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-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs65
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs22
6 files changed, 85 insertions, 37 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 7ff9213..c6daa28 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -355,10 +355,16 @@ namespace OpenSim.Region.Environment.Scenes
355 public void TriggerOnBackup(IRegionDataStore dstore) 355 public void TriggerOnBackup(IRegionDataStore dstore)
356 { 356 {
357 handlerBackup = OnBackup; 357 handlerBackup = OnBackup;
358 if (handlerBackup != null) 358 Delegate[] items = OnBackup.GetInvocationList();
359 foreach (OnBackupDelegate del in items)
359 { 360 {
360 handlerBackup(dstore); 361 if (del != null)
362 del(dstore);
361 } 363 }
364 //if (handlerBackup != null)
365 //{
366 // handlerBackup(dstore);
367 //}
362 } 368 }
363 369
364 public void TriggerParcelPrimCountUpdate() 370 public void TriggerParcelPrimCountUpdate()
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 62055d8..695cb88 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1399,7 +1399,7 @@ namespace OpenSim.Region.Environment.Scenes
1399 { 1399 {
1400 if (m_parentScene.ExternalChecks.ExternalChecksCanDuplicateObject(originPrim.Children.Count, originPrim.UUID, AgentID, originPrim.AbsolutePosition)) 1400 if (m_parentScene.ExternalChecks.ExternalChecksCanDuplicateObject(originPrim.Children.Count, originPrim.UUID, AgentID, originPrim.AbsolutePosition))
1401 { 1401 {
1402 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); 1402 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true);
1403 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1403 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1404 copy.ResetIDs(); 1404 copy.ResetIDs();
1405 1405
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 56d114c..280e09a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -58,6 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
58 public SynchronizeSceneHandler SynchronizeScene = null; 58 public SynchronizeSceneHandler SynchronizeScene = null;
59 public int splitID = 0; 59 public int splitID = 0;
60 60
61
61 #region Fields 62 #region Fields
62 63
63 protected Timer m_heartbeatTimer = new Timer(); 64 protected Timer m_heartbeatTimer = new Timer();
@@ -83,6 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
83 private int m_RestartTimerCounter; 84 private int m_RestartTimerCounter;
84 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 85 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
85 private int m_incrementsof15seconds = 0; 86 private int m_incrementsof15seconds = 0;
87 private bool m_backingup = false;
86 88
87 public string m_simulatorVersion = "OpenSimulator 0.5"; 89 public string m_simulatorVersion = "OpenSimulator 0.5";
88 90
@@ -842,7 +844,14 @@ namespace OpenSim.Region.Environment.Scenes
842 844
843 private void UpdateStorageBackup() 845 private void UpdateStorageBackup()
844 { 846 {
845 Backup(); 847 if (!m_backingup)
848 {
849 m_backingup = true;
850 Thread backupthread = new Thread(Backup);
851 backupthread.Name = "BackupWriter";
852 backupthread.IsBackground = true;
853 backupthread.Start();
854 }
846 } 855 }
847 856
848 private void UpdateEvents() 857 private void UpdateEvents()
@@ -863,10 +872,11 @@ namespace OpenSim.Region.Environment.Scenes
863 /// 872 ///
864 /// </summary> 873 /// </summary>
865 /// <returns></returns> 874 /// <returns></returns>
866 public bool Backup() 875 public void Backup()
867 { 876 {
868 EventManager.TriggerOnBackup(m_storageManager.DataStore); 877 EventManager.TriggerOnBackup(m_storageManager.DataStore);
869 return true; 878 m_backingup = false;
879 //return true;
870 } 880 }
871 881
872 #endregion 882 #endregion
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 44e4c81..4b82bf9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1085,13 +1085,24 @@ namespace OpenSim.Region.Environment.Scenes
1085 /// <param name="datastore"></param> 1085 /// <param name="datastore"></param>
1086 public void ProcessBackup(IRegionDataStore datastore) 1086 public void ProcessBackup(IRegionDataStore datastore)
1087 { 1087 {
1088 if (HasGroupChanged) 1088 // don't backup while it's selected or you're asking for changes mid stream.
1089 if (HasGroupChanged && !IsSelected)
1089 { 1090 {
1090 datastore.StoreObject(this, m_scene.RegionInfo.RegionID); 1091 m_log.Info("STORING");
1092 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
1093
1094 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1091 HasGroupChanged = false; 1095 HasGroupChanged = false;
1096
1097 backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
1098
1099 backup_group = null;
1092 } 1100 }
1101
1102 // Why is storing the inventory outside of HasGroupChanged?
