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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs57
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs11
11 files changed, 68 insertions, 73 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 8ab4391..35a3f43 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
264 } 264 }
265 265
266 (scene as Scene).EventManager.TriggerOnChatToClients( 266 (scene as Scene).EventManager.TriggerOnChatToClients(
267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
268 } 268 }
269 269
270 static private Vector3 CenterOfRegion = new Vector3(128, 128, 30); 270 static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5500557..046b05f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
143 if (filePath == ArchiveConstants.CONTROL_FILE_PATH) 143 if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
144 { 144 {
145 LoadControlFile(filePath, data); 145 LoadControlFile(filePath, data);
146 } 146 }
147 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 147 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
148 { 148 {
149 if (LoadAsset(filePath, data)) 149 if (LoadAsset(filePath, data))
@@ -479,11 +479,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
479 /// <param name="path"></param> 479 /// <param name="path"></param>
480 /// <param name="data"></param> 480 /// <param name="data"></param>
481 protected void LoadControlFile(string path, byte[] data) 481 protected void LoadControlFile(string path, byte[] data)
482 { 482 {
483 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); 483 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
484 XElement archiveElement = doc.Element("archive"); 484 XElement archiveElement = doc.Element("archive");
485 int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value); 485 int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
486 int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value); 486 int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
487 string version = string.Format("{0}.{1}", majorVersion, minorVersion); 487 string version = string.Format("{0}.{1}", majorVersion, minorVersion);
488 488
489 if (majorVersion > MAX_MAJOR_VERSION) 489 if (majorVersion > MAX_MAJOR_VERSION)
@@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
492 string.Format( 492 string.Format(
493 "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below", 493 "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
494 majorVersion, MAX_MAJOR_VERSION)); 494 majorVersion, MAX_MAJOR_VERSION));
495 } 495 }
496 496
497 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); 497 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
498 } 498 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 249a8b4..9080e1c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
213 public void Execute() 213 public void Execute()
214 { 214 {
215 try 215 try
216 { 216 {
217 InventoryFolderBase inventoryFolder = null; 217 InventoryFolderBase inventoryFolder = null;
218 InventoryItemBase inventoryItem = null; 218 InventoryItemBase inventoryItem = null;
219 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 219 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
277 // Write out control file. This has to be done first so that subsequent loaders will see this file first 277 // Write out control file. This has to be done first so that subsequent loaders will see this file first
278 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this 278 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
279 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); 279 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
280 m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive."); 280 m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
281 281
282 if (inventoryFolder != null) 282 if (inventoryFolder != null)
283 { 283 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 1687d06..3182079 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -199,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
199 { 199 {
200 majorVersion = 1; 200 majorVersion = 1;
201 minorVersion = 0; 201 minorVersion = 0;
202 } 202 }
203 */ 203 */
204 204
205 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); 205 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
206// if (majorVersion == 1) 206// if (majorVersion == 1)
207// { 207// {
208// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); 208// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
209// } 209// }
210 210
211 211
@@ -232,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
232 sw.Close(); 232 sw.Close();
233 233
234 return s; 234 return s;
235 } 235 }
236 } 236 }
237} 237}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a6dc2ec..cea7c78 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise. 44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
45 /// </summary> 45 /// </summary>
46 46
47
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 48
50
51 // 49 //
52 // Global Constants used to determine where in the sky the sun is 50 // Global Constants used to determine where in the sky the sun is
53 // 51 //
@@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
108 private Scene m_scene = null; 106 private Scene m_scene = null;
109 107
110 // Calculated Once in the lifetime of a region 108 // Calculated Once in the lifetime of a region
111 private long TicksToEpoch; // Elapsed time for 1/1/1970 109 private long TicksToEpoch; // Elapsed time for 1/1/1970
112 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds 110 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
113 private uint SecondsPerYear; // Length of a virtual year in RW seconds 111 private uint SecondsPerYear; // Length of a virtual year in RW seconds
114 private double SunSpeed; // Rate of passage in radians/second 112 private double SunSpeed; // Rate of passage in radians/second
115 private double SeasonSpeed; // Rate of change for seasonal effects 113 private double SeasonSpeed; // Rate of change for seasonal effects
116 // private double HoursToRadians; // Rate of change for seasonal effects 114 // private double HoursToRadians; // Rate of change for seasonal effects
117 private long TicksUTCOffset = 0; // seconds offset from UTC 115 private long TicksUTCOffset = 0; // seconds offset from UTC
118 // Calculated every update 116 // Calculated every update
119 private float OrbitalPosition; // Orbital placement at a point in time 117 private float OrbitalPosition; // Orbital placement at a point in time
