diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 5 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 43 |
2 files changed, 47 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 3468cea..3ba264c 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -38,7 +38,10 @@ namespace OpenSim.Framework | |||
38 | // This could be a parameters but, really, a region of greater than this is pretty unmanageable | 38 | // This could be a parameters but, really, a region of greater than this is pretty unmanageable |
39 | public const uint MaximumRegionSize = 8192; | 39 | public const uint MaximumRegionSize = 8192; |
40 | 40 | ||
41 | public const byte TerrainPatchSize = 16; | 41 | // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum |
42 | public const int MinRegionSize = 16; | ||
43 | public const int TerrainPatchSize = 16; | ||
44 | |||
42 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; | 45 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; |
43 | 46 | ||
44 | public enum EstateAccessCodex : uint | 47 | public enum EstateAccessCodex : uint |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index e8dfec1..b84673b 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -333,6 +333,49 @@ namespace OpenSim.Framework | |||
333 | return Utils.UIntsToLong(X, Y); | 333 | return Utils.UIntsToLong(X, Y); |
334 | } | 334 | } |
335 | 335 | ||
336 | // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong. | ||
337 | // Several places rely on the ability to extract a region's location from its handle. | ||
338 | // Note the location is in 'world coordinates' (see below). | ||
339 | // Region handles are based on the lowest coordinate of the region so trim the passed x,y to be the regions 0,0. | ||
340 | public static ulong RegionWorldLocToHandle(uint X, uint Y) | ||
341 | { | ||
342 | return Utils.UIntsToLong(X, Y); | ||
343 | } | ||
344 | |||
345 | public static ulong RegionLocToHandle(uint X, uint Y) | ||
346 | { | ||
347 | return Utils.UIntsToLong(Util.RegionToWorldLoc(X), Util.RegionToWorldLoc(Y)); | ||
348 | } | ||
349 | |||
350 | public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y) | ||
351 | { | ||
352 | X = (uint)(handle >> 32); | ||
353 | Y = (uint)(handle & (ulong)uint.MaxValue); | ||
354 | } | ||
355 | |||
356 | public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y) | ||
357 | { | ||
358 | uint worldX, worldY; | ||
359 | RegionHandleToWorldLoc(handle, out worldX, out worldY); | ||
360 | X = WorldToRegionLoc(worldX); | ||
361 | Y = WorldToRegionLoc(worldY); | ||
362 | } | ||
363 | |||
364 | // A region location can be 'world coordinates' (meters from zero) or 'region coordinates' | ||
365 | // (number of regions from zero). This measurement of regions relies on the legacy 256 region size. | ||
366 | // These routines exist to make what is being converted explicit so the next person knows what was meant. | ||
367 | // Convert a region's 'world coordinate' to its 'region coordinate'. | ||
368 | public static uint WorldToRegionLoc(uint worldCoord) | ||
369 | { | ||
370 | return worldCoord / Constants.RegionSize; | ||
371 | } | ||
372 | |||
373 | // Convert a region's 'region coordinate' to its 'world coordinate'. | ||
374 | public static uint RegionToWorldLoc(uint regionCoord) | ||
375 | { | ||
376 | return regionCoord * Constants.RegionSize; | ||
377 | } | ||
378 | |||
336 | public static T Clamp<T>(T x, T min, T max) | 379 | public static T Clamp<T>(T x, T min, T max) |
337 | where T : IComparable<T> | 380 | where T : IComparable<T> |
338 | { | 381 | { |