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-rw-r--r--OpenSim/Framework/IScene.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs53
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
8 files changed, 87 insertions, 18 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 2c38e0f..87ec99e 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -71,6 +71,14 @@ namespace OpenSim.Framework
71 /// </summary> 71 /// </summary>
72 bool LoginsEnabled { get; set; } 72 bool LoginsEnabled { get; set; }
73 73
74 /// <summary>
75 /// Is this region ready for use?
76 /// </summary>
77 /// <remarks>
78 /// This does not mean that logins are enabled, merely that they can be.
79 /// </remarks>
80 bool Ready { get; set; }
81
74 float TimeDilation { get; } 82 float TimeDilation { get; }
75 83
76 bool AllowScriptCrossings { get; } 84 bool AllowScriptCrossings { get; }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 5641804..9d282b8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -131,11 +131,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
131 ///<summary> 131 ///<summary>
132 /// 132 ///
133 ///</summary> 133 ///</summary>
134
135
136 ///<summary>
137 ///
138 ///</summary>
139 public void AddRegion(Scene scene) 134 public void AddRegion(Scene scene)
140 { 135 {
141 if (! m_enabled) 136 if (! m_enabled)
@@ -146,7 +141,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
146 lock (m_scenes) 141 lock (m_scenes)
147 m_scenes[scene.RegionInfo.RegionID] = scene; 142 m_scenes[scene.RegionInfo.RegionID] = scene;
148 143
149 scene.EventManager.OnRegionReady += s => UploadMapTile(s); 144 scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
150 } 145 }
151 146
152 ///<summary> 147 ///<summary>
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 620b605..6dea2f0 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -513,8 +513,7 @@ namespace OpenSim.Region.Framework.Scenes
513 /// A region is considered ready when startup operations such as loading of scripts already on the region 513 /// A region is considered ready when startup operations such as loading of scripts already on the region
514 /// have been completed. 514 /// have been completed.
515 /// </remarks> 515 /// </remarks>
516 public event RegionReady OnRegionReady; 516 public event Action<IScene> OnRegionReadyStatusChange;
517 public delegate void RegionReady(IScene scene);
518 517
519 public delegate void PrimsLoaded(Scene s); 518 public delegate void PrimsLoaded(Scene s);
520 public event PrimsLoaded OnPrimsLoaded; 519 public event PrimsLoaded OnPrimsLoaded;
@@ -2508,13 +2507,13 @@ namespace OpenSim.Region.Framework.Scenes
2508 } 2507 }
2509 } 2508 }
2510 2509
2511 public void TriggerRegionReady(IScene scene) 2510 public void TriggerRegionReadyStatusChange(IScene scene)
2512 { 2511 {
2513 RegionReady handler = OnRegionReady; 2512 Action<IScene> handler = OnRegionReadyStatusChange;
2514 2513
2515 if (handler != null) 2514 if (handler != null)
2516 { 2515 {
2517 foreach (RegionReady d in handler.GetInvocationList()) 2516 foreach (Action<IScene> d in handler.GetInvocationList())
2518 { 2517 {
2519 try 2518 try
2520 { 2519 {
@@ -2522,7 +2521,7 @@ namespace OpenSim.Region.Framework.Scenes
2522 } 2521 }
2523 catch (Exception e) 2522 catch (Exception e)
2524 { 2523 {
2525 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}", 2524 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
2526 e.Message, e.StackTrace); 2525 e.Message, e.StackTrace);
2527 } 2526 }
2528 } 2527 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ee34338..20918bd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1499,8 +1499,8 @@ namespace OpenSim.Region.Framework.Scenes
1499 m_sceneGridService.InformNeighborsThatRegionisUp( 1499 m_sceneGridService.InformNeighborsThatRegionisUp(
1500 RequestModuleInterface<INeighbourService>(), RegionInfo); 1500 RequestModuleInterface<INeighbourService>(), RegionInfo);
1501 1501
1502 // Region ready should always be triggered whether logins are immediately enabled or not. 1502 // Region ready should always be set
1503 EventManager.TriggerRegionReady(this); 1503 Ready = true;
1504 } 1504 }
1505 else 1505 else
1506 { 1506 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 282fc5e..b87a38a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -124,6 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
124 } 124 }
125 private bool m_loginsEnabled; 125 private bool m_loginsEnabled;
126 126
127 public bool Ready
128 {
129 get
130 {
131 return m_ready;
132 }
133
134 set
135 {
136 if (m_ready != value)
137 {
138 m_ready = value;
139 EventManager.TriggerRegionReadyStatusChange(this);
140 }
141 }
142 }
143 private bool m_ready;
144
127 public float TimeDilation 145 public float TimeDilation
128 { 146 {
129 get { return 1.0f; } 147 get { return 1.0f; }
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index d73a959..c81b55d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes
47 47
48 public event RestartSim OnRestartSim; 48 public event RestartSim OnRestartSim;
49 49
50 /// <summary>
51 /// Fired when either all regions are ready for use or at least one region has become unready for use where
52 /// previously all regions were ready.
