diff options
Diffstat (limited to '')
4 files changed, 79 insertions, 65 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0ab729d..f602e9f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -88,6 +88,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | /// Are we applying physics to any of the prims in this scene? | 88 | /// Are we applying physics to any of the prims in this scene? |
89 | /// </summary> | 89 | /// </summary> |
90 | public bool m_physicalPrim; | 90 | public bool m_physicalPrim; |
91 | public float m_maxNonphys = 65536; | ||
92 | public float m_maxPhys = 10; | ||
91 | 93 | ||
92 | public bool m_seeIntoRegionFromNeighbor; | 94 | public bool m_seeIntoRegionFromNeighbor; |
93 | public int MaxUndoCount = 5; | 95 | public int MaxUndoCount = 5; |
@@ -308,6 +310,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
308 | m_simulatorVersion = simulatorVersion | 310 | m_simulatorVersion = simulatorVersion |
309 | + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() | 311 | + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() |
310 | + " PhysPrim:" + m_physicalPrim.ToString(); | 312 | + " PhysPrim:" + m_physicalPrim.ToString(); |
313 | |||
314 | try | ||
315 | { | ||
316 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
317 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); | ||
318 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); | ||
319 | } | ||
320 | catch (Exception) | ||
321 | { | ||
322 | m_log.Warn("Failed to load StartupConfig"); | ||
323 | } | ||
324 | |||
311 | } | 325 | } |
312 | 326 | ||
313 | #endregion | 327 | #endregion |
@@ -1146,7 +1160,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1146 | } | 1160 | } |
1147 | catch (Exception) | 1161 | catch (Exception) |
1148 | { | 1162 | { |
1149 | m_log.Warn("Failed to load StarupConfg"); | 1163 | m_log.Warn("Failed to load StartupConfig"); |
1150 | } | 1164 | } |
1151 | 1165 | ||
1152 | if (drawPrimVolume) | 1166 | if (drawPrimVolume) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 82e395d..c2ce9d8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -2131,12 +2131,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2131 | /// <param name="localID"></param> | 2131 | /// <param name="localID"></param> |
2132 | public void Resize(LLVector3 scale, uint localID) | 2132 | public void Resize(LLVector3 scale, uint localID) |
2133 | { | 2133 | { |
2134 | if(scale.X > 65536.0f) | 2134 | if(scale.X > m_scene.m_maxNonphys) |
2135 | scale.X = 65536.0f; | 2135 | scale.X = m_scene.m_maxNonphys; |
2136 | if(scale.Y > 65536.0f) | 2136 | if(scale.Y > m_scene.m_maxNonphys) |
2137 | scale.Y = 65536.0f; | 2137 | scale.Y = m_scene.m_maxNonphys; |
2138 | if(scale.Z > 65536.0f) | 2138 | if(scale.Z > m_scene.m_maxNonphys) |
2139 | scale.Z = 65536.0f; | 2139 | scale.Z = m_scene.m_maxNonphys; |
2140 | 2140 | ||
2141 | SceneObjectPart part = GetChildPart(localID); | 2141 | SceneObjectPart part = GetChildPart(localID); |
2142 | if (part != null) | 2142 | if (part != null) |
@@ -2146,12 +2146,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2146 | { | 2146 | { |
2147 | if(part.PhysActor.IsPhysical) | 2147 | if(part.PhysActor.IsPhysical) |
2148 | { | 2148 | { |
2149 | if(scale.X > 10.0f) | 2149 | if(scale.X > m_scene.m_maxPhys) |
2150 | scale.X = 10.0f; | 2150 | scale.X = m_scene.m_maxPhys; |
2151 | if(scale.Y > 10.0f) | 2151 | if(scale.Y > m_scene.m_maxPhys) |
2152 | scale.Y = 10.0f; | 2152 | scale.Y = m_scene.m_maxPhys; |
2153 | if(scale.Z > 10.0f) | 2153 | if(scale.Z > m_scene.m_maxPhys) |
2154 | scale.Z = 10.0f; | 2154 | scale.Z = m_scene.m_maxPhys; |
2155 | } | 2155 | } |
2156 | part.PhysActor.Size = | 2156 | part.PhysActor.Size = |
2157 | new PhysicsVector(scale.X, scale.Y, scale.Z); | 2157 | new PhysicsVector(scale.X, scale.Y, scale.Z); |