120 private double HorizonShift; // Axis offset to skew day and night 118 private double HorizonShift; // Axis offset to skew day and night
121 private double TotalDistanceTravelled; // Distance since beginning of time (in radians) 119 private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
122 private double SeasonalOffset; // Seaonal variation of tilt 120 private double SeasonalOffset; // Seaonal variation of tilt
123 private float Magnitude; // Normal tilt 121 private float Magnitude; // Normal tilt
124 // private double VWTimeRatio; // VW time as a ratio of real time 122 // private double VWTimeRatio; // VW time as a ratio of real time
125 123
126 // Working values 124 // Working values
127 private Vector3 Position = Vector3.Zero; 125 private Vector3 Position = Vector3.Zero;
128 private Vector3 Velocity = Vector3.Zero; 126 private Vector3 Velocity = Vector3.Zero;
129 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f); 127 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
130
131 128
132 // Used to fix the sun in the sky so it doesn't move based on current time 129 // Used to fix the sun in the sky so it doesn't move based on current time
133 private bool m_SunFixed = false; 130 private bool m_SunFixed = false;
@@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
135 132
136 private const int TICKS_PER_SECOND = 10000000; 133 private const int TICKS_PER_SECOND = 10000000;
137 134
138
139
140 // Current time in elapsed seconds since Jan 1st 1970 135 // Current time in elapsed seconds since Jan 1st 1970
141 private ulong CurrentTime 136 private ulong CurrentTime
142 { 137 {
@@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
149 // Time in seconds since UTC to use to calculate sun position. 144 // Time in seconds since UTC to use to calculate sun position.
150 ulong PosTime = 0; 145 ulong PosTime = 0;
151 146
152
153
154 /// <summary> 147 /// <summary>
155 /// Calculate the sun's orbital position and its velocity. 148 /// Calculate the sun's orbital position and its velocity.
156 /// </summary> 149 /// </summary>
@@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
202 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds); 195 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
203 } 196 }
204 } 197 }
205
206 } 198 }
207 199
208 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians 200 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
@@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
251 Velocity.X = 0; 243 Velocity.X = 0;
252 Velocity.Y = 0; 244 Velocity.Y = 0;
253 Velocity.Z = 0; 245 Velocity.Z = 0;
254
255 } 246 }
256 else 247 else
257 { 248 {
@@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
271 private float GetCurrentTimeAsLindenSunHour() 262 private float GetCurrentTimeAsLindenSunHour()
272 { 263 {
273 if (m_SunFixed) 264 if (m_SunFixed)
274 {
275 return m_SunFixedHour + 6; 265 return m_SunFixedHour + 6;
276 }
277 266
278 return GetCurrentSunHour() + 6.0f; 267 return GetCurrentSunHour() + 6.0f;
279 } 268 }
@@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
297 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); 286 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
298 } 287 }
299 288
300
301
302 TimeZone local = TimeZone.CurrentTimeZone; 289 TimeZone local = TimeZone.CurrentTimeZone;
303 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; 290 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
304 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); 291 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
325 // must hard code to ~.5 to match sun position in LL based viewers 312 // must hard code to ~.5 to match sun position in LL based viewers
326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); 313 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
327 314
328
329 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours 315 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
330 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale); 316 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
331 317
332 // Update frequency in frames 318 // Update frequency in frames
333 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod); 319 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
334
335 } 320 }
336 catch (Exception e) 321 catch (Exception e)
337 { 322 {
@@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
391 } 376 }
392 377
393 scene.RegisterModuleInterface<ISunModule>(this); 378 scene.RegisterModuleInterface<ISunModule>(this);
394
395 } 379 }
396 380
397
398 public void PostInitialise() 381 public void PostInitialise()
399 { 382 {
400 } 383 }
@@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
402 public void Close() 385 public void Close()
403 { 386 {
404 ready = false; 387 ready = false;
405 388
406 // Remove our hooks 389 // Remove our hooks
407 m_scene.EventManager.OnFrame -= SunUpdate; 390 m_scene.EventManager.OnFrame -= SunUpdate;
408 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; 391 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
419 { 402 {
420 get { return false; } 403 get { return false; }
421 } 404 }
405
422 #endregion 406 #endregion
423 407
424 #region EventManager Events 408 #region EventManager Events
@@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
446 public void SunUpdate() 430 public void SunUpdate()
447 { 431 {
448 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate) 432 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
449 {
450 return; 433 return;
451 }
452 434
453 GenSunPos(); // Generate shared values once 435 GenSunPos(); // Generate shared values once
454 436
@@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
467 } 449 }
468 450
469 /// <summary> 451 /// <summary>
470 /// 452 ///
471 /// </summary> 453 /// </summary>
472 /// <param name="regionHandle"></param> 454 /// <param name="regionHandle"></param>
473 /// <param name="FixedTime">Is the sun's position fixed?</param> 455 /// <param name="FixedTime">Is the sun's position fixed?</param>
@@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
484 while (FixedSunHour < 0) 466 while (FixedSunHour < 0)
485 FixedSunHour += 24; 467 FixedSunHour += 24;
486 468
487
488 m_SunFixedHour = FixedSunHour; 469 m_SunFixedHour = FixedSunHour;
489 m_SunFixed = FixedSun; 470 m_SunFixed = FixedSun;
490 471
@@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
499 // When sun settings are updated, we should update all clients with new settings. 480 // When sun settings are updated, we should update all clients with new settings.
