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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
2 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 0321515..5521326 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1060,7 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes
1060 { 1060 {
1061 get { 1061 get {
1062 if (IsAttachment) 1062 if (IsAttachment)
1063 return GroupPosition; 1063 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1064 1064
1065// return m_offsetPosition + m_groupPosition; } 1065// return m_offsetPosition + m_groupPosition; }
1066 return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! 1066 return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored!
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3249ae2..94d3dee 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8029,13 +8029,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8029 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8029 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8030 part.AbsolutePosition.Y, 8030 part.AbsolutePosition.Y,
8031 part.AbsolutePosition.Z); 8031 part.AbsolutePosition.Z);
8032 // For some reason, the part.AbsolutePosition.* values do not change if the
8033 // linkset is rotated; they always reflect the child prim's world position
8034 // as though the linkset is unrotated. This is incompatible behavior with SL's
8035 // implementation, so will break scripts imported from there (not to mention it
8036 // makes it more difficult to determine a child prim's actual inworld position).
8037 if (part.ParentID != 0)
8038 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8039 res.Add(v); 8032 res.Add(v);
8040 break; 8033 break;
8041 8034