@@ -2179,20 +2179,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2179 | SceneObjectPart part = GetChildPart(localID); | 2179 | SceneObjectPart part = GetChildPart(localID); |
2180 | if (part != null) | 2180 | if (part != null) |
2181 | { | 2181 | { |
2182 | if(scale.X > 65536.0f) | 2182 | if(scale.X > m_scene.m_maxNonphys) |
2183 | scale.X = 65536.0f; | 2183 | scale.X = m_scene.m_maxNonphys; |
2184 | if(scale.Y > 65536.0f) | 2184 | if(scale.Y > m_scene.m_maxNonphys) |
2185 | scale.Y = 65536.0f; | 2185 | scale.Y = m_scene.m_maxNonphys; |
2186 | if(scale.Z > 65536.0f) | 2186 | if(scale.Z > m_scene.m_maxNonphys) |
2187 | scale.Z = 65536.0f; | 2187 | scale.Z = m_scene.m_maxNonphys; |
2188 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | 2188 | if(part.PhysActor != null && part.PhysActor.IsPhysical) |
2189 | { | 2189 | { |
2190 | if(scale.X > 10.0f) | 2190 | if(scale.X > m_scene.m_maxPhys) |
2191 | scale.X = 10.0f; | 2191 | scale.X = m_scene.m_maxPhys; |
2192 | if(scale.Y > 10.0f) | 2192 | if(scale.Y > m_scene.m_maxPhys) |
2193 | scale.Y = 10.0f; | 2193 | scale.Y = m_scene.m_maxPhys; |
2194 | if(scale.Z > 10.0f) | 2194 | if(scale.Z > m_scene.m_maxPhys) |
2195 | scale.Z = 10.0f; | 2195 | scale.Z = m_scene.m_maxPhys; |
2196 | } | 2196 | } |
2197 | float x = (scale.X / part.Scale.X); | 2197 | float x = (scale.X / part.Scale.X); |
2198 | float y = (scale.Y / part.Scale.Y); | 2198 | float y = (scale.Y / part.Scale.Y); |
@@ -2213,25 +2213,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
2213 | 2213 | ||
2214 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | 2214 | if(part.PhysActor != null && part.PhysActor.IsPhysical) |
2215 | { | 2215 | { |
2216 | if(oldSize.X*x > 10.0f) | 2216 | if(oldSize.X*x > m_scene.m_maxPhys) |
2217 | { | 2217 | { |
2218 | f = 10.0f / oldSize.X; | 2218 | f = m_scene.m_maxPhys / oldSize.X; |
2219 | a = f / x; | 2219 | a = f / x; |
2220 | x *= a; | 2220 | x *= a; |
2221 | y *= a; | 2221 | y *= a; |
2222 | z *= a; | 2222 | z *= a; |
2223 | } | 2223 | } |
2224 | if(oldSize.Y*y > 10.0f) | 2224 | if(oldSize.Y*y > m_scene.m_maxPhys) |
2225 | { | 2225 | { |
2226 | f = 10.0f / oldSize.Y; | 2226 | f = m_scene.m_maxPhys / oldSize.Y; |
2227 | a = f / y; | 2227 | a = f / y; |
2228 | x *= a; | 2228 | x *= a; |
2229 | y *= a; | 2229 | y *= a; |
2230 | z *= a; | 2230 | z *= a; |
2231 | } | 2231 | } |
2232 | if(oldSize.Z*z > 10.0f) | 2232 | if(oldSize.Z*z > m_scene.m_maxPhys) |
2233 | { | 2233 | { |
2234 | f = 10.0f / oldSize.Z; | 2234 | f = m_scene.m_maxPhys / oldSize.Z; |
2235 | a = f / z; | 2235 | a = f / z; |
2236 | x *= a; | 2236 | x *= a; |
2237 | y *= a; | 2237 | y *= a; |
@@ -2240,25 +2240,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
2240 | } | 2240 | } |
2241 | else | 2241 | else |
2242 | { | 2242 | { |
2243 | if(oldSize.X*x > 65536.0f) | 2243 | if(oldSize.X*x > m_scene.m_maxNonphys) |
2244 | { | 2244 | { |
2245 | f = 65536.0f / oldSize.X; | 2245 | f = m_scene.m_maxNonphys / oldSize.X; |
2246 | a = f / x; | 2246 | a = f / x; |
2247 | x *= a; | 2247 | x *= a; |
2248 | y *= a; | 2248 | y *= a; |
2249 | z *= a; | 2249 | z *= a; |
2250 | } | 2250 | } |
2251 | if(oldSize.Y*y > 65536.0f) | 2251 | if(oldSize.Y*y > m_scene.m_maxNonphys) |
2252 | { | 2252 | { |
2253 | f = 65536.0f / oldSize.Y; | 2253 | f = m_scene.m_maxNonphys / oldSize.Y; |
2254 | a = f / y; | 2254 | a = f / y; |
2255 | x *= a; | 2255 | x *= a; |
2256 | y *= a; | 2256 | y *= a; |
2257 | z *= a; | 2257 | z *= a; |
2258 | } | 2258 | } |
2259 | if(oldSize.Z*z > 65536.0f) | 2259 | if(oldSize.Z*z > m_scene.m_maxNonphys) |
2260 | { | 2260 | { |
2261 | f = 65536.0f / oldSize.Z; | 2261 | f = m_scene.m_maxNonphys / oldSize.Z; |
2262 | a = f / z; | 2262 | a = f / z; |
2263 | x *= a; | 2263 | x *= a; |
