diff options
Diffstat (limited to '')
-rwxr-xr-x[-rw-r--r--] | OpenSim/Region/Framework/Scenes/Scene.cs | 104 | ||||
-rwxr-xr-x[-rw-r--r--] | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 123 |
2 files changed, 218 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4715558..906c862 100644..100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1107,7 +1107,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | 1107 | ||
1108 | #endregion Interest Management | 1108 | #endregion Interest Management |
1109 | 1109 | ||
1110 | StatsReporter = new SimStatsReporter(this); | 1110 | // Acquire the statistics section of the OpenSim.ini file located |
1111 | // in the bin directory | ||
1112 | IConfig statisticsConfig = m_config.Configs["Statistics"]; | ||
1113 | |||
1114 | // Confirm that the statistics section existed in the configuration | ||
1115 | // file | ||
1116 | if (statisticsConfig != null) | ||
1117 | { | ||
1118 | // Create the StatsReporter using the number of frames to store | ||
1119 | // for the frame time statistics, or 10 frames if the config | ||
1120 | // file doesn't contain a value | ||
1121 | StatsReporter = new SimStatsReporter(this, | ||
1122 | statisticsConfig.GetInt("NumberOfFrames", 10)); | ||
1123 | } | ||
1124 | else | ||
1125 | { | ||
1126 | // Create a StatsReporter with the current scene and a default | ||
1127 | // 10 frames stored for the frame time statistics | ||
1128 | StatsReporter = new SimStatsReporter(this); | ||
1129 | } | ||
1130 | |||
1111 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1131 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1112 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1132 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1113 | 1133 | ||
@@ -1607,6 +1627,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1607 | float physicsFPS = 0f; | 1627 | float physicsFPS = 0f; |
1608 | int previousFrameTick, tmpMS; | 1628 | int previousFrameTick, tmpMS; |
1609 | 1629 | ||
1630 | // These variables will be used to save the precise frame time using the | ||
1631 | // Stopwatch class of Microsoft SDK; the times are recorded at the start | ||
1632 | // and end of a particular section of code, and then used to calculate | ||
1633 | // the frame times, which are the sums of the sections for each given name | ||
1634 | double preciseTotalFrameTime = 0.0; | ||
1635 | double preciseSimFrameTime = 0.0; | ||
1636 | double precisePhysicsFrameTime = 0.0; | ||
1637 | Stopwatch totalFrameStopwatch = new Stopwatch(); | ||
1638 | Stopwatch simFrameStopwatch = new Stopwatch(); | ||
1639 | Stopwatch physicsFrameStopwatch = new Stopwatch(); | ||
1640 | |||
1641 | // Begin the stopwatch to keep track of the time that the frame | ||
1642 | // started running to determine how long the frame took to complete | ||
1643 | totalFrameStopwatch.Start(); | ||
1644 | |||
1610 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1645 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1611 | { | 1646 | { |
1612 | ++Frame; | 1647 | ++Frame; |
@@ -1622,25 +1657,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
1622 | // Apply taints in terrain module to terrain in physics scene | 1657 | // Apply taints in terrain module to terrain in physics scene |
1623 | if (Frame % m_update_terrain == 0) | 1658 | if (Frame % m_update_terrain == 0) |
1624 | { | 1659 | { |
1660 | // At several points inside the code there was a need to | ||
1661 | // create a more precise measurement of time elapsed. | ||
1662 | // This led to the addition of variables that have a | ||
1663 | // similar function and thus remain tightly connected to | ||
1664 | // their original counterparts. However, the original | ||
1665 | // code is not receiving comments from our group because | ||
1666 | // we don't feel right modifying the code to that degree | ||
1667 | // at this point in time, the precise values all begin | ||
1668 | // with the keyword precise | ||
1625 | tmpMS = Util.EnvironmentTickCount(); | 1669 | tmpMS = Util.EnvironmentTickCount(); |
1670 | |||
1671 | simFrameStopwatch.Start(); | ||
1626 | UpdateTerrain(); | 1672 | UpdateTerrain(); |
1673 | |||
1674 | // Get the simulation frame time that the avatar force | ||
