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-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs1
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs1
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs19
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs9
5 files changed, 34 insertions, 2 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 7b0e053..e7f2e13 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -967,6 +967,7 @@ namespace OpenSim.Framework.Capabilities
967 InventoryItemBase item = new InventoryItemBase(); 967 InventoryItemBase item = new InventoryItemBase();
968 item.Owner = m_agentID; 968 item.Owner = m_agentID;
969 item.CreatorId = m_agentID.ToString(); 969 item.CreatorId = m_agentID.ToString();
970 item.CreatorData = String.Empty;
970 item.ID = inventoryItem; 971 item.ID = inventoryItem;
971 item.AssetID = asset.FullID; 972 item.AssetID = asset.FullID;
972 item.Description = assetDescription; 973 item.Description = assetDescription;
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index a8a53f2..940e567 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -151,6 +151,7 @@ namespace OpenSim.Framework
151 while (!m_itemLock.TryEnterWriteLock(60000)) 151 while (!m_itemLock.TryEnterWriteLock(60000))
152 { 152 {
153 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); 153 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
154 System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
154 if (m_itemLock.IsWriteLockHeld) 155 if (m_itemLock.IsWriteLockHeld)
155 { 156 {
156 m_itemLock = new System.Threading.ReaderWriterLockSlim(); 157 m_itemLock = new System.Threading.ReaderWriterLockSlim();
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 2e3db48..22da665 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -436,9 +436,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
436 item = new InventoryItemBase(); 436 item = new InventoryItemBase();
437 // Can't know creator is the same, so null it in inventory 437 // Can't know creator is the same, so null it in inventory
438 if (objlist.Count > 1) 438 if (objlist.Count > 1)
439 {
439 item.CreatorId = UUID.Zero.ToString(); 440 item.CreatorId = UUID.Zero.ToString();
441 item.CreatorData = String.Empty;
442 }
440 else 443 else
444 {
441 item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); 445 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
446 item.CreatorData = objlist[0].RootPart.CreatorData;
447 }
442 item.ID = UUID.Random(); 448 item.ID = UUID.Random();
443 item.InvType = (int)InventoryType.Object; 449 item.InvType = (int)InventoryType.Object;
444 item.Folder = folder.ID; 450 item.Folder = folder.ID;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1ba28dc..7e9224d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10177,6 +10177,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10177 if (str2 == String.Empty) 10177 if (str2 == String.Empty)
10178 return str1; 10178 return str1;
10179 10179
10180 int len = str2.Length;
10181 if ((len % 4) != 0) // LL is EVIL!!!!
10182 {
10183 while (str2.EndsWith("="))
10184 str2 = str2.Substring(0, str2.Length - 1);
10185
10186 len = str2.Length;
10187 int mod = len % 4;
10188
10189 if (mod == 1)
10190 str2 = str2.Substring(0, str2.Length - 1);
10191 else if (mod == 2)
10192 str2 += "==";
10193 else if (mod == 3)
10194 str2 += "=";
10195 }
10196
10180 byte[] data1; 10197 byte[] data1;
10181 byte[] data2; 10198 byte[] data2;
10182 try 10199 try
@@ -10200,7 +10217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10200 { 10217 {
10201 while (pos < data1.Length) 10218 while (pos < data1.Length)
10202 { 10219 {
10203 int len = data1.Length - pos; 10220 len = data1.Length - pos;
10204 if (len > data2.Length) 10221 if (len > data2.Length)
10205 len = data2.Length; 10222 len = data2.Length;
10206 10223
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
index 88fbda3..b3bfcc2 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
@@ -302,6 +302,8 @@ namespace OpenSim.Services.Connectors
302 302
303 public bool AddItem(InventoryItemBase item) 303 public bool AddItem(InventoryItemBase item)
304 { 304 {
305 if (item.CreatorData == null)
306 item.CreatorData = String.Empty;
305 Dictionary<string,object> ret = MakeRequest("ADDITEM", 307 Dictionary<string,object> ret = MakeRequest("ADDITEM",
306 new Dictionary<string,object> { 308 new Dictionary<string,object> {
307 { "AssetID", item.AssetID.ToString() }, 309 { "AssetID", item.AssetID.ToString() },
@@ -335,6 +337,8 @@ namespace OpenSim.Services.Connectors
335 337
336 public bool UpdateItem(InventoryItemBase item) 338 public bool UpdateItem(InventoryItemBase item)
337 { 339 {
340 if (item.CreatorData == null)
341 item.CreatorData = String.Empty;
338 Dictionary<string,object> ret = MakeRequest("UPDATEITEM", 342 Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
339 new Dictionary<string,object> { 343 new Dictionary<string,object> {
340 { "AssetID", item.AssetID.ToString() }, 344 { "AssetID", item.AssetID.ToString() },
@@ -558,7 +562,10 @@ namespace OpenSim.Services.Connectors
558 item.InvType = int.Parse(data["InvType"].ToString()); 562 item.InvType = int.Parse(data["InvType"].ToString());
559 item.Folder = new UUID(data["Folder"].ToString()); 563 item.Folder = new UUID(data["Folder"].ToString());
560 item.CreatorId = data["CreatorId"].ToString(); 564 item.CreatorId = data["CreatorId"].ToString();
561 item.CreatorData = data["CreatorData"].ToString(); 565 if (data.ContainsKey("CreatorData"))
566 item.CreatorData = data["CreatorData"].ToString();
567 else
568 item.CreatorData = String.Empty;
562 item.Description = data["Description"].ToString(); 569 item.Description = data["Description"].ToString();
563 item.NextPermissions = uint.Parse(data["NextPermissions"].ToString()); 570 item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
564 item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString()); 571 item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());