diff options
Diffstat (limited to '')
5 files changed, 57 insertions, 81 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 3f310c7..4f62827 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1420,28 +1420,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1420 | return GenericEstatePermission(user); | 1420 | return GenericEstatePermission(user); |
1421 | } | 1421 | } |
1422 | 1422 | ||
1423 | private bool CanMoveObject(UUID objectID, UUID moverID, Scene scene) | 1423 | private bool CanMoveObject(SceneObjectGroup sog, ScenePresence sp) |
1424 | { | 1424 | { |
1425 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1425 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1426 | |||
1427 | if(sog == null || sog.IsDeleted || sp == null || sp.IsDeleted) | ||
1428 | return false; | ||
1429 | |||
1426 | if (m_bypassPermissions) | 1430 | if (m_bypassPermissions) |
1427 | { | 1431 | { |
1428 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | 1432 | if (sog.OwnerID != sp.UUID && sog.IsAttachment) |
1429 | if(part == null) | ||
1430 | return false; | 1433 | return false; |
1431 | |||
1432 | if (part.OwnerID != moverID) | ||
1433 | { | ||
1434 | if (part.ParentGroup.IsDeleted || part.ParentGroup.IsAttachment) | ||
1435 | return false; | ||
1436 | } | ||
1437 | return m_bypassPermissionsValue; | 1434 | return m_bypassPermissionsValue; |
1438 | } | 1435 | } |
1439 | 1436 | ||
1440 | SceneObjectGroup sog = scene.GetGroupByPrim(objectID); | 1437 | uint perms = GetObjectPermissions(sp, sog, true); |
1441 | if (sog == null) | ||
1442 | return false; | ||
1443 | |||
1444 | uint perms = GetObjectPermissions(moverID, sog, true); | ||
1445 | if((perms & (uint)PermissionMask.Move) == 0) | 1438 | if((perms & (uint)PermissionMask.Move) == 0) |
1446 | return false; | 1439 | return false; |
1447 | return true; | 1440 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index f2d853d..940f80c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | if(group == null || group.IsDeleted) | 325 | if(group == null || group.IsDeleted) |
326 | return; | 326 | return; |
327 | 327 | ||
328 | if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | 328 | if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.) |
329 | { | 329 | { |
330 | group.GrabMovement(objectID, offset, pos, remoteClient); | 330 | group.GrabMovement(objectID, offset, pos, remoteClient); |
331 | } | 331 | } |
@@ -386,7 +386,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | SceneObjectGroup group = GetGroupByPrim(objectID); | 386 | SceneObjectGroup group = GetGroupByPrim(objectID); |
387 | if (group != null) | 387 | if (group != null) |
388 | { | 388 | { |
389 | if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | 389 | if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.) |
390 | { | 390 | { |
391 | group.SpinStart(remoteClient); | 391 | group.SpinStart(remoteClient); |
392 | } | 392 | } |
@@ -404,7 +404,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
404 | SceneObjectGroup group = GetGroupByPrim(objectID); | 404 | SceneObjectGroup group = GetGroupByPrim(objectID); |
405 | if (group != null) | 405 | if (group != null) |
406 | { | 406 | { |
407 | if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | 407 | if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.) |
408 | { | 408 | { |
409 | group.SpinMovement(rotation, remoteClient); | 409 | group.SpinMovement(rotation, remoteClient); |
410 | } | 410 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 8194606..b2801ea 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 50 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
51 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 52 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
56 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | 56 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); |
@@ -450,15 +450,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | #endregion | 450 | #endregion |
451 | 451 | ||
452 | #region MOVE OBJECT | 452 | #region MOVE OBJECT |
453 | public bool CanMoveObject(UUID objectID, UUID moverID) | 453 | public bool CanMoveObject(SceneObjectGroup sog, IClientAPI client) |
454 | { | 454 | { |
455 | if(sog == null || client == null) | ||
456 | return false; | ||
457 | |||
458 | ScenePresence sp = client.SceneAgent as ScenePresence; | ||
459 | if(sp == null) | ||
460 | return false; | ||
461 | |||
455 | MoveObjectHandler handler = OnMoveObject; | 462 | MoveObjectHandler handler = OnMoveObject; |
456 | if (handler != null) | 463 | if (handler != null) |
457 | { | 464 | { |
458 | Delegate[] list = handler.GetInvocationList(); | 465 | Delegate[] list = handler.GetInvocationList(); |
459 | foreach (MoveObjectHandler h in list) | 466 | foreach (MoveObjectHandler h in list) |
460 | { | 467 | { |
461 | if (h(objectID, moverID, m_scene) == false) | 468 | if (h(sog, sp) == false) |
462 | return false; | 469 | return false; |
463 | } | 470 | } |
464 | } | 471 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 7a97bfc..ba2ee04 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1379,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1379 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | 1379 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) |
1380 | { | 1380 | { |
1381 | // Are we allowed to move it? | 1381 | // Are we allowed to move it? |
1382 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | 1382 | if (m_parentScene.Permissions.CanMoveObject(grp, remoteClient)) |
1383 | { | 1383 | { |
1384 | // Strip all but move and rotation from request | 1384 | // Strip all but move and rotation from request |