1675 | // input took | ||
1676 | simFrameStopwatch.Stop(); | ||
1677 | preciseSimFrameTime = | ||
1678 | simFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1627 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1679 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1628 | } | 1680 | } |
1629 | 1681 | ||
1630 | tmpMS = Util.EnvironmentTickCount(); | 1682 | tmpMS = Util.EnvironmentTickCount(); |
1683 | |||
1684 | // Begin the stopwatch to track the time to prepare physics | ||
1685 | physicsFrameStopwatch.Start(); | ||
1631 | if (PhysicsEnabled && Frame % m_update_physics == 0) | 1686 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1632 | m_sceneGraph.UpdatePreparePhysics(); | 1687 | m_sceneGraph.UpdatePreparePhysics(); |
1688 | |||
1689 | // Get the time it took to prepare the physics, this | ||
1690 | // would report the most precise time that physics was | ||
1691 | // running on the machine and should the physics not be | ||
1692 | // enabled will report the time it took to check if physics | ||
1693 | // was enabled | ||
1694 | physicsFrameStopwatch.Stop(); | ||
1695 | precisePhysicsFrameTime = | ||
1696 | physicsFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1633 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); | 1697 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1634 | 1698 | ||
1635 | // Apply any pending avatar force input to the avatar's velocity | 1699 | // Apply any pending avatar force input to the avatar's velocity |
1636 | tmpMS = Util.EnvironmentTickCount(); | 1700 | tmpMS = Util.EnvironmentTickCount(); |
1701 | simFrameStopwatch.Restart(); | ||
1637 | if (Frame % m_update_entitymovement == 0) | 1702 | if (Frame % m_update_entitymovement == 0) |
1638 | m_sceneGraph.UpdateScenePresenceMovement(); | 1703 | m_sceneGraph.UpdateScenePresenceMovement(); |
1704 | |||
1705 | // Get the simulation frame time that the avatar force input | ||
1706 | // took | ||
1707 | simFrameStopwatch.Stop(); | ||
1708 | preciseSimFrameTime += | ||
1709 | simFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1639 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1710 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1640 | 1711 | ||
1641 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1712 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1642 | // velocity | 1713 | // velocity |
1643 | tmpMS = Util.EnvironmentTickCount(); | 1714 | tmpMS = Util.EnvironmentTickCount(); |
1715 | physicsFrameStopwatch.Restart(); | ||
1644 | if (Frame % m_update_physics == 0) | 1716 | if (Frame % m_update_physics == 0) |
1645 | { | 1717 | { |
1646 | if (PhysicsEnabled) | 1718 | if (PhysicsEnabled) |
@@ -1649,8 +1721,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1649 | if (SynchronizeScene != null) | 1721 | if (SynchronizeScene != null) |
1650 | SynchronizeScene(this); | 1722 | SynchronizeScene(this); |
1651 | } | 1723 | } |
1724 | |||
1725 | // Add the main physics update time to the prepare physics | ||
1726 | // time | ||
1727 | physicsFrameStopwatch.Stop(); | ||
1728 | precisePhysicsFrameTime += | ||
1729 | physicsFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1652 | physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1730 | physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1653 | 1731 | ||
1732 | // Start the stopwatch for the remainder of the simulation | ||
1733 | simFrameStopwatch.Restart(); | ||
1654 | tmpMS = Util.EnvironmentTickCount(); | 1734 | tmpMS = Util.EnvironmentTickCount(); |
1655 | 1735 | ||
1656 | // Check if any objects have reached their targets | 1736 | // Check if any objects have reached their targets |
@@ -1738,6 +1818,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | EventManager.TriggerRegionHeartbeatEnd(this); | 1818 | EventManager.TriggerRegionHeartbeatEnd(this); |
1739 | otherMS = eventMS + backupMS + terrainMS + landMS; | 1819 | otherMS = eventMS + backupMS + terrainMS + landMS; |
1740 | 1820 | ||
1821 | // Get the elapsed time for the simulation frame | ||
1822 | simFrameStopwatch.Stop(); | ||
1823 | preciseSimFrameTime += | ||
1824 | simFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1825 | |||
1741 | if (!UpdateOnTimer) | 1826 | if (!UpdateOnTimer) |
1742 | { | 1827 | { |
