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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs45
1 files changed, 44 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 974fd57..a7935b1 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -732,6 +732,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
732 IClientIPEndpoint ipepClient; 732 IClientIPEndpoint ipepClient;
733 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 733 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
734 { 734 {
735 m_log.DebugFormat(
736 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
737 finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name);
738
735 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); 739 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
736 #region IP Translation for NAT 740 #region IP Translation for NAT
737 // Uses ipepClient above 741 // Uses ipepClient above
@@ -1006,7 +1010,46 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1006 1010
1007 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) 1011 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
1008 { 1012 {
1009 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); 1013 Border[] northBorders = Scene.NorthBorders.ToArray();
1014 Border[] southBorders = Scene.SouthBorders.ToArray();
1015 Border[] eastBorders = Scene.EastBorders.ToArray();
1016 Border[] westBorders = Scene.WestBorders.ToArray();
1017
1018 // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
1019 // clear what should be done with a "far view" given that megaregions already extended the
1020 // view to include everything in the megaregion
1021 if (northBorders.Length > 1 || southBorders.Length > 1 || eastBorders.Length > 1 || westBorders.Length > 1)
1022 {
1023 Vector2 extent = Vector2.Zero;
1024 for (int i = 0; i < eastBorders.Length; i++)
1025 {
1026 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
1027 }
1028 for (int i = 0; i < northBorders.Length; i++)
1029 {
1030 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
1031 }
1032
1033 // Loss of fraction on purpose
1034 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
1035 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
1036
1037 uint startX = oldRegionX - 1;
1038 uint startY = oldRegionY - 1;
1039
1040 uint endX = oldRegionX + (uint)extent.X;
1041 uint endY = oldRegionY + (uint)extent.Y;
1042
1043 m_log.DebugFormat(
1044 "[ENTITY TRANSFER MODULE]: Megaregion view of {0} is from {1},{2} to {3},{4} with new agent check for {5},{6}",
1045 Scene.Name, startX, startY, endX, endY, newRegionX, newRegionY);
1046
1047 return !(newRegionX >= startX && newRegionX <= endX && newRegionY >= startY && newRegionY <= endY);
1048 }
1049 else
1050 {
1051 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
1052 }
1010 } 1053 }
1011 1054
1012 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) 1055 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)