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-rw-r--r--OpenSim/Addons/Groups/GroupsModule.cs241
1 files changed, 77 insertions, 164 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs
index 2831326..7b337cf 100644
--- a/OpenSim/Addons/Groups/GroupsModule.cs
+++ b/OpenSim/Addons/Groups/GroupsModule.cs
@@ -137,13 +137,6 @@ namespace OpenSim.Groups
137 137
138 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 138 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
139 139
140 scene.EventManager.OnNewClient += OnNewClient;
141 scene.EventManager.OnMakeRootAgent += OnMakeRoot;
142 scene.EventManager.OnMakeChildAgent += OnMakeChild;
143 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
144 // The InstantMessageModule itself doesn't do this,
145 // so lets see if things explode if we don't do it
146 // scene.EventManager.OnClientClosed += OnClientClosed;
147 140
148 if (m_groupData == null) 141 if (m_groupData == null)
149 { 142 {
@@ -182,6 +175,13 @@ namespace OpenSim.Groups
182 m_sceneList.Add(scene); 175 m_sceneList.Add(scene);
183 } 176 }
184 177
178 scene.EventManager.OnNewClient += OnNewClient;
179 scene.EventManager.OnMakeRootAgent += OnMakeRoot;
180 scene.EventManager.OnMakeChildAgent += OnMakeChild;
181 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
182 // The InstantMessageModule itself doesn't do this,
183 // so lets see if things explode if we don't do it
184 // scene.EventManager.OnClientClosed += OnClientClosed;
185 185
186 } 186 }
187 187
@@ -237,6 +237,7 @@ namespace OpenSim.Groups
237 client.OnRequestAvatarProperties += OnRequestAvatarProperties; 237 client.OnRequestAvatarProperties += OnRequestAvatarProperties;
238 } 238 }
239 239
240
240 private void OnMakeRoot(ScenePresence sp) 241 private void OnMakeRoot(ScenePresence sp)
241 { 242 {
242 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 243 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@@ -245,8 +246,9 @@ namespace OpenSim.Groups
245 // Used for Notices and Group Invites/Accept/Reject 246 // Used for Notices and Group Invites/Accept/Reject
246 sp.ControllingClient.OnInstantMessage += OnInstantMessage; 247 sp.ControllingClient.OnInstantMessage += OnInstantMessage;
247 248
248 // Send client their groups information. 249 // we should send a DataUpdate here for compatibility,
249 SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID); 250 // but this is a bad place and a bad thread to do it
251 // also current viewers do ignore it and ask later on a much nicer thread
250 } 252 }
251 253
252 private void OnMakeChild(ScenePresence sp) 254 private void OnMakeChild(ScenePresence sp)
@@ -262,7 +264,6 @@ namespace OpenSim.Groups
262 { 264 {
263 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 265 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
264 266
265 //GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetRequestingAgentID(remoteClient), avatarID).ToArray();
266 GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID); 267 GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID);
267 remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups); 268 remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
268 } 269 }
@@ -303,24 +304,13 @@ namespace OpenSim.Groups
303 304
304 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID) 305 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
305 { 306 {
306 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 307 // this a private message for own agent only
307 308 if (dataForAgentID != GetRequestingAgentID(remoteClient))
308 UUID activeGroupID = UUID.Zero; 309 return;
309 string activeGroupTitle = string.Empty;
310 string activeGroupName = string.Empty;
311 ulong activeGroupPowers = (ulong)GroupPowers.None;
312
313 GroupMembershipData membership = m_groupData.GetAgentActiveMembership(GetRequestingAgentIDStr(remoteClient), dataForAgentID.ToString());
314 if (membership != null)
315 {
316 activeGroupID = membership.GroupID;
317 activeGroupTitle = membership.GroupTitle;
318 activeGroupPowers = membership.GroupPowers;
319 }
320
321 SendAgentDataUpdate(remoteClient, dataForAgentID, activeGroupID, activeGroupName, activeGroupPowers, activeGroupTitle);
322 310
323 SendScenePresenceUpdate(dataForAgentID, activeGroupTitle); 311 SendAgentGroupDataUpdate(remoteClient, false);
312 // its a info request not a change, so nothing is sent to others
313 // they do get the group title with the avatar object update on arrivel to a region
324 } 314 }
325 315
326 private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient) 316 private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient)
@@ -395,11 +385,12 @@ namespace OpenSim.Groups
395 385
396 OutgoingInstantMessage(msg, invitee); 386 OutgoingInstantMessage(msg, invitee);
397 387
398 UpdateAllClientsWithGroupInfo(invitee); 388 IClientAPI client = GetActiveClient(invitee);
389 if (client != null)
390 SendDataUpdate(remoteClient, true);
399 } 391 }
