diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 126 |
2 files changed, 74 insertions, 58 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 53b7ced..3380191 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3042,11 +3042,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | if (!IsSelected) | 3042 | if (!IsSelected) |
3043 | RootPart.UpdateLookAt(); | 3043 | RootPart.UpdateLookAt(); |
3044 | 3044 | ||
3045 | double now = Util.GetTimeStampMS(); | ||
3046 | RootPart.SendScheduledUpdates(now); | ||
3045 | SceneObjectPart[] parts = m_parts.GetArray(); | 3047 | SceneObjectPart[] parts = m_parts.GetArray(); |
3046 | for (int i = 0; i < parts.Length; i++) | 3048 | for (int i = 0; i < parts.Length; i++) |
3047 | { | 3049 | { |
3048 | SceneObjectPart part = parts[i]; | 3050 | SceneObjectPart part = parts[i]; |
3049 | part.SendScheduledUpdates(); | 3051 | if(part != RootPart) |
3052 | part.SendScheduledUpdates(now); | ||
3050 | } | 3053 | } |
3051 | } | 3054 | } |
3052 | 3055 | ||
@@ -3113,7 +3116,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3113 | } | 3116 | } |
3114 | 3117 | ||
3115 | RootPart.SendFullUpdateToAllClientsInternal(); | 3118 | RootPart.SendFullUpdateToAllClientsInternal(); |
3116 | |||
3117 | SceneObjectPart[] parts = m_parts.GetArray(); | 3119 | SceneObjectPart[] parts = m_parts.GetArray(); |
3118 | for (int i = 0; i < parts.Length; i++) | 3120 | for (int i = 0; i < parts.Length; i++) |
3119 | { | 3121 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0370c41..7bde7c0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3256,10 +3256,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | 3256 | ||
3257 | if (ParentGroup == null) | 3257 | if (ParentGroup == null) |
3258 | return; | 3258 | return; |
3259 | if (ParentGroup.Scene == null) | ||
3260 | return; | ||
3261 | |||
3262 | if(ParentGroup.Scene.GetNumberOfClients() == 0) | ||
3263 | return; | ||
3264 | |||
3265 | ParentGroup.QueueForUpdateCheck(); // just in case | ||
3259 | 3266 | ||
3260 | lock(UpdateFlagLock) | 3267 | lock(UpdateFlagLock) |
3261 | { | 3268 | { |
3262 | ParentGroup.QueueForUpdateCheck(); // just in case | ||
3263 | if(UpdateFlag != UpdateRequired.FULL) | 3269 | if(UpdateFlag != UpdateRequired.FULL) |
3264 | { | 3270 | { |
3265 | UpdateFlag = UpdateRequired.FULL; | 3271 | UpdateFlag = UpdateRequired.FULL; |
@@ -3268,10 +3274,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3268 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", | 3274 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", |
3269 | // UUID, Name, TimeStampFull); | 3275 | // UUID, Name, TimeStampFull); |
3270 | 3276 | ||
3271 | if (ParentGroup.Scene != null) | ||
3272 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); | ||
3273 | } | 3277 | } |
3274 | } | 3278 | } |
3279 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); | ||
3275 | } | 3280 | } |
3276 | 3281 | ||
3277 | /// <summary> | 3282 | /// <summary> |
@@ -3282,6 +3287,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | { | 3287 | { |
3283 | if (ParentGroup == null) | 3288 | if (ParentGroup == null) |
3284 | return; | 3289 | return; |
3290 | if (ParentGroup.Scene == null) | ||
3291 | return; | ||
3292 | |||
3293 | ParentGroup.HasGroupChanged = true; | ||
3294 | |||
3295 | if(ParentGroup.Scene.GetNumberOfClients() == 0) | ||
3296 | return; | ||
3285 | 3297 | ||
3286 | // This was pulled from SceneViewer. Attachments always receive full updates. | 3298 | // This was pulled from SceneViewer. Attachments always receive full updates. |
3287 | // This is needed because otherwise if only the root prim changes position, then | 3299 | // This is needed because otherwise if only the root prim changes position, then |
@@ -3292,23 +3304,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3292 | return; | 3304 | return; |
3293 | } | 3305 | } |
3294 | 3306 | ||
3307 | ParentGroup.QueueForUpdateCheck(); | ||
3295 | lock(UpdateFlagLock) | 3308 | lock(UpdateFlagLock) |
3296 | { | 3309 | { |
3297 | if (UpdateFlag == UpdateRequired.NONE) | 3310 | if (UpdateFlag == UpdateRequired.NONE) |
3298 | { | 3311 | { |