1743 | Watchdog.UpdateThread(); | 1828 | Watchdog.UpdateThread(); |
@@ -1754,6 +1839,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1754 | spareMS = Math.Max(0, MinFrameTicks - physicsMS2 - agentMS - physicsMS - otherMS); | 1839 | spareMS = Math.Max(0, MinFrameTicks - physicsMS2 - agentMS - physicsMS - otherMS); |
1755 | } | 1840 | } |
1756 | 1841 | ||
1842 | // Get the total frame time | ||
1843 | totalFrameStopwatch.Stop(); | ||
1844 | preciseTotalFrameTime = | ||
1845 | totalFrameStopwatch.Elapsed.TotalMilliseconds; | ||
1846 | |||
1847 | // Restart the stopwatch for the total time of the next frame | ||
1848 | totalFrameStopwatch.Restart(); | ||
1849 | |||
1757 | previousFrameTick = m_lastFrameTick; | 1850 | previousFrameTick = m_lastFrameTick; |
1758 | frameMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick); | 1851 | frameMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick); |
1759 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1852 | m_lastFrameTick = Util.EnvironmentTickCount(); |
@@ -1771,6 +1864,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1771 | StatsReporter.AddSpareMS(spareMS); | 1864 | StatsReporter.AddSpareMS(spareMS); |
1772 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1865 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |
1773 | 1866 | ||
1867 | // Send the correct time values to the stats reporter for the | ||
1868 | // frame times | ||
1869 | StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime, | ||
1870 | preciseSimFrameTime, precisePhysicsFrameTime, 0.0); | ||
1871 | |||
1872 | // Send the correct number of frames that the physics library | ||
1873 | // has processed to the stats reporter | ||
1874 | StatsReporter.addPhysicsFrame(1); | ||
1875 | |||
1774 | // Optionally warn if a frame takes double the amount of time that it should. | 1876 | // Optionally warn if a frame takes double the amount of time that it should. |
1775 | if (DebugUpdates | 1877 | if (DebugUpdates |
1776 | && Util.EnvironmentTickCountSubtract( | 1878 | && Util.EnvironmentTickCountSubtract( |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 8f1e345..6182bcd 100644..100755 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -213,6 +213,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | 213 | ||
214 | private int m_objectCapacity = 45000; | 214 | private int m_objectCapacity = 45000; |
215 | 215 | ||
216 | // This is the number of frames that will be stored and then averaged for | ||
217 | // the Total, Simulation, Physics, and Network Frame Time; It is set to | ||
218 | // 10 by default but can be changed by the OpenSim.ini configuration file | ||
219 | // NumberOfFrames parameter | ||
220 | private int m_numberFramesStored = 10; | ||
221 | |||
222 | // The arrays that will hold the time it took to run the past N frames, | ||
223 | // where N is the num_frames_to_average given by the configuration file | ||
224 | private double[] m_totalFrameTimeMilliseconds; | ||
225 | private double[] m_simulationFrameTimeMilliseconds; | ||
226 | private double[] m_physicsFrameTimeMilliseconds; | ||
227 | private double[] m_networkFrameTimeMilliseconds; | ||
228 | |||
229 | // The location of the next time in milliseconds that will be | ||
230 | // (over)written when the next frame completes | ||
231 | private int m_nextLocation = 0; | ||
232 | |||
233 | // The correct number of frames that have completed since the last stats | ||
234 | // update for physics | ||
235 | private int m_numberPhysicsFrames; | ||
236 | |||
216 | private Scene m_scene; | 237 | private Scene m_scene; |
217 | 238 | ||
218 | private RegionInfo ReportingRegion; | 239 | private RegionInfo ReportingRegion; |
@@ -223,6 +244,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | 244 | ||
224 | public SimStatsReporter(Scene scene) | 245 | public SimStatsReporter(Scene scene) |
225 | { | 246 | { |
247 | // Initialize the different frame time arrays to the correct sizes | ||
248 | m_totalFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
249 | m_simulationFrameTimeMilliseconds = new | ||
250 | double[m_numberFramesStored]; | ||
251 | m_physicsFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
252 | m_networkFrameTimeMilliseconds = new double[m_numberFramesStored]; | ||