400 392
401 m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID); 393 m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID);
402
403 } 394 }
404 395
405 // Reject 396 // Reject
@@ -462,7 +453,6 @@ namespace OpenSim.Groups
462 { 453 {
463 OnNewGroupNotice(GroupID, NoticeID); 454 OnNewGroupNotice(GroupID, NoticeID);
464 } 455 }
465
466 456
467 // Send notice out to everyone that wants notices 457 // Send notice out to everyone that wants notices
468 foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID)) 458 foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
@@ -508,7 +498,6 @@ namespace OpenSim.Groups
508 498
509 remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0); 499 remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0);
510 } 500 }
511
512 } 501 }
513 502
514 // Interop, received special 210 code for ejecting a group member 503 // Interop, received special 210 code for ejecting a group member
@@ -583,11 +572,7 @@ namespace OpenSim.Groups
583 572
584 m_groupData.SetAgentActiveGroup(GetRequestingAgentIDStr(remoteClient), GetRequestingAgentIDStr(remoteClient), groupID); 573 m_groupData.SetAgentActiveGroup(GetRequestingAgentIDStr(remoteClient), GetRequestingAgentIDStr(remoteClient), groupID);
585 574
586 // Changing active group changes title, active powers, all kinds of things 575 SendAgentGroupDataUpdate(remoteClient, true);
587 // anyone who is in any region that can see this client, should probably be
588 // updated with new group info. At a minimum, they should get ScenePresence
589 // updated with new title.
590 UpdateAllClientsWithGroupInfo(remoteClient.AgentId);
591 } 576 }
592 577
593 /// <summary> 578 /// <summary>
@@ -634,7 +619,6 @@ namespace OpenSim.Groups
634 } 619 }
635 620
636 return data; 621 return data;
637
638 } 622 }
639 623
640 public List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID) 624 public List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID)
@@ -781,7 +765,7 @@ namespace OpenSim.Groups
781 remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly"); 765 remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
782 766
783 // Update the founder with new group information. 767 // Update the founder with new group information.
784 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); 768 SendAgentGroupDataUpdate(remoteClient, false);
785 } 769 }
786 else 770 else
787 remoteClient.SendCreateGroupReply(groupID, false, reason); 771 remoteClient.SendCreateGroupReply(groupID, false, reason);
@@ -834,7 +818,7 @@ namespace OpenSim.Groups
834 // the client currently has set active, then we need to do a scene presence update too 818 // the client currently has set active, then we need to do a scene presence update too
835 // if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID) 819 // if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID)
836 820
837 UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient)); 821 SendDataUpdate(remoteClient, true);
838 } 822 }
839 823
840 824
@@ -875,7 +859,7 @@ namespace OpenSim.Groups
875 } 859 }
876 860
877 // TODO: This update really should send out updates for everyone in the role that just got changed. 861 // TODO: This update really should send out updates for everyone in the role that just got changed.
878 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); 862 SendDataUpdate(remoteClient, true);
879 } 863 }
880 864
881 public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes) 865 public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes)
@@ -901,7 +885,7 @@ namespace OpenSim.Groups
901 } 885 }
902 886
903 // TODO: This update really should send out updates for everyone in the role that just got changed. 887 // TODO: This update really should send out updates for everyone in the role that just got changed.
904 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); 888 SendDataUpdate(remoteClient, true);
905 } 889 }
906 890
907 public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID) 891 public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID)
@@ -969,14 +953,6 @@ namespace OpenSim.Groups
969 return msg; 953 return msg;
970 } 954 }
971 955
972 public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
973 {
974 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
975
976 // Send agent information about his groups
977 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
978 }
979
980 public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID) 956 public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID)
981 { 957 {
982 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 958 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@@ -989,7 +965,7 @@ namespace OpenSim.Groups
989 remoteClient.SendJoinGroupReply(groupID, true); 965 remoteClient.SendJoinGroupReply(groupID, true);
990 966
991 // Should this send updates to everyone in the group? 967 // Should this send updates to everyone in the group?
