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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5905958..e0b24dc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2498,12 +2498,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2498 { 2498 {
2499 m_host.AddScriptLPS(1); 2499 m_host.AddScriptLPS(1);
2500 2500
2501 Vector3 vel; 2501 Vector3 vel = Vector3.Zero;
2502 2502
2503 if (m_host.ParentGroup.IsAttachment) 2503 if (m_host.ParentGroup.IsAttachment)
2504 { 2504 {
2505 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2505 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2506 vel = avatar.Velocity; 2506 if (avatar != null)
2507 vel = avatar.Velocity;
2507 } 2508 }
2508 else 2509 else
2509 { 2510 {
@@ -10401,7 +10402,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10401 ShoutError("No permissions to track the camera"); 10402 ShoutError("No permissions to track the camera");
10402 return new LSL_Vector(); 10403 return new LSL_Vector();
10403 } 10404 }
10404 m_host.TaskInventory.LockItemsForRead(false);
10405 10405
10406// ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10406// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10407 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); 10407 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
@@ -10425,7 +10425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10425 ShoutError("No permissions to track the camera"); 10425 ShoutError("No permissions to track the camera");
10426 return new LSL_Rotation(); 10426 return new LSL_Rotation();
10427 } 10427 }
10428 m_host.TaskInventory.LockItemsForRead(false);
10429 10428
10430// ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10429// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10431 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); 10430 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);