aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs28
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs5
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs1
3 files changed, 24 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 8f973f4..3a92f93 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -36,21 +36,29 @@ public abstract class BSLinkset
36{ 36{
37 // private static string LogHeader = "[BULLETSIM LINKSET]"; 37 // private static string LogHeader = "[BULLETSIM LINKSET]";
38 38
39 public enum LinksetImplementation
40 {
41 Constraint = 0, // linkset tied together with constraints
42 Compound = 1, // linkset tied together as a compound object
43 Manual = 2 // linkset tied together manually (code moves all the pieces)
44 }
39 // Create the correct type of linkset for this child 45 // Create the correct type of linkset for this child
40 public static BSLinkset Factory(BSScene physScene, BSPhysObject parent) 46 public static BSLinkset Factory(BSScene physScene, BSPhysObject parent)
41 { 47 {
42 BSLinkset ret = null; 48 BSLinkset ret = null;
43 /*
44 if (parent.IsPhysical)
45 ret = new BSLinksetConstraints(physScene, parent);
46 else
47 ret = new BSLinksetManual(physScene, parent);
48 */
49
50 // at the moment, there is only one
51 // ret = new BSLinksetConstraints(physScene, parent);
52 ret = new BSLinksetCompound(physScene, parent);
53 49
50 switch ((int)physScene.Params.linksetImplementation)
51 {
52 case (int)LinksetImplementation.Compound:
53 ret = new BSLinksetCompound(physScene, parent);
54 break;
55 case (int)LinksetImplementation.Manual:
56 // ret = new BSLinksetManual(physScene, parent);
57 break;
58 default:
59 ret = new BSLinksetConstraints(physScene, parent);
60 break;
61 }
54 return ret; 62 return ret;
55 } 63 }
56 64
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index dcfcb83..13aa860 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1214,6 +1214,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1214 (s) => { return s.m_params[0].numberOfSolverIterations; }, 1214 (s) => { return s.m_params[0].numberOfSolverIterations; },
1215 (s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ), 1215 (s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ),
1216 1216
1217 new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound)",
1218 (float)BSLinkset.LinksetImplementation.Constraint,
1219 (s,cf,p,v) => { s.m_params[0].linksetImplementation = cf.GetFloat(p,v); },
1220 (s) => { return s.m_params[0].linksetImplementation; },
1221 (s,p,l,v) => { s.m_params[0].linksetImplementation = v; } ),
1217 new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", 1222 new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
1218 ConfigurationParameters.numericFalse, 1223 ConfigurationParameters.numericFalse,
1219 (s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); }, 1224 (s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); },
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 143b8be..ac6d2b2 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -300,6 +300,7 @@ public struct ConfigurationParameters
300 public float shouldEnableFrictionCaching; 300 public float shouldEnableFrictionCaching;
301 public float numberOfSolverIterations; 301 public float numberOfSolverIterations;
302 302
303 public float linksetImplementation;
303 public float linkConstraintUseFrameOffset; 304 public float linkConstraintUseFrameOffset;
304 public float linkConstraintEnableTransMotor; 305 public float linkConstraintEnableTransMotor;
305 public float linkConstraintTransMotorMaxVel; 306 public float linkConstraintTransMotorMaxVel;