2264 | y *= a; | 2264 | y *= a; |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 40e225d..7745d95 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -933,7 +933,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
933 | bool allow = true; | 933 | bool allow = true; |
934 | foreach(SceneObjectPart part in group.Children.Values) | 934 | foreach(SceneObjectPart part in group.Children.Values) |
935 | { | 935 | { |
936 | if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) | 936 | if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) |
937 | { | 937 | { |
938 | allow = false; | 938 | allow = false; |
939 | break; | 939 | break; |
@@ -1066,19 +1066,19 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1066 | 1066 | ||
1067 | if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) | 1067 | if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) |
1068 | { | 1068 | { |
1069 | if(scale.x > 10.0) | 1069 | if(scale.x > World.m_maxPhys) |
1070 | scale.x = 10.0; | 1070 | scale.x = World.m_maxPhys; |
1071 | if(scale.y > 10.0) | 1071 | if(scale.y > World.m_maxPhys) |
1072 | scale.y = 10.0; | 1072 | scale.y = World.m_maxPhys; |
1073 | if(scale.z > 10.0) | 1073 | if(scale.z > World.m_maxPhys) |
1074 | scale.z = 10.0; | 1074 | scale.z = World.m_maxPhys; |
1075 | } | 1075 | } |
1076 | if(scale.x > 65536.0) | 1076 | if(scale.x > World.m_maxNonphys) |
1077 | scale.x = 65536.0; | 1077 | scale.x = World.m_maxNonphys; |
1078 | if(scale.y > 65536.0) | 1078 | if(scale.y > World.m_maxNonphys) |
1079 | scale.y = 65536.0; | 1079 | scale.y = World.m_maxNonphys; |
1080 | if(scale.z > 65536.0) | 1080 | if(scale.z > World.m_maxNonphys) |
1081 | scale.z = 65536.0; | 1081 | scale.z = World.m_maxNonphys; |
1082 | LLVector3 tmp = part.Scale; | 1082 | LLVector3 tmp = part.Scale; |
1083 | tmp.X = (float)scale.x; | 1083 | tmp.X = (float)scale.x; |
1084 | tmp.Y = (float)scale.y; | 1084 | tmp.Y = (float)scale.y; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c597661..79bd6fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -775,7 +775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
775 | bool allow = true; | 775 | bool allow = true; |
776 | foreach(SceneObjectPart part in group.Children.Values) | 776 | foreach(SceneObjectPart part in group.Children.Values) |
777 | { | 777 | { |
778 | if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) | 778 | if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) |
779 | { | 779 | { |
780 | allow = false; | 780 | allow = false; |
781 | break; | 781 | break; |
@@ -922,19 +922,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
922 | 922 | ||
923 | if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) | 923 | if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) |
924 | { | 924 | { |
925 | if(scale.x > 10.0) | 925 | if(scale.x > World.m_maxPhys) |
926 | scale.x = 10.0; | 926 | scale.x = World.m_maxPhys; |
927 | if(scale.y > 10.0) | 927 | if(scale.y > World.m_maxPhys) |
928 | scale.y = 10.0; | 928 | scale.y = World.m_maxPhys; |
929 | if(scale.z > 10.0) | 929 | if(scale.z > World.m_maxPhys) |
930 | scale.z = 10.0; | 930 | scale.z = World.m_maxPhys; |
931 | } | 931 | } |
932 | if(scale.x > 65536.0) | 932 | if(scale.x > World.m_maxNonphys) |
933 | scale.x = 65536.0; | 933 | scale.x = World.m_maxNonphys; |
934 | if(scale.y > 65536.0) | 934 | if(scale.y > World.m_maxNonphys) |
935 | scale.y = 65536.0; | 935 | scale.y = World.m_maxNonphys; |
936 | if(scale.z > 65536.0) | 936 | if(scale.z > World.m_maxNonphys) |
937 | scale.z = 65536.0; | 937 | scale.z = World.m_maxNonphys; |
938 | LLVector3 tmp = part.Scale; | 938 | LLVector3 tmp = part.Scale; |
939 | tmp.X = (float)scale.x; | 939 | tmp.X = (float)scale.x; |
940 | tmp.Y = (float)scale.y; | 940 | tmp.Y = (float)scale.y; |