diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f9c2142..8a3eeaa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -77,8 +77,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
77 | if (Enabled) | 77 | if (Enabled) |
78 | { | 78 | { |
79 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; | 79 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; |
80 | m_scene.EventManager.OnStartScript += HandleScriptStateChange; | 80 | m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true); |
81 | m_scene.EventManager.OnStopScript += HandleScriptStateChange; | 81 | m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false); |
82 | } | 82 | } |
83 | 83 | ||
84 | // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI | 84 | // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI |
@@ -89,11 +89,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
89 | /// </summary> | 89 | /// </summary> |
90 | /// <param name='localID'></param> | 90 | /// <param name='localID'></param> |
91 | /// <param name='itemID'></param> | 91 | /// <param name='itemID'></param> |
92 | private void HandleScriptStateChange(uint localID, UUID itemID) | 92 | private void HandleScriptStateChange(uint localID, bool started) |
93 | { | 93 | { |
94 | SceneObjectGroup sog = m_scene.GetGroupByPrim(localID); | 94 | SceneObjectGroup sog = m_scene.GetGroupByPrim(localID); |
95 | if (sog != null && sog.IsAttachment) | 95 | if (sog != null && sog.IsAttachment) |
96 | sog.HasGroupChanged = true; | 96 | { |
97 | if (!started) | ||
98 | { | ||
99 | // FIXME: This is a convoluted way for working out whether the script state has changed to stop | ||
100 | // because it has been manually stopped or because the stop was called in UpdateDetachedObject() below | ||
101 | // This needs to be handled in a less tangled way. | ||
102 | ScenePresence sp = m_scene.GetScenePresence(sog.AttachedAvatar); | ||
103 | if (sp.ControllingClient.IsActive) | ||
104 | sog.HasGroupChanged = true; | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | sog.HasGroupChanged = true; | ||
109 | } | ||
110 | } | ||
97 | } | 111 | } |
98 | 112 | ||
99 | public void RemoveRegion(Scene scene) | 113 | public void RemoveRegion(Scene scene) |
@@ -759,7 +773,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
759 | // Remove the object from the scene so no more updates | 773 | // Remove the object from the scene so no more updates |
760 | // are sent. Doing this before the below changes will ensure | 774 | // are sent. Doing this before the below changes will ensure |
761 | // updates can't cause "HUD artefacts" | 775 | // updates can't cause "HUD artefacts" |
762 | m_scene.DeleteSceneObject(so, false); | 776 | m_scene.DeleteSceneObject(so, false, false); |
763 | 777 | ||
764 | // Prepare sog for storage | 778 | // Prepare sog for storage |
765 | so.AttachedAvatar = UUID.Zero; | 779 | so.AttachedAvatar = UUID.Zero; |