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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index be3a5ad..9b7ba03 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -378,6 +378,7 @@ public enum CollisionFilterGroups : uint
378 BTerrainFilter = 1 << 11, 378 BTerrainFilter = 1 << 11,
379 BRaycastFilter = 1 << 12, 379 BRaycastFilter = 1 << 12,
380 BSolidFilter = 1 << 13, 380 BSolidFilter = 1 << 13,
381 BLinksetFilter = 1 << 14,
381 382
382 // The collsion filters and masked are defined in one place -- don't want them scattered 383 // The collsion filters and masked are defined in one place -- don't want them scattered
383 AvatarFilter = BCharacterFilter, 384 AvatarFilter = BCharacterFilter,
@@ -386,6 +387,8 @@ public enum CollisionFilterGroups : uint
386 ObjectMask = BAllFilter, 387 ObjectMask = BAllFilter,
387 StaticObjectFilter = BStaticFilter, 388 StaticObjectFilter = BStaticFilter,
388 StaticObjectMask = BAllFilter, 389 StaticObjectMask = BAllFilter,
390 LinksetFilter = BLinksetFilter,
391 LinksetMask = BAllFilter & ~BLinksetFilter,
389 VolumeDetectFilter = BSensorTrigger, 392 VolumeDetectFilter = BSensorTrigger,
390 VolumeDetectMask = ~BSensorTrigger, 393 VolumeDetectMask = ~BSensorTrigger,
391 TerrainFilter = BTerrainFilter, 394 TerrainFilter = BTerrainFilter,