 +989,6 @@ namespace OpenSim.Region.Framework.Scenes
989 set 989 set
990 { 990 {
991 m_shape = value; 991 m_shape = value;
992 m_physicsShapeType = DefaultPhysicsShapeType();
993 } 992 }
994 } 993 }
995 994
@@ -1003,7 +1002,6 @@ namespace OpenSim.Region.Framework.Scenes
1003 { 1002 {
1004 if (m_shape != null) 1003 if (m_shape != null)
1005 { 1004 {
1006// StoreUndoState();
1007 1005
1008 m_shape.Scale = value; 1006 m_shape.Scale = value;
1009 1007
@@ -1498,6 +1496,7 @@ namespace OpenSim.Region.Framework.Scenes
1498 set 1496 set
1499 { 1497 {
1500 byte oldv = m_physicsShapeType; 1498 byte oldv = m_physicsShapeType;
1499
1501 if (value >= 0 && value <= (byte)PhysShapeType.convex) 1500 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1502 { 1501 {
1503 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) 1502 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
@@ -1508,7 +1507,6 @@ namespace OpenSim.Region.Framework.Scenes
1508 else 1507 else
1509 m_physicsShapeType = DefaultPhysicsShapeType(); 1508 m_physicsShapeType = DefaultPhysicsShapeType();
1510 1509
1511
1512 if (m_physicsShapeType != oldv && ParentGroup != null) 1510 if (m_physicsShapeType != oldv && ParentGroup != null)
1513 { 1511 {
1514 if (m_physicsShapeType == (byte)PhysShapeType.none) 1512 if (m_physicsShapeType == (byte)PhysShapeType.none)
@@ -1526,13 +1524,18 @@ namespace OpenSim.Region.Framework.Scenes
1526 else if (PhysActor == null) 1524 else if (PhysActor == null)
1527 ApplyPhysics((uint)Flags, VolumeDetectActive, false); 1525 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1528 else 1526 else
1529 PhysActor.PhysicsShapeType = m_physicsShapeType; 1527 {
1530 } 1528 PhysActor.PhysicsShapeType = m_physicsShapeType;
1531 if (m_physicsShapeType != value) 1529 if (Shape.SculptEntry)
1532 { 1530 CheckSculptAndLoad();
1531 }
1532
1533 if (ParentGroup != null) 1533 if (ParentGroup != null)
1534 ParentGroup.HasGroupChanged = true; 1534 ParentGroup.HasGroupChanged = true;
1535 }
1535 1536
1537 if (m_physicsShapeType != value)
1538 {
1536 UpdatePhysRequired = true; 1539 UpdatePhysRequired = true;
1537 } 1540 }
1538 } 1541 }