53 /// </summary>
54 public event Action<SceneManager> OnRegionsReadyStatusChange;
55
56 /// <summary>
57 /// Are all regions ready for use?
58 /// </summary>
59 public bool AllRegionsReady
60 {
61 get
62 {
63 return m_allRegionsReady;
64 }
65
66 private set
67 {
68 if (m_allRegionsReady != value)
69 {
70 m_allRegionsReady = value;
71 Action<SceneManager> handler = OnRegionsReadyStatusChange;
72 if (handler != null)
73 {
74 foreach (Action<SceneManager> d in handler.GetInvocationList())
75 {
76 try
77 {
78 d(this);
79 }
80 catch (Exception e)
81 {
82 m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}",
83 e.Message, e.StackTrace);
84 }
85 }
86 }
87 }
88 }
89 }
90 private bool m_allRegionsReady;
91
50 private static SceneManager m_instance = null; 92 private static SceneManager m_instance = null;
51 public static SceneManager Instance 93 public static SceneManager Instance
52 { 94 {
@@ -141,10 +183,11 @@ namespace OpenSim.Region.Framework.Scenes
141 183
142 public void Add(Scene scene) 184 public void Add(Scene scene)
143 { 185 {
144 scene.OnRestart += HandleRestart;
145
146 lock (m_localScenes) 186 lock (m_localScenes)
147 m_localScenes.Add(scene); 187 m_localScenes.Add(scene);
188
189 scene.OnRestart += HandleRestart;
190 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
148 } 191 }
149 192
150 public void HandleRestart(RegionInfo rdata) 193 public void HandleRestart(RegionInfo rdata)
@@ -175,6 +218,12 @@ namespace OpenSim.Region.Framework.Scenes
175 OnRestartSim(rdata); 218 OnRestartSim(rdata);
176 } 219 }
177 220
221 private void HandleRegionReadyStatusChange(IScene scene)
222 {
223 lock (m_localScenes)
224 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready);
225 }
226
178 public void SendSimOnlineNotification(ulong regionHandle) 227 public void SendSimOnlineNotification(ulong regionHandle)
179 { 228 {
180 RegionInfo Result = null; 229 RegionInfo Result = null;
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index f459b8c..fff3a32 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
225 RRAlert("enabled"); 225 RRAlert("enabled");
226 } 226 }
227 227
228 m_scene.EventManager.TriggerRegionReady(m_scene); 228 m_scene.Ready = true;
229 } 229 }
230 230
231 public void OarLoadingAlert(string msg) 231 public void OarLoadingAlert(string msg)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index da344d6..2dba029 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -646,7 +646,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
646 646
647 // If region ready has been triggered, then the region had no scripts to compile and completed its other 647 // If region ready has been triggered, then the region had no scripts to compile and completed its other
648 // work. 648 // work.
649 m_Scene.EventManager.OnRegionReady += s => m_InitialStartup = false; 649 m_Scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) m_InitialStartup = false; };
650 650
651 if (m_SleepTime > 0) 651 if (m_SleepTime > 0)
652 { 652 {