253 | |||
226 | m_scene = scene; | 254 | m_scene = scene; |
227 | m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps; | 255 | m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps; |
228 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); | 256 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
@@ -256,6 +284,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | StatsManager.RegisterStat(SlowFramesStat); | 284 | StatsManager.RegisterStat(SlowFramesStat); |
257 | } | 285 | } |
258 | 286 | ||
287 | public SimStatsReporter(Scene scene, int numberOfFrames) : this (scene) | ||
288 | { | ||
289 | // Store the number of frames from the OpenSim.ini configuration | ||
290 | // file | ||
291 | m_numberFramesStored = numberOfFrames; | ||
292 | } | ||
293 | |||
259 | public void Close() | 294 | public void Close() |
260 | { | 295 | { |
261 | m_report.Elapsed -= TriggerStatsHeartbeat; | 296 | m_report.Elapsed -= TriggerStatsHeartbeat; |
@@ -289,6 +324,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | 324 | ||
290 | private void statsHeartBeat(object sender, EventArgs e) | 325 | private void statsHeartBeat(object sender, EventArgs e) |
291 | { | 326 | { |
327 | double totalSumFrameTime; | ||
328 | double simulationSumFrameTime; | ||
329 | double physicsSumFrameTime; | ||
330 | double networkSumFrameTime; | ||
331 | |||
292 | if (!m_scene.Active) | 332 | if (!m_scene.Active) |
293 | return; | 333 | return; |
294 | 334 | ||
@@ -314,14 +354,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
314 | 354 | ||
315 | #region various statistic googly moogly | 355 | #region various statistic googly moogly |
316 | 356 | ||
357 | // ORIGINAL code commented out until we have time to add our own | ||
358 | // statistics to the statistics window, this will be done as a | ||
359 | // new section given the title of our current project | ||
317 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently | 360 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently |
318 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. | 361 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. |
319 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); | 362 | //int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); |
320 | 363 | int reportedFPS = m_fps; | |
364 | |||
321 | // save the reported value so there is something available for llGetRegionFPS | 365 | // save the reported value so there is something available for llGetRegionFPS |
322 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; | 366 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; |
323 | 367 | ||
324 | float physfps = ((m_pfps / 1000)); | 368 | // ORIGINAL code commented out until we have time to add our own |
369 | // statistics to the statistics window | ||
370 | //float physfps = ((m_pfps / 1000)); | ||
371 | float physfps = m_numberPhysicsFrames; | ||
325 | 372 | ||
326 | //if (physfps > 600) | 373 | //if (physfps > 600) |
327 | //physfps = physfps - (physfps - 600); | 374 | //physfps = physfps - (physfps - 600); |
@@ -364,6 +411,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | sb[i] = new SimStatsPacket.StatBlock(); | 411 | sb[i] = new SimStatsPacket.StatBlock(); |
365 | } | 412 | } |
366 | 413 | ||
414 | // Resetting the sums of the frame times to prevent any errors | ||
415 | // in calculating the moving average for frame time | ||
416 | totalSumFrameTime = 0; | ||
417 | simulationSumFrameTime = 0; | ||
418 | physicsSumFrameTime = 0; | ||
419 | networkSumFrameTime = 0; | ||
420 | |||
421 | // Loop through all the frames that were stored for the current | ||
422 | // heartbeat to process the moving average of frame times | ||
423 | for (int i = 0; i < m_numberFramesStored; i++) | ||
424 | { | ||
425 | // Sum up each frame time in order to calculate the moving | ||
426 | // average of frame time | ||
427 | totalSumFrameTime += m_totalFrameTimeMilliseconds[i]; | ||
428 | simulationSumFrameTime += | ||
429 | m_simulationFrameTimeMilliseconds[i]; | ||
430 | physicsSumFrameTime += m_physicsFrameTimeMilliseconds[i]; | ||
431 | networkSumFrameTime += m_networkFrameTimeMilliseconds[i]; | ||
432 | } | ||
433 | |||