1093 1103
1094 ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); 1104
1105 //ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
1095 } 1106 }
1096 1107
1097 #endregion 1108 #endregion
@@ -1165,7 +1176,7 @@ namespace OpenSim.Region.Environment.Scenes
1165 /// Duplicates this object, including operations such as physics set up and attaching to the backup event. 1176 /// Duplicates this object, including operations such as physics set up and attaching to the backup event.
1166 /// </summary> 1177 /// </summary>
1167 /// <returns></returns> 1178 /// <returns></returns>
1168 public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) 1179 public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID, bool userExposed)
1169 { 1180 {
1170 SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); 1181 SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
1171 dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); 1182 dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>();
@@ -1176,11 +1187,13 @@ namespace OpenSim.Region.Environment.Scenes
1176 dupe.m_scene = m_scene; 1187 dupe.m_scene = m_scene;
1177 dupe.m_regionHandle = m_regionHandle; 1188 dupe.m_regionHandle = m_regionHandle;
1178 1189
1179 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); 1190 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1180 dupe.m_rootPart.TrimPermissions(); 1191
1192 if (userExposed)
1193 dupe.m_rootPart.TrimPermissions();
1181 1194
1182 /// may need to create a new Physics actor. 1195 /// may need to create a new Physics actor.
1183 if (dupe.RootPart.PhysActor != null) 1196 if (dupe.RootPart.PhysActor != null && userExposed)
1184 { 1197 {
1185 PrimitiveBaseShape pbs = dupe.RootPart.Shape; 1198 PrimitiveBaseShape pbs = dupe.RootPart.Shape;
1186 1199
@@ -1202,26 +1215,36 @@ namespace OpenSim.Region.Environment.Scenes
1202 // switch the owner to the person who did the copying 1215 // switch the owner to the person who did the copying
1203 // Second Life copies an object and duplicates the first one in it's place 1216 // Second Life copies an object and duplicates the first one in it's place
1204 // So, we have to make a copy of this one, set it in it's place then set the owner on this one 1217 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1218 if (userExposed)
1219 {
1220 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1221 m_rootPart.ScheduleFullUpdate();
1222 }
1205 1223
1206 SetRootPartOwner(m_rootPart, cAgentID, cGroupID); 1224
1207
1208
1209 m_rootPart.ScheduleFullUpdate();
1210 1225
1211 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 1226 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
1212 foreach (SceneObjectPart part in partList) 1227 foreach (SceneObjectPart part in partList)
1213 { 1228 {
1214 if (part.UUID != m_rootPart.UUID) 1229 if (part.UUID != m_rootPart.UUID)
1215 { 1230 {
1216 dupe.CopyPart(part, OwnerID, GroupID); 1231 dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1217 SetPartOwner(part, cAgentID, cGroupID); 1232
1218 part.ScheduleFullUpdate(); 1233 if (userExposed)
1234 {
1235 SetPartOwner(part, cAgentID, cGroupID);
1236 part.ScheduleFullUpdate();
1237 }
1219 } 1238 }
1220 } 1239 }
1221 dupe.UpdateParentIDs();
1222 1240
1223 dupe.AttachToBackup(); 1241 if (userExposed)
1224 ScheduleGroupForFullUpdate(); 1242 {
1243 dupe.UpdateParentIDs();
1244
1245 dupe.AttachToBackup();
1246 ScheduleGroupForFullUpdate();
1247 }
1225 1248
1226 return dupe; 1249 return dupe;
1227 } 1250 }
@@ -1232,9 +1255,9 @@ namespace OpenSim.Region.Environment.Scenes
1232 /// <param name="part"></param> 1255 /// <param name="part"></param>
1233 /// <param name="cAgentID"></param> 1256 /// <param name="cAgentID"></param>
1234 /// <param name="cGroupID"></param> 1257 /// <param name="cGroupID"></param>
1235 public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) 1258 public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed)
1236 { 1259 {
1237 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count); 1260 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
1238 newPart.SetParent(this); 1261 newPart.SetParent(this);
1239 1262
1240 lock (m_parts) 1263 lock (m_parts)
@@ -1364,9 +1387,9 @@ namespace OpenSim.Region.Environment.Scenes
1364 /// <param name="part"></param> 1387 /// <param name="part"></param>
1365 /// <param name="cAgentID"></param> 1388 /// <param name="cAgentID"></param>
1366 /// <param name="cGroupID"></param> 1389 /// <param name="cGroupID"></param>
1367 public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) 1390 public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed)
1368 { 1391 {