3299 | ParentGroup.HasGroupChanged = true; | ||
3300 | ParentGroup.QueueForUpdateCheck(); | ||
3301 | |||
3302 | UpdateFlag = UpdateRequired.TERSE; | 3312 | UpdateFlag = UpdateRequired.TERSE; |
3303 | 3313 | ||
3304 | // m_log.DebugFormat( | 3314 | // m_log.DebugFormat( |
3305 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | 3315 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1}", |
3306 | // UUID, Name, TimeStampTerse); | 3316 | // UUID, Name); |
3307 | } | 3317 | } |
3308 | |||
3309 | if (ParentGroup.Scene != null) | ||
3310 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); | ||
3311 | } | 3318 | } |
3319 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); | ||
3312 | } | 3320 | } |
3313 | 3321 | ||
3314 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 3322 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
@@ -3428,34 +3436,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3428 | ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); | 3436 | ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); |
3429 | } | 3437 | } |
3430 | 3438 | ||
3431 | |||
3432 | private const float ROTATION_TOLERANCE = 0.01f; | 3439 | private const float ROTATION_TOLERANCE = 0.01f; |
3433 | private const float VELOCITY_TOLERANCE = 0.1f; // terse update vel has low resolution | 3440 | private const float VELOCITY_TOLERANCE = 0.1f; |
3441 | private const float ANGVELOCITY_TOLERANCE = 0.005f; | ||
3434 | private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary | 3442 | private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3435 | private const double TIME_MS_TOLERANCE = 200f; //llSetPos has a 200ms delay. This should NOT be 3 seconds. | 3443 | private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3436 | 3444 | ||
3437 | /// <summary> | 3445 | /// <summary> |
3438 | /// Tell all the prims which have had updates scheduled | 3446 | /// Tell all the prims which have had updates scheduled |
3439 | /// </summary> | 3447 | /// </summary> |
3440 | public void SendScheduledUpdates() | 3448 | public void SendScheduledUpdates(double now) |
3441 | { | 3449 | { |
3442 | UpdateRequired currentUpdate; | 3450 | bool sendterse = false; |
3451 | bool sendfull = false; | ||
3452 | |||
3443 | lock(UpdateFlagLock) | 3453 | lock(UpdateFlagLock) |
3444 | { | 3454 | { |
3445 | currentUpdate = UpdateFlag; | 3455 | switch (UpdateFlag) |
3446 | ClearUpdateSchedule(); | 3456 | { |
3447 | } | 3457 | case UpdateRequired.NONE: |
3458 | break; | ||
3448 | 3459 | ||
3449 | switch (currentUpdate) | 3460 | case UpdateRequired.TERSE: |
3450 | { | 3461 | sendterse = true; |
3451 | case UpdateRequired.NONE: | ||
3452 | break; | ||
3453 | 3462 | ||
3454 | case UpdateRequired.TERSE: | ||
3455 | bool needupdate = true; | ||
3456 | lock(UpdateFlagLock) | ||
3457 | { | ||
3458 | double now = Util.GetTimeStampMS(); | ||
3459 | Vector3 curvel = Velocity; | 3463 | Vector3 curvel = Velocity; |
3460 | Vector3 curacc = Acceleration; | 3464 | Vector3 curacc = Acceleration; |
3461 | Vector3 angvel = AngularVelocity; | 3465 | Vector3 angvel = AngularVelocity; |
@@ -3470,8 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3470 | Math.Abs(curacc.Y - m_lastAcceleration.Y) > VELOCITY_TOLERANCE || | 3474 | Math.Abs(curacc.Y - m_lastAcceleration.Y) > VELOCITY_TOLERANCE || |
3471 | Math.Abs(curacc.Z - m_lastAcceleration.Z) > VELOCITY_TOLERANCE) | 3475 | Math.Abs(curacc.Z - m_lastAcceleration.Z) > VELOCITY_TOLERANCE) |
3472 | break; | 3476 | break; |
3473 | 3477 | ||
3474 | // velocity change is also direction not only norm) | ||
3475 | if( Math.Abs(curvel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || | 3478 | if( Math.Abs(curvel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || |
3476 | Math.Abs(curvel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || | 3479 | Math.Abs(curvel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || |
3477 | Math.Abs(curvel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE) | 3480 | Math.Abs(curvel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE) |
@@ -3507,12 +3510,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | break; | 3510 | break; |