500 SunUpdateToAllClients(); 481 SunUpdateToAllClients();
501 482
502
503 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); 483 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
504 } 484 }
505 } 485 }
506 486
507 #endregion 487 #endregion
508 488
509
510 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
511 { 490 {
512 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
553 { 532 {
554 float ticksleftover = CurrentTime % SecondsPerSunCycle; 533 float ticksleftover = CurrentTime % SecondsPerSunCycle;
555 534
556
557 return (24.0f * (ticksleftover / SecondsPerSunCycle)); 535 return (24.0f * (ticksleftover / SecondsPerSunCycle));
558 } 536 }
559 537
@@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
666 644
667 // When sun settings are updated, we should update all clients with new settings. 645 // When sun settings are updated, we should update all clients with new settings.
668 SunUpdateToAllClients(); 646 SunUpdateToAllClients();
669
670 } 647 }
671 648
672 return Output; 649 return Output;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 33069da..f24c53c 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
300 /// ChatToClientsEvent is triggered via ChatModule (or 300 /// ChatToClientsEvent is triggered via ChatModule (or
301 /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a 301 /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
302 /// received chat message if they satisfy various conditions (within audible range, etc.) 302 /// received chat message if they satisfy various conditions (within audible range, etc.)
303 /// </summary> 303 /// </summary>
304 public delegate void ChatToClientsEvent( 304 public delegate void ChatToClientsEvent(
305 UUID senderID, HashSet<UUID> receiverIDs, 305 UUID senderID, HashSet<UUID> receiverIDs,
306 string message, ChatTypeEnum type, Vector3 fromPos, string fromName, 306 string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
@@ -1660,8 +1660,8 @@ namespace OpenSim.Region.Framework.Scenes
1660 e.Message, e.StackTrace); 1660 e.Message, e.StackTrace);
1661 } 1661 }
1662 } 1662 }
1663 } 1663 }
1664 } 1664 }
1665 1665
1666 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) 1666 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
1667 { 1667 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5428e5d..c3edeb3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3394,7 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes
3394 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); 3394 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
3395 } 3395 }
3396 3396
3397
3398 /// <summary> 3397 /// <summary>
3399 /// Do the work necessary to initiate a new user connection for a particular scene. 3398 /// Do the work necessary to initiate a new user connection for a particular scene.
3400 /// At the moment, this consists of setting up the caps infrastructure 3399 /// At the moment, this consists of setting up the caps infrastructure
@@ -3407,6 +3406,23 @@ namespace OpenSim.Region.Framework.Scenes
3407 /// also return a reason.</returns> 3406 /// also return a reason.</returns>
3408 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3407 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3409 { 3408 {
3409 return NewUserConnection(agent, teleportFlags, out reason, true);
3410 }
3411
3412 /// <summary>
3413 /// Do the work necessary to initiate a new user connection for a particular scene.
3414 /// At the moment, this consists of setting up the caps infrastructure
3415 /// The return bool should allow for connections to be refused, but as not all calling paths
3416 /// take proper notice of it let, we allowed banned users in still.