367 | sb[0].StatID = (uint) Stats.TimeDilation; | 434 | sb[0].StatID = (uint) Stats.TimeDilation; |
368 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 435 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
369 | 436 | ||
@@ -388,21 +455,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
388 | sb[7].StatID = (uint) Stats.ActivePrim; | 455 | sb[7].StatID = (uint) Stats.ActivePrim; |
389 | sb[7].StatValue = m_activePrim; | 456 | sb[7].StatValue = m_activePrim; |
390 | 457 | ||
458 | // ORIGINAL code commented out until we have time to add our own | ||
459 | // statistics to the statistics window | ||
391 | sb[8].StatID = (uint)Stats.FrameMS; | 460 | sb[8].StatID = (uint)Stats.FrameMS; |
392 | sb[8].StatValue = m_frameMS / framesUpdated; | 461 | //sb[8].StatValue = m_frameMS / framesUpdated; |
462 | sb[8].StatValue = (float) totalSumFrameTime / | ||
463 | m_numberFramesStored; | ||
393 | 464 | ||
394 | sb[9].StatID = (uint)Stats.NetMS; | 465 | sb[9].StatID = (uint)Stats.NetMS; |
395 | sb[9].StatValue = m_netMS / framesUpdated; | 466 | //sb[9].StatValue = m_netMS / framesUpdated; |
467 | sb[9].StatValue = (float) networkSumFrameTime / | ||
468 | m_numberFramesStored; | ||
396 | 469 | ||
397 | sb[10].StatID = (uint)Stats.PhysicsMS; | 470 | sb[10].StatID = (uint)Stats.PhysicsMS; |
398 | sb[10].StatValue = m_physicsMS / framesUpdated; | 471 | //sb[10].StatValue = m_physicsMS / framesUpdated; |
472 | sb[10].StatValue = (float) physicsSumFrameTime / | ||
473 | m_numberFramesStored; | ||
399 | 474 | ||
400 | sb[11].StatID = (uint)Stats.ImageMS ; | 475 | sb[11].StatID = (uint)Stats.ImageMS ; |
401 | sb[11].StatValue = m_imageMS / framesUpdated; | 476 | sb[11].StatValue = m_imageMS / framesUpdated; |
402 | 477 | ||
403 | sb[12].StatID = (uint)Stats.OtherMS; | 478 | sb[12].StatID = (uint)Stats.OtherMS; |
404 | sb[12].StatValue = m_otherMS / framesUpdated; | 479 | //sb[12].StatValue = m_otherMS / framesUpdated; |
405 | 480 | sb[12].StatValue = (float) simulationSumFrameTime / | |
481 | m_numberFramesStored; | ||
482 | |||
406 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 483 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
407 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); | 484 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
408 | 485 | ||
@@ -475,6 +552,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | 552 | ||
476 | private void ResetValues() | 553 | private void ResetValues() |
477 | { | 554 | { |
555 | // Reset the number of frames that the physics library has | ||
556 | // processed since the last stats report | ||
557 | m_numberPhysicsFrames = 0; | ||
558 | |||
478 | m_timeDilation = 0; | 559 | m_timeDilation = 0; |
479 | m_fps = 0; | 560 | m_fps = 0; |
480 | m_pfps = 0; | 561 | m_pfps = 0; |
@@ -605,6 +686,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | m_otherMS += ms; | 686 | m_otherMS += ms; |
606 | } | 687 | } |
607 | 688 | ||
689 | public void addPhysicsFrame(int frames) | ||
690 | { | ||
691 | // Add the number of physics frames to the correct total physics | ||
692 | // frames | ||
693 | m_numberPhysicsFrames += frames; | ||
694 | } | ||
695 | |||
696 | public void addFrameTimeMilliseconds(double total, double simulation, | ||
697 | double physics, double network) | ||
698 | { | ||
699 | // Save the frame times from the current frame into the appropriate | ||
700 | // arrays | ||
701 | m_totalFrameTimeMilliseconds[m_nextLocation] = total; | ||
702 | m_simulationFrameTimeMilliseconds[m_nextLocation] = simulation; | ||
703 | m_physicsFrameTimeMilliseconds[m_nextLocation] = physics; | ||
704 | m_networkFrameTimeMilliseconds[m_nextLocation] = network; | ||
705 | |||
706 | // Update to the next location in the list | ||
707 | m_nextLocation++; | ||
708 | |||
709 | // Since the list will begin to overwrite the oldest frame values | ||
710 | // first, the next location needs to loop back to the beginning of the | ||
711 | // list whenever it reaches the end | ||
712 | m_nextLocation = m_nextLocation % m_numberFramesStored; | ||
713 | } | ||
714 | |||
608 | public void AddPendingDownloads(int count) | 715 | public void AddPendingDownloads(int count) |
609 | { | 716 | { |
610 | m_pendingDownloads += count; | 717 | m_pendingDownloads += count; |