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-rw-r--r--OpenSim/OpenSim.RegionServer/UDPServer.cs11
-rw-r--r--OpenSim/OpenSim/Application.cs153
2 files changed, 95 insertions, 69 deletions
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs
index f0d3367..ae62607 100644
--- a/OpenSim/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs
@@ -61,7 +61,7 @@ namespace OpenSim.RegionServer
61 public class UDPServer : OpenSimNetworkHandler 61 public class UDPServer : OpenSimNetworkHandler
62 { 62 {
63 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); 63 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
64 public Socket Server; 64 private Socket Server;
65 protected IPEndPoint ServerIncoming; 65 protected IPEndPoint ServerIncoming;
66 protected byte[] RecvBuffer = new byte[4096]; 66 protected byte[] RecvBuffer = new byte[4096];
67 protected byte[] ZeroBuffer = new byte[8192]; 67 protected byte[] ZeroBuffer = new byte[8192];
@@ -201,6 +201,13 @@ namespace OpenSim.RegionServer
201 201
202 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); 202 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
203 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 203 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
204
205 /// Add this new socket to the list of sockets that was opened by the application. When the application
206 /// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method
207 /// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as
208 /// socket registration would not be neccessary.
209 SocketRegistry.Register(Server);
210
204 Server.Bind(ServerIncoming); 211 Server.Bind(ServerIncoming);
205 212
206 m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); 213 m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
@@ -255,4 +262,4 @@ namespace OpenSim.RegionServer
255 return this.AuthenticateHandler(sessionID, agentID, circuitCode); 262 return this.AuthenticateHandler(sessionID, agentID, circuitCode);
256 } 263 }
257 } 264 }
258} \ No newline at end of file 265}
diff --git a/OpenSim/OpenSim/Application.cs b/OpenSim/OpenSim/Application.cs
index e3b23ad..15fcd93 100644
--- a/OpenSim/OpenSim/Application.cs
+++ b/OpenSim/OpenSim/Application.cs
@@ -41,84 +41,103 @@ namespace OpenSim
41 [STAThread] 41 [STAThread]
42 public static void Main(string[] args) 42 public static void Main(string[] args)
43 { 43 {
44 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); 44 try
45 Console.WriteLine("Starting...\n");
46
47 bool sandBoxMode = false;
48 bool startLoginServer = false;
49 string physicsEngine = "basicphysics";
50 bool allowFlying = false;
51 bool userAccounts = false;
52 bool gridLocalAsset = false;
53 bool useConfigFile = false;
54 bool silent = false;
55 string configFile = "simconfig.xml";
56
57 for (int i = 0; i < args.Length; i++)
58 { 45 {
59 if (args[i] == "-sandbox") 46 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
60 { 47 Console.WriteLine("Starting...\n");
61 sandBoxMode = true; 48
62 userAccounts = true; 49 bool sandBoxMode = false;
63 startLoginServer = true; 50 bool startLoginServer = false;
64 } 51 string physicsEngine = "basicphysics";
65 /* 52 bool allowFlying = false;
66 if (args[i] == "-loginserver") 53 bool userAccounts = false;
67 { 54 bool gridLocalAsset = false;
68 startLoginServer = true; 55 bool useConfigFile = false;
69 }*/ 56 bool silent = false;
70 if (args[i] == "-accounts") 57 string configFile = "simconfig.xml";
71 { 58
72 userAccounts = true; 59 for (int i = 0; i < args.Length; i++)
73 }
74 if (args[i] == "-realphysx")
75 {
76 physicsEngine = "RealPhysX";
77 allowFlying = true;
78 }
79 if (args[i] == "-ode")
80 {
81 physicsEngine = "OpenDynamicsEngine";
82 allowFlying = true;
83 }
84 if (args[i] == "-localasset")
85 {
86 gridLocalAsset = true;
87 }
88 if (args[i] == "-configfile")
89 {
90 useConfigFile = true;
91 }
92 if (args[i] == "-noverbose")
93 {
94 silent = true;
95 }
96 if (args[i] == "-config")
97 { 60 {
98 try 61 if (args[i] == "-sandbox")
99 { 62 {
100 i++; 63 sandBoxMode = true;
101 configFile = args[i]; 64 userAccounts = true;
65 startLoginServer = true;
102 } 66 }
103 catch (Exception e) 67 /*
68 if (args[i] == "-loginserver")
104 { 69 {
105 Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); 70 startLoginServer = true;
71 }*/
72 if (args[i] == "-accounts")
73 {
74 userAccounts = true;
75 }
76 if (args[i] == "-realphysx")
77 {
78 physicsEngine = "RealPhysX";
79 allowFlying = true;
80 }
81 if (args[i] == "-ode")
82 {
83 physicsEngine = "OpenDynamicsEngine";
84 allowFlying = true;
85 }
86 if (args[i] == "-localasset")
87 {
88 gridLocalAsset = true;
89 }
90 if (args[i] == "-configfile")
91 {
92 useConfigFile = true;
93 }
94 if (args[i] == "-noverbose")
95 {
96 silent = true;
97 }
98 if (args[i] == "-config")
99 {
100 try
101 {
102 i++;
103 configFile = args[i];
104 }
105 catch (Exception e)
106 {
107 Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
108 }
106 } 109 }
107 } 110 }
108 }
109 111
110 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); 112 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
111 // OpenSimRoot.Instance.Application = sim; 113 // OpenSimRoot.Instance.Application = sim;
112 sim.m_sandbox = sandBoxMode; 114 sim.m_sandbox = sandBoxMode;
113 sim.user_accounts = userAccounts; 115 sim.user_accounts = userAccounts;
114 sim.gridLocalAsset = gridLocalAsset; 116 sim.gridLocalAsset = gridLocalAsset;
115 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying; 117 OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
116 118
117 sim.StartUp(); 119 sim.StartUp();
118 120
119 while (true) 121 while (true)
122 {
123 OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
124 }
125 }
126 catch (Exception oException)
127 {
128 Console.WriteLine(oException.Message);
129 Console.WriteLine("Fatal error. Server is shutdown. Press 'Enter' to close.");
130 Console.ReadLine();
131
132 }
133 finally
120 { 134 {
121 OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt(); 135 /// Ensure that all sockets have been closed before the process closes. This helps ensure that no
136 /// open ports are left open on process that '<do not exist>'. This is in the finally block, as it
137 /// should be done regardless of whether a exception closes the application, or if the application
138 /// is closed normally.
139
140 OpenSim.Servers.SocketRegistry.UnregisterAllAndClose();
122 } 141 }
123 } 142 }
124 } 143 }