1385 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | 1385 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); |
@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | SceneObjectGroup group = GetGroupByPrim(localID); | 1474 | SceneObjectGroup group = GetGroupByPrim(localID); |
1475 | if (group != null) | 1475 | if (group != null) |
1476 | { | 1476 | { |
1477 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) | 1477 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)) |
1478 | { | 1478 | { |
1479 | group.UpdateSingleRotation(rot, localID); | 1479 | group.UpdateSingleRotation(rot, localID); |
1480 | } | 1480 | } |
@@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | SceneObjectGroup group = GetGroupByPrim(localID); | 1492 | SceneObjectGroup group = GetGroupByPrim(localID); |
1493 | if (group != null) | 1493 | if (group != null) |
1494 | { | 1494 | { |
1495 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) | 1495 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)) |
1496 | { | 1496 | { |
1497 | group.UpdateSingleRotation(rot, pos, localID); | 1497 | group.UpdateSingleRotation(rot, pos, localID); |
1498 | } | 1498 | } |
@@ -1510,7 +1510,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1510 | SceneObjectGroup group = GetGroupByPrim(localID); | 1510 | SceneObjectGroup group = GetGroupByPrim(localID); |
1511 | if (group != null) | 1511 | if (group != null) |
1512 | { | 1512 | { |
1513 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) | 1513 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)) |
1514 | { | 1514 | { |
1515 | group.UpdateGroupRotationR(rot); | 1515 | group.UpdateGroupRotationR(rot); |
1516 | } | 1516 | } |
@@ -1529,7 +1529,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1529 | SceneObjectGroup group = GetGroupByPrim(localID); | 1529 | SceneObjectGroup group = GetGroupByPrim(localID); |
1530 | if (group != null) | 1530 | if (group != null) |
1531 | { | 1531 | { |
1532 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) | 1532 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)) |
1533 | { | 1533 | { |
1534 | group.UpdateGroupRotationPR(pos, rot); | 1534 | group.UpdateGroupRotationPR(pos, rot); |
1535 | } | 1535 | } |
@@ -1547,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | SceneObjectGroup group = GetGroupByPrim(localID); | 1547 | SceneObjectGroup group = GetGroupByPrim(localID); |
1548 | if (group != null) | 1548 | if (group != null) |
1549 | { | 1549 | { |
1550 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) || group.IsAttachment) | 1550 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient) || group.IsAttachment) |
1551 | { | 1551 | { |
1552 | group.UpdateSinglePosition(pos, localID); | 1552 | group.UpdateSinglePosition(pos, localID); |
1553 | } | 1553 | } |
@@ -1562,17 +1562,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | /// <param name="remoteClient"></param> | 1562 | /// <param name="remoteClient"></param> |
1563 | public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient) | 1563 | public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient) |
1564 | { | 1564 | { |
1565 | UpdatePrimGroupPosition(localId, pos, remoteClient.AgentId); | ||
1566 | } | ||
1567 | |||
1568 | /// <summary> | ||
1569 | /// Update the position of the given group. | ||
1570 | /// </summary> | ||
1571 | /// <param name="localId"></param> | ||
1572 | /// <param name="pos"></param> | ||
1573 | /// <param name="updatingAgentId"></param> | ||
1574 | public void UpdatePrimGroupPosition(uint localId, Vector3 pos, UUID updatingAgentId) | ||
1575 | { | ||
1576 | SceneObjectGroup group = GetGroupByPrim(localId); | 1565 | SceneObjectGroup group = GetGroupByPrim(localId); |
1577 | 1566 | ||
1578 | if (group != null) | 1567 | if (group != null) |
@@ -1589,7 +1578,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1589 | } | 1578 | } |
1590 | else | 1579 | else |
1591 | { | 1580 | { |
1592 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, updatingAgentId) | 1581 | if (m_parentScene.Permissions.CanMoveObject(group, remoteClient) |
1593 | && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) | 1582 | && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) |
1594 | { | 1583 | { |
1595 | group.UpdateGroupPosition(pos); | 1584 | group.UpdateGroupPosition(pos); |
@@ -2025,27 +2014,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2025 | 2014 | ||
2026 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) | 2015 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) |
2027 | { | 2016 | { |
2028 | UUID user = remoteClient.AgentId; | 2017 | SceneObjectGroup sog = GetGroupByPrim(localID); |
2029 | UUID objid = UUID.Zero; | 2018 | if(sog == null) |
2030 | SceneObjectPart obj = null; | 2019 | return; |
2031 | |||
2032 | EntityBase[] entityList = GetEntities(); | ||
2033 | foreach (EntityBase ent in entityList) | ||
2034 | { | ||
2035 | if (ent is SceneObjectGroup) | ||
2036 | { | ||
2037 | SceneObjectGroup sog = ent as SceneObjectGroup; | ||
2038 | |||
2039 | foreach (SceneObjectPart part in sog.Parts) | ||
2040 | { | ||
2041 | if (part.LocalId == localID) | ||
2042 | { | ||
2043 | objid = part.UUID; | ||
2044 | obj = part; | ||
2045 | } | ||
2046 | } | ||
2047 | } | ||
2048 | } | ||
2049 | 2020 | ||
2050 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints | 2021 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints |
2051 | //aka ObjectFlags.JointWheel = IncludeInSearch | 2022 | //aka ObjectFlags.JointWheel = IncludeInSearch |
