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-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs1
-rw-r--r--OpenSim/Framework/RegionInfo.cs1
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs1
4 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index e2b6953..b53c67b 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -817,6 +817,7 @@ namespace OpenSim.Data.MySQL
817 nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]); 817 nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
818 nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]); 818 nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
819 nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]); 819 nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
820 nWP.valid = true;
820 } 821 }
821 } 822 }
822 } 823 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 08d5398..176a523 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -42,6 +42,7 @@ namespace OpenSim.Framework
42{ 42{
43 public class RegionLightShareData : ICloneable 43 public class RegionLightShareData : ICloneable
44 { 44 {
45 public bool valid = false;
45 public UUID regionID = UUID.Zero; 46 public UUID regionID = UUID.Zero;
46 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f); 47 public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
47 public float waterFogDensityExponent = 4.0f; 48 public float waterFogDensityExponent = 4.0f;
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 412dbb6..88f392d 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -194,7 +194,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
194 } 194 }
195 private void EventManager_OnSaveNewWindlightProfile() 195 private void EventManager_OnSaveNewWindlightProfile()
196 { 196 {
197 m_scene.ForEachScenePresence(SendProfileToClient); 197 if (m_scene.RegionInfo.WindlightSettings.valid)
198 m_scene.ForEachScenePresence(SendProfileToClient);
198 } 199 }
199 200
200 public void PostInitialise() 201 public void PostInitialise()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 665b39f..24a93c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -455,6 +455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
455 if (LightShareModule.EnableWindlight) 455 if (LightShareModule.EnableWindlight)
456 { 456 {
457 RegionLightShareData wl = getWindlightProfileFromRules(rules); 457 RegionLightShareData wl = getWindlightProfileFromRules(rules);
458 wl.valid = true;
458 m_host.ParentGroup.Scene.StoreWindlightProfile(wl); 459 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
459 success = 1; 460 success = 1;
460 } 461 }