992 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); 968 SendAgentGroupDataUpdate(remoteClient, true);
993 969
994 if (reason != string.Empty) 970 if (reason != string.Empty)
995 // A warning 971 // A warning
@@ -1011,7 +987,7 @@ namespace OpenSim.Groups
1011 987
1012 // SL sends out notifcations to the group messaging session that the person has left 988 // SL sends out notifcations to the group messaging session that the person has left
1013 // Should this also update everyone who is in the group? 989 // Should this also update everyone who is in the group?
1014 SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); 990 SendAgentGroupDataUpdate(remoteClient, true);
1015 } 991 }
1016 992
1017 public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID) 993 public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID)
@@ -1123,7 +1099,7 @@ namespace OpenSim.Groups
1123 1099
1124 // SL sends out messages to everyone in the group 1100 // SL sends out messages to everyone in the group
1125 // Who all should receive updates and what should they be updated with? 1101 // Who all should receive updates and what should they be updated with?
1126 UpdateAllClientsWithGroupInfo(ejecteeID); 1102 SendAgentGroupDataUpdate(remoteClient, false);
1127 } 1103 }
1128 1104
1129 public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID) 1105 public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
@@ -1215,71 +1191,6 @@ namespace OpenSim.Groups
1215 return child; 1191 return child;
1216 } 1192 }
1217 1193
1218 /// <summary>
1219 /// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
1220 /// </summary>
1221 private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
1222 {
1223 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
1224
1225 // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
1226 // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
1227 if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
1228 return;
1229
1230 OSDArray AgentData = new OSDArray(1);
1231 OSDMap AgentDataMap = new OSDMap(1);
1232 AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
1233 AgentData.Add(AgentDataMap);
1234
1235 OSDArray GroupData = new OSDArray(data.Length);
1236 OSDArray NewGroupData = new OSDArray(data.Length);
1237
1238 foreach (GroupMembershipData membership in data)
1239 {
1240 if (GetRequestingAgentID(remoteClient) != dataForAgentID)
1241 {
1242 if (!membership.ListInProfile)
1243 {
1244 // If we're sending group info to remoteclient about another agent,
1245 // filter out groups the other agent doesn't want to share.
1246 continue;
1247 }
1248 }
1249
1250 OSDMap GroupDataMap = new OSDMap(6);
1251 OSDMap NewGroupDataMap = new OSDMap(1);
1252
1253 GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
1254 GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
1255 GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
1256 GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
1257 GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
1258 GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
1259 NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
1260
1261 GroupData.Add(GroupDataMap);
1262 NewGroupData.Add(NewGroupDataMap);
1263 }
1264
1265 OSDMap llDataStruct = new OSDMap(3);
1266 llDataStruct.Add("AgentData", AgentData);
1267 llDataStruct.Add("GroupData", GroupData);
1268 llDataStruct.Add("NewGroupData", NewGroupData);
1269
1270 if (m_debugEnabled)
1271 {
1272 m_log.InfoFormat("[Groups]: {0}", OSDParser.SerializeJsonString(llDataStruct));
1273 }
1274
1275 IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
1276
1277 if (queue != null)
1278 {
1279 queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
1280 }
1281 }
1282
1283 private void SendScenePresenceUpdate(UUID AgentID, string Title) 1194 private void SendScenePresenceUpdate(UUID AgentID, string Title)
1284 { 1195 {
1285 if (m_debugEnabled) m_log.DebugFormat("[Groups]: Updating scene title for {0} with title: {1}", AgentID, Title); 1196 if (m_debugEnabled) m_log.DebugFormat("[Groups]: Updating scene title for {0} with title: {1}", AgentID, Title);
@@ -1302,47 +1213,28 @@ namespace OpenSim.Groups
1302 } 1213 }
1303 } 1214 }
1304 1215
1305 /// <summary> 1216 public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
1306 /// Send updates to all clients who might be interested in groups data for dataForClientID
1307 /// </summary>
1308 private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
1309 { 1217 {
1310 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 1218 SendAgentGroupDataUpdate(remoteClient, true);
1311
1312 // TODO: Probably isn't nessesary to update every client in every scene.