@@ -2062,15 +2033,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2062 | // libomv will complain about PrimFlags.JointWheel being | 2033 | // libomv will complain about PrimFlags.JointWheel being |
2063 | // deprecated, so we | 2034 | // deprecated, so we |
2064 | #pragma warning disable 0612 | 2035 | #pragma warning disable 0612 |
2065 | if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(objid, user)) | 2036 | if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) |
2066 | { | 2037 | { |
2067 | obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); | 2038 | sog.RootPart.AddFlag(PrimFlags.JointWheel); |
2068 | obj.ParentGroup.HasGroupChanged = true; | 2039 | sog.HasGroupChanged = true; |
2069 | } | 2040 | } |
2070 | else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(objid,user)) | 2041 | else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(sog, remoteClient)) |
2071 | { | 2042 | { |
2072 | obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); | 2043 | sog.RootPart.RemFlag(PrimFlags.JointWheel); |
2073 | obj.ParentGroup.HasGroupChanged = true; | 2044 | sog.HasGroupChanged = true; |
2074 | } | 2045 | } |
2075 | #pragma warning restore 0612 | 2046 | #pragma warning restore 0612 |
2076 | } | 2047 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs index e1e973c..abf8c48 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs | |||
@@ -157,29 +157,28 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
157 | 157 | ||
158 | // Cross | 158 | // Cross |
159 | sceneA.SceneGraph.UpdatePrimGroupPosition( | 159 | sceneA.SceneGraph.UpdatePrimGroupPosition( |
160 | so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); | 160 | so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), sp1SceneA.ControllingClient); |
161 | 161 | ||
162 | // crossing is async | 162 | // crossing is async |
163 | Thread.Sleep(500); | 163 | Thread.Sleep(500); |
164 | 164 | ||
165 | SceneObjectGroup so1PostCross; | 165 | SceneObjectGroup so1PostCross; |
166 | 166 | ||
167 | { | 167 | ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); |
168 | ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); | 168 | Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false"); |
169 | Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false"); | ||
170 | 169 | ||
171 | ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); | 170 | ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); |
172 | TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); | 171 | TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); |
173 | sceneBTc.CompleteMovement(); | 172 | sceneBTc.CompleteMovement(); |
174 | 173 | ||
175 | Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); | 174 | Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); |
176 | Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); | 175 | Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); |
176 | |||
177 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck"); | ||
178 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); | ||
179 | Assert.NotNull(so1PostCross); | ||
180 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); | ||
177 | 181 | ||
178 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck"); | ||
179 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); | ||
180 | Assert.NotNull(so1PostCross); | ||
181 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); | ||
182 | } | ||
183 | 182 | ||
184 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; | 183 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; |
185 | 184 | ||
@@ -187,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
187 | 186 | ||
188 | // Recross | 187 | // Recross |
189 | sceneB.SceneGraph.UpdatePrimGroupPosition( | 188 | sceneB.SceneGraph.UpdatePrimGroupPosition( |
190 | so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); | 189 | so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), sp1SceneBPostCross.ControllingClient); |
191 | 190 | ||
192 | // crossing is async | 191 | // crossing is async |
193 | Thread.Sleep(500); | 192 | Thread.Sleep(500); |
@@ -255,13 +254,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
255 | lmmA.EventManagerOnNoLandDataFromStorage(); | 254 | lmmA.EventManagerOnNoLandDataFromStorage(); |
256 | lmmB.EventManagerOnNoLandDataFromStorage(); | 255 | lmmB.EventManagerOnNoLandDataFromStorage(); |
257 | 256 | ||
257 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
258 | TestClient tc = new TestClient(acd, sceneA); | ||
259 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
260 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
261 | ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
262 | |||
258 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); | 263 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); |
259 | UUID so1Id = so1.UUID; | 264 | UUID so1Id = so1.UUID; |
260 | so1.AbsolutePosition = new Vector3(128, 10, 20); | 265 | so1.AbsolutePosition = new Vector3(128, 10, 20); |
261 | 266 | ||
262 | // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly | 267 | // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly |
263 | // because only this will execute permission checks in the source region. | 268 | // because only this will execute permission checks in the source region. |
264 | sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); | 269 | sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), sp1SceneA.ControllingClient); |
265 | 270 | ||
266 | // crossing is async | 271 | // crossing is async |
267 | Thread.Sleep(500); | 272 | Thread.Sleep(500); |