3508 | } | 3511 | } |
3509 | 3512 | ||
3510 | if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > VELOCITY_TOLERANCE || | 3513 | if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > ANGVELOCITY_TOLERANCE || |
3511 | Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > VELOCITY_TOLERANCE || | 3514 | Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > ANGVELOCITY_TOLERANCE || |
3512 | Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > VELOCITY_TOLERANCE) | 3515 | Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > ANGVELOCITY_TOLERANCE) |
3513 | break; | 3516 | break; |
3514 | 3517 | ||
3515 | // viewer interpolators have a limit of 128m/s | 3518 | // viewer interpolators have a limit of 64rad/s |
3516 | float ax = Math.Abs(angvel.X); | 3519 | float ax = Math.Abs(angvel.X); |
3517 | if(ax > 64.0) | 3520 | if(ax > 64.0) |
3518 | break; | 3521 | break; |
@@ -3524,20 +3527,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3524 | break; | 3527 | break; |
3525 | 3528 | ||
3526 | if ( | 3529 | if ( |
3527 | ax < VELOCITY_TOLERANCE && | 3530 | ax < ANGVELOCITY_TOLERANCE && |
3528 | ay < VELOCITY_TOLERANCE && | 3531 | ay < ANGVELOCITY_TOLERANCE && |
3529 | az < VELOCITY_TOLERANCE && | 3532 | az < ANGVELOCITY_TOLERANCE && |
3530 | !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | 3533 | !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) |
3531 | ) | 3534 | ) |
3532 | break; | 3535 | break; |
3533 | 3536 | ||
3534 | needupdate = false; | 3537 | sendterse = false; |
3535 | break; | 3538 | break; |
3536 | } | 3539 | } |
3537 | 3540 | ||
3538 | if(needupdate) | 3541 | if(sendterse) |
3539 | { | 3542 | { |
3540 | |||
3541 | // Update the "last" values | 3543 | // Update the "last" values |
3542 | m_lastPosition = AbsolutePosition; | 3544 | m_lastPosition = AbsolutePosition; |
3543 | m_lastRotation = RotationOffset; | 3545 | m_lastRotation = RotationOffset; |
@@ -3545,25 +3547,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | m_lastAcceleration = curacc; | 3547 | m_lastAcceleration = curacc; |
3546 | m_lastAngularVelocity = angvel; | 3548 | m_lastAngularVelocity = angvel; |
3547 | m_lastUpdateSentTime = now; | 3549 | m_lastUpdateSentTime = now; |
3550 | ClearUpdateSchedule(); | ||
3548 | } | 3551 | } |
3549 | } | 3552 | break; |
3550 | |||
3551 | if(needupdate) | ||
3552 | { | ||
3553 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | ||
3554 | { | ||
3555 | SendTerseUpdateToClient(client); | ||
3556 | }); | ||
3557 | } | ||
3558 | break; | ||
3559 | 3553 | ||
3560 | case UpdateRequired.FULL: | 3554 | case UpdateRequired.FULL: |
3561 | SendFullUpdateToAllClientsInternal(); | 3555 | m_lastPosition = AbsolutePosition; |
3562 | break; | 3556 | m_lastRotation = RotationOffset; |
3557 | m_lastVelocity = Velocity; | ||
3558 | m_lastAcceleration = Acceleration; | ||
3559 | m_lastAngularVelocity = AngularVelocity; | ||
3560 | m_lastUpdateSentTime = now; | ||
3561 | ClearUpdateSchedule(); | ||
3562 | sendfull = true; | ||
3563 | break; | ||
3564 | } | ||
3565 | } | ||
3566 | if(sendterse) | ||
3567 | { | ||
3568 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | ||
3569 | { | ||
3570 | SendTerseUpdateToClient(client); | ||
3571 | }); | ||
3572 | } | ||
3573 | else if(sendfull) | ||
3574 | { | ||
3575 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
3576 | { | ||
3577 | SendFullUpdate(avatar.ControllingClient); | ||
3578 | }); | ||
3563 | } | 3579 | } |
3564 | } | 3580 | } |
3565 | 3581 | ||
3566 | |||
3567 | /// <summary> | 3582 | /// <summary> |
3568 | /// Send a terse update to all clients | 3583 | /// Send a terse update to all clients |
3569 | /// </summary> | 3584 | /// </summary> |
@@ -3571,7 +3586,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | { | 3586 | { |
3572 | if (ParentGroup == null || ParentGroup.Scene == null) | 3587 | if (ParentGroup == null || ParentGroup.Scene == null) |
3573 | return; | 3588 | return; |
3574 | |||
3575 | lock(UpdateFlagLock) | 3589 | lock(UpdateFlagLock) |
3576 | { | 3590 | { |
3577 | if(UpdateFlag != UpdateRequired.NONE) | 3591 | if(UpdateFlag != UpdateRequired.NONE) |