3417 /// </summary>
3418 /// <param name="agent">CircuitData of the agent who is connecting</param>
3419 /// <param name="reason">Outputs the reason for the false response on this string</param>
3420 /// <param name="requirePresenceLookup">True for normal presence. False for NPC
3421 /// or other applications where a full grid/Hypergrid presence may not be required.</param>
3422 /// <returns>True if the region accepts this agent. False if it does not. False will
3423 /// also return a reason.</returns>
3424 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
3425 {
3410 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || 3426 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
3411 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); 3427 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
3412 reason = String.Empty; 3428 reason = String.Empty;
@@ -3456,16 +3472,18 @@ namespace OpenSim.Region.Framework.Scenes
3456 3472
3457 if (sp == null) // We don't have an [child] agent here already 3473 if (sp == null) // We don't have an [child] agent here already
3458 { 3474 {
3459 3475 if (requirePresenceLookup)
3460 try
3461 { 3476 {
3462 if (!VerifyUserPresence(agent, out reason)) 3477 try
3478 {
3479 if (!VerifyUserPresence(agent, out reason))
3480 return false;
3481 }
3482 catch (Exception e)
3483 {
3484 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
3463 return false; 3485 return false;
3464 } 3486 }
3465 catch (Exception e)
3466 {
3467 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
3468 return false;
3469 } 3487 }
3470 3488
3471 try 3489 try
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index d4e3717..b016065 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -428,11 +428,14 @@ namespace OpenSim.Region.Framework.Scenes
428 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) 428 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
429 { 429 {
430 EntityBase entity; 430 EntityBase entity;
431 if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup) 431 if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
432 return false; 432 return false;
433 433
434 SceneObjectGroup grp = (SceneObjectGroup)entity; 434 SceneObjectGroup grp = (SceneObjectGroup)entity;
435 435
436 if (entity == null)
437 return false;
438
436 if (!resultOfObjectLinked) 439 if (!resultOfObjectLinked)
437 { 440 {
438 m_numPrim -= grp.PrimCount; 441 m_numPrim -= grp.PrimCount;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index ad994c9..4aadfdb 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
804 private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader) 804 private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
805 { 805 {
806 byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry")); 806 byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
807 shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length); 807 shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
808 } 808 }
809 809
810 private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader) 810 private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 25dba7f..3d34441 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
220 groupID, groupMembers.Count); 220 groupID, groupMembers.Count);
221 221
222 foreach (GroupMembersData member in groupMembers) 222 foreach (GroupMembersData member in groupMembers)
223 { 223 {
224 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) 224 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
225 { 225 {
226 // Don't deliver messages to people who have dropped this session 226 // Don't deliver messages to people who have dropped this session
@@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
266 266
267 void OnClientLogin(IClientAPI client) 267 void OnClientLogin(IClientAPI client)
268 { 268 {
269 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name); 269 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
270 } 270 }
271 271
272 private void OnNewClient(IClientAPI client) 272 private void OnNewClient(IClientAPI client)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 2ddc31b..f47e71c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 private Scene m_scene; 52 private Scene m_scene;
53 53
54 private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>(); 54 private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>();
55 55
56 private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>(); 56 private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>();
@@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
77 { 77 {
78 m_log.Info("[MRM] Enabling MRM Module"); 78 m_log.Info("[MRM] Enabling MRM Module");
79 m_scene = scene; 79 m_scene = scene;
80 80
81 // when hidden, we don't listen for client initiated script events 81 // when hidden, we don't listen for client initiated script events
82 // only making the MRM engine available for region modules 82 // only making the MRM engine available for region modules
83 if (!source.Configs["MRM"].GetBoolean("Hidden", false)) 83 if (!source.Configs["MRM"].GetBoolean("Hidden", false))
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
85 scene.EventManager.OnRezScript += EventManager_OnRezScript; 85 scene.EventManager.OnRezScript += EventManager_OnRezScript;
86 scene.EventManager.OnStopScript += EventManager_OnStopScript; 86 scene.EventManager.OnStopScript += EventManager_OnStopScript;
87 } 87 }
88 88
89 scene.EventManager.OnFrame += EventManager_OnFrame; 89 scene.EventManager.OnFrame += EventManager_OnFrame;
90 90
91 scene.RegisterModuleInterface<IMRMModule>(this); 91 scene.RegisterModuleInterface<IMRMModule>(this);
@@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
304 304
305 public void PostInitialise() 305 public void PostInitialise()
306 { 306 {
307
308 } 307 }
309 308
310 public void Close() 309 public void Close()
@@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
350 if (!Directory.Exists(tmp)) 349 if (!Directory.Exists(tmp))
351 Directory.CreateDirectory(tmp); 350 Directory.CreateDirectory(tmp);
352 351
353
354 m_log.Info("MRM 2"); 352 m_log.Info("MRM 2");
355 353
356 try 354 try
@@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
396 394
397 parameters.IncludeDebugInformation = true; 395 parameters.IncludeDebugInformation = true;
398 396
399 string rootPath = 397 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
400 Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
401 398
402 List<string> libraries = new List<string>(); 399 List<string> libraries = new List<string>();
403 string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries); 400 string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);