1369 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count); 1392 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
1370 newPart.SetParent(this); 1393 newPart.SetParent(this);
1371 1394
1372 lock (m_parts) 1395 lock (m_parts)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index d63260d..51521ff 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
99 } 99 }
100 100
101 HasInventoryChanged = true; 101 HasInventoryChanged = true;
102 102 ParentGroup.HasGroupChanged = true;
103 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); 103 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
104 TaskInventory.Clear(); 104 TaskInventory.Clear();
105 105
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Scenes
121 } 121 }
122 122
123 HasInventoryChanged = true; 123 HasInventoryChanged = true;
124 124 ParentGroup.HasGroupChanged = true;
125 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); 125 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
126 foreach (TaskInventoryItem item in items) 126 foreach (TaskInventoryItem item in items)
127 { 127 {
@@ -304,6 +304,7 @@ namespace OpenSim.Region.Environment.Scenes
304 m_inventorySerial++; 304 m_inventorySerial++;
305 //m_inventorySerial += 2; 305 //m_inventorySerial += 2;
306 HasInventoryChanged = true; 306 HasInventoryChanged = true;
307 ParentGroup.HasGroupChanged = true;
307 } 308 }
308 309
309 /// <summary> 310 /// <summary>
@@ -373,6 +374,7 @@ namespace OpenSim.Region.Environment.Scenes
373 TriggerScriptChangedEvent(Changed.INVENTORY); 374 TriggerScriptChangedEvent(Changed.INVENTORY);
374 375
375 HasInventoryChanged = true; 376 HasInventoryChanged = true;
377 ParentGroup.HasGroupChanged = true;
376 378
377 return true; 379 return true;
378 } 380 }
@@ -411,6 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
411 TriggerScriptChangedEvent(Changed.INVENTORY); 413 TriggerScriptChangedEvent(Changed.INVENTORY);
412 414
413 HasInventoryChanged = true; 415 HasInventoryChanged = true;
416 ParentGroup.HasGroupChanged = true;
414 417
415 int scriptcount = 0; 418 int scriptcount = 0;
416 lock (m_taskInventory) 419 lock (m_taskInventory)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index f5d3618..d95143e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1523,12 +1523,14 @@ namespace OpenSim.Region.Environment.Scenes
1523 /// Duplicates this part. 1523 /// Duplicates this part.
1524 /// </summary> 1524 /// </summary>
1525 /// <returns></returns> 1525 /// <returns></returns>
1526 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum) 1526 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum, bool userExposed)
1527 { 1527 {
1528 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); 1528 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
1529 dupe.m_shape = m_shape.Copy(); 1529 dupe.m_shape = m_shape.Copy();
1530 dupe.m_regionHandle = m_regionHandle; 1530 dupe.m_regionHandle = m_regionHandle;
1531 dupe.UUID = LLUUID.Random(); 1531 if (userExposed)
1532 dupe.UUID = LLUUID.Random();
1533
1532 dupe.LocalId = localID; 1534 dupe.LocalId = localID;
1533 dupe.OwnerID = AgentID; 1535 dupe.OwnerID = AgentID;
1534 dupe.GroupID = GroupID; 1536 dupe.GroupID = GroupID;
@@ -1548,7 +1550,8 @@ namespace OpenSim.Region.Environment.Scenes
1548 1550
1549 dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone(); 1551 dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone();
1550 1552
1551 dupe.ResetIDs(linkNum); 1553 if (userExposed)
1554 dupe.ResetIDs(linkNum);
1552 1555
1553 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 1556 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1554 dupe.LastOwnerID = ObjectOwner; 1557 dupe.LastOwnerID = ObjectOwner;
@@ -1556,13 +1559,16 @@ namespace OpenSim.Region.Environment.Scenes
1556 byte[] extraP = new byte[Shape.ExtraParams.Length]; 1559 byte[] extraP = new byte[Shape.ExtraParams.Length];
1557 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 1560 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1558 dupe.Shape.ExtraParams = extraP; 1561 dupe.Shape.ExtraParams = extraP;
1559 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != LLUUID.Zero) 1562
1563 if (userExposed)
1560 { 1564 {
1561 m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); 1565 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != LLUUID.Zero)
1566 {
1567 m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
1568 }
1569 bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
1570 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
1562 } 1571 }
1563 bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
1564 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
1565
1566 return dupe; 1572 return dupe;
1567 } 1573 }
1568 1574