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-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs20
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrain.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs6
5 files changed, 20 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index c9ef1f4..f86c790 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -560,7 +560,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
560 return returnpt; 560 return returnpt;
561 } 561 }
562 562
563 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height) 563 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
564 { 564 {
565 return null; 565 return null;
566 } 566 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
index eca85d3..00b506e 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -128,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
128 { 128 {
129 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 129 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
130 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 130 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
131 return CreateMapTile(viewport); 131 return CreateMapTile(viewport, false);
132 } 132 }
133 133
134 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height) 134 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
135 { 135 {
136 Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); 136 Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
137 return CreateMapTile(viewport); 137 return CreateMapTile(viewport, useTextures);
138 } 138 }
139 139
140 public Bitmap CreateMapTile(Viewport viewport) 140 public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
141 { 141 {
142 bool drawPrimVolume = true; 142 bool drawPrimVolume = true;
143 bool textureTerrain = true; 143 bool textureTerrain = true;
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
198 CreateWater(renderer); 198 CreateWater(renderer);
199 CreateTerrain(renderer, textureTerrain); 199 CreateTerrain(renderer, textureTerrain);
200 if (drawPrimVolume) 200 if (drawPrimVolume)
201 CreateAllPrims(renderer); 201 CreateAllPrims(renderer, useTextures);
202 202
203 renderer.Render(); 203 renderer.Render();
204 Bitmap bitmap = renderer.Scene.getImage(); 204 Bitmap bitmap = renderer.Scene.getImage();
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
325 renderer.SetObjectMaterial("Terrain", "TerrainColor"); 325 renderer.SetObjectMaterial("Terrain", "TerrainColor");
326 } 326 }
327 327
328 private void CreateAllPrims(WarpRenderer renderer) 328 private void CreateAllPrims(WarpRenderer renderer, bool useTextures)
329 { 329 {
330 if (m_primMesher == null) 330 if (m_primMesher == null)
331 return; 331 return;
@@ -333,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
333 m_scene.ForEachSOG( 333 m_scene.ForEachSOG(
334 delegate(SceneObjectGroup group) 334 delegate(SceneObjectGroup group)
335 { 335 {
336 CreatePrim(renderer, group.RootPart); 336 CreatePrim(renderer, group.RootPart, useTextures);
337 foreach (SceneObjectPart child in group.Parts) 337 foreach (SceneObjectPart child in group.Parts)
338 CreatePrim(renderer, child); 338 CreatePrim(renderer, child, useTextures);
339 } 339 }
340 ); 340 );
341 } 341 }
342 342
343 private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim) 343 private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
344 bool useTextures)
344 { 345 {
345 const float MIN_SIZE = 2f; 346 const float MIN_SIZE = 2f;
346 347
@@ -371,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
371 string primID = prim.UUID.ToString(); 372 string primID = prim.UUID.ToString();
372 373
373 // Create the prim faces 374 // Create the prim faces
375 // TODO: Implement the useTextures flag behavior
374 for (int i = 0; i < renderMesh.Faces.Count; i++) 376 for (int i = 0; i < renderMesh.Faces.Count; i++)
375 { 377 {
376 Face face = renderMesh.Faces[i]; 378 Face face = renderMesh.Faces[i];
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrain.cs b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
index 38cf020..815a2d8 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces
75 public interface IMapImageGenerator 75 public interface IMapImageGenerator
76 { 76 {
77 System.Drawing.Bitmap CreateMapTile(); 77 System.Drawing.Bitmap CreateMapTile();
78 System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height); 78 System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
79 byte[] WriteJpeg2000Image(); 79 byte[] WriteJpeg2000Image();
80 } 80 }
81} 81}
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
index 55be9ba..d4b7020 100644
--- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
@@ -104,13 +104,13 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
104 } 104 }
105 105
106 public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov, 106 public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
107 int width, int height) 107 int width, int height, bool usetex)
108 { 108 {
109 if (!m_Enabled) 109 if (!m_Enabled)
110 return new Byte[0]; 110 return new Byte[0];
111 111
112 Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, 112 Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
113 height); 113 height, usetex);
114 114
115 MemoryStream str = new MemoryStream(); 115 MemoryStream str = new MemoryStream();
116 116
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
index bfdcdb4..f47d9c7 100644
--- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
@@ -96,6 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
96 float fov; 96 float fov;
97 int width; 97 int width;
98 int height; 98 int height;
99 bool usetex;
99 100
100 if (!request.ContainsKey("posX")) 101 if (!request.ContainsKey("posX"))
101 return new Byte[0]; 102 return new Byte[0];
@@ -115,6 +116,8 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
115 return new Byte[0]; 116 return new Byte[0];
116 if (!request.ContainsKey("height")) 117 if (!request.ContainsKey("height"))
117 return new Byte[0]; 118 return new Byte[0];
119 if (!request.ContainsKey("usetex"))
120 return new Byte[0];
118 121
119 try 122 try
120 { 123 {
@@ -127,6 +130,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
127 fov = Convert.ToSingle(request["fov"]); 130 fov = Convert.ToSingle(request["fov"]);
128 width = Convert.ToInt32(request["width"]); 131 width = Convert.ToInt32(request["width"]);
129 height = Convert.ToInt32(request["height"]); 132 height = Convert.ToInt32(request["height"]);
133 usetex = Convert.ToBoolean(request["usetex"]);
130 } 134 }
131 catch 135 catch
132 { 136 {
@@ -137,7 +141,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
137 Vector3 rot = new Vector3(rotX, rotY, rotZ); 141 Vector3 rot = new Vector3(rotX, rotY, rotZ);
138 142
139 return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width, 143 return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
140 height); 144 height, usetex);
141 } 145 }
142 } 146 }
143} 147}