1313 // Need to examine client updates and do only what's nessesary.
1314 lock (m_sceneList)
1315 {
1316 foreach (Scene scene in m_sceneList)
1317 {
1318 scene.ForEachClient(delegate(IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
1319 }
1320 }
1321 } 1219 }
1322 1220
1323 /// <summary> 1221 /// <summary>
1324 /// Update remoteClient with group information about dataForAgentID 1222 /// Tell remoteClient about its agent groups, and optionally send title to others
1325 /// </summary> 1223 /// </summary>
1326 private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID) 1224 private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
1327 { 1225 {
1328 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); 1226 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
1329 1227
1330 // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff 1228 // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
1331 1229
1332 OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero); 1230 UUID agentID = GetRequestingAgentID(remoteClient);
1333 1231
1334 // Need to send a group membership update to the client 1232 SendDataUpdate(remoteClient, tellOthers);
1335 // UDP version doesn't seem to behave nicely. But we're going to send it out here
1336 // with an empty group membership to hopefully remove groups being displayed due
1337 // to the core Groups Stub
1338 //remoteClient.SendGroupMembership(new GroupMembershipData[0]);
1339 1233
1340 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID); 1234 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
1341 SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray); 1235 remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
1342 1236
1343 //remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray); 1237 remoteClient.RefreshGroupMembership();
1344 if (remoteClient.AgentId == dataForAgentID)
1345 remoteClient.RefreshGroupMembership();
1346 } 1238 }
1347 1239
1348 /// <summary> 1240 /// <summary>
@@ -1394,27 +1286,49 @@ namespace OpenSim.Groups
1394 return membershipArray; 1286 return membershipArray;
1395 } 1287 }
1396 1288
1397 1289 //tell remoteClient about its agent group info, and optionally send title to others
1398 private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle) 1290 private void SendDataUpdate(IClientAPI remoteClient, bool tellOthers)
1399 { 1291 {
1400 if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 1292 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
1401 1293
1402 // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff 1294 UUID activeGroupID = UUID.Zero;
1403 string firstname = "Unknown", lastname = "Unknown"; 1295 string activeGroupTitle = string.Empty;
1404 string name = m_UserManagement.GetUserName(dataForAgentID); 1296 string activeGroupName = string.Empty;
1405 if (!string.IsNullOrEmpty(name)) 1297 ulong activeGroupPowers = (ulong)GroupPowers.None;
1298
1299 UUID agentID = GetRequestingAgentID(remoteClient);
1300 GroupMembershipData membership = m_groupData.GetAgentActiveMembership(agentID.ToString(), agentID.ToString());
1301 if (membership != null)
1406 { 1302 {
1407 string[] parts = name.Split(new char[] { ' ' }); 1303 activeGroupID = membership.GroupID;
1408 if (parts.Length >= 2) 1304 activeGroupTitle = membership.GroupTitle;
1409 { 1305 activeGroupPowers = membership.GroupPowers;
1410 firstname = parts[0]; 1306 activeGroupName = membership.GroupName;
1411 lastname = parts[1];
1412 }
1413 } 1307 }
1414 1308
1415 remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname, 1309 UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, agentID);
1310 string firstname, lastname;
1311 if (account != null)
1312 {
1313 firstname = account.FirstName;
1314 lastname = account.LastName;
1315 }
1316 else
1317 {
1318 firstname = "Unknown";
1319 lastname = "Unknown";
1320 }
1321
1322 remoteClient.SendAgentDataUpdate(agentID, activeGroupID, firstname,
1416 lastname, activeGroupPowers, activeGroupName, 1323 lastname, activeGroupPowers, activeGroupName,
1417 activeGroupTitle); 1324 activeGroupTitle);
1325
1326 if (tellOthers)
1327 SendScenePresenceUpdate(agentID, activeGroupTitle);
1328
1329 ScenePresence sp = (ScenePresence)remoteClient.SceneAgent;
1330 if (sp != null)
1331 sp.Grouptitle = activeGroupTitle;
1418 } 1332 }
1419 1333
1420 #endregion 1334 #endregion
@@ -1463,5 +1377,4 @@ namespace OpenSim.Groups
1463 } 1377 }
1464 1378
1465 } 1379 }
1466
1467} 1380}