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-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs18
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs6
6 files changed, 28 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 7b3ce5a..ed211e4 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
68 //if we want this to be a import method then we need new uuids for the object to avoid any clashes 68 //if we want this to be a import method then we need new uuids for the object to avoid any clashes
69 //obj.RegenerateFullIDs(); 69 //obj.RegenerateFullIDs();
70 70
71 scene.AddSceneObject(obj, true); 71 scene.AddNewSceneObject(obj, true);
72 } 72 }
73 } 73 }
74 else 74 else
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index c7068fa..5256c9e 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -210,6 +210,22 @@ namespace OpenSim.Region.Environment.Scenes
210 210
211 AddSceneObject(sceneObject, attachToBackup); 211 AddSceneObject(sceneObject, attachToBackup);
212 } 212 }
213
214 /// <summary>
215 /// Add a newly created object to the scene. This will both update the scene, and send information about the
216 /// new object to all clients interested in the scene.
217 /// </summary>
218 /// <param name="sceneObject"></param>
219 /// <param name="attachToBackup">
220 /// If true, the object is made persistent into the scene.
221 /// If false, the object will not persist over server restarts
222 /// </param>
223 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene
224 /// </returns>
225 protected internal void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
226 {
227 AddSceneObject(sceneObject, attachToBackup);
228 }
213 229
214 /// <summary> 230 /// <summary>
215 /// Add an object to the scene. This will both update the scene, and send information about the 231 /// Add an object to the scene. This will both update the scene, and send information about the
@@ -222,7 +238,7 @@ namespace OpenSim.Region.Environment.Scenes
222 /// </param> 238 /// </param>
223 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene 239 /// <returns>true if the object was added, false if an object with the same uuid was already in the scene
224 /// </returns> 240 /// </returns>
225 protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 241 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
226 { 242 {
227 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); 243 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
228 sceneObject.ScheduleGroupForFullUpdate(); 244 sceneObject.ScheduleGroupForFullUpdate();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 2bd2bad..adf3254 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1795,7 +1795,7 @@ namespace OpenSim.Region.Environment.Scenes
1795 1795
1796 group.ResetIDs(); 1796 group.ResetIDs();
1797 1797
1798 AddSceneObject(group, true); 1798 AddNewSceneObject(group, true);
1799 1799
1800 // if attachment we set it's asset id so object updates can reflect that 1800 // if attachment we set it's asset id so object updates can reflect that
1801 // if not, we set it's position in world. 1801 // if not, we set it's position in world.
@@ -1917,7 +1917,7 @@ namespace OpenSim.Region.Environment.Scenes
1917 } 1917 }
1918 group.ResetIDs(); 1918 group.ResetIDs();
1919 1919
1920 AddSceneObject(group, true); 1920 AddNewSceneObject(group, true);
1921 1921
1922 // Set the startup parameter for on_rez event and llGetStartParameter() function 1922 // Set the startup parameter for on_rez event and llGetStartParameter() function
1923 group.StartParameter = param; 1923 group.StartParameter = param;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ecb54e6..a5805af 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes
1609 AdaptTree(ref shape); 1609 AdaptTree(ref shape);
1610 } 1610 }
1611 1611
1612 AddSceneObject(sceneOb, true); 1612 AddNewSceneObject(sceneOb, true);
1613 1613
1614 return sceneOb; 1614 return sceneOb;
1615 } 1615 }
@@ -1657,16 +1657,16 @@ namespace OpenSim.Region.Environment.Scenes
1657 } 1657 }
1658 1658
1659 /// <summary> 1659 /// <summary>
1660 /// Add an object to the scene 1660 /// Add a newly created object to the scene
1661 /// </summary> 1661 /// </summary>
1662 /// <param name="sceneObject"></param> 1662 /// <param name="sceneObject"></param>
1663 /// <param name="attachToBackup"> 1663 /// <param name="attachToBackup">
1664 /// If true, the object is made persistent into the scene. 1664 /// If true, the object is made persistent into the scene.
1665 /// If false, the object will not persist over server restarts 1665 /// If false, the object will not persist over server restarts
1666 /// </param> 1666 /// </param>
1667 public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1667 public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1668 { 1668 {
1669 m_innerScene.AddSceneObject(sceneObject, attachToBackup); 1669 m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
1670 } 1670 }
1671 1671
1672 /// <summary> 1672 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 5236014..dd9c706 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Environment.Scenes
1838 1838
1839 SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); 1839 SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart);
1840 1840
1841 m_scene.AddSceneObject(objectGroup, true); 1841 m_scene.AddNewSceneObject(objectGroup, true);
1842 1842
1843 ScheduleGroupForFullUpdate(); 1843 ScheduleGroupForFullUpdate();
1844 } 1844 }
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 2e6ed42..327bd75 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
76 } 76 }
77 77
78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
79 m_scene.AddSceneObject(fileObject, true); 79 m_scene.AddNewSceneObject(fileObject, true);
80 } 80 }
81 } 81 }
82 82
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Examples.SimpleModule
106 ComplexObject complexObject = 106 ComplexObject complexObject =
107 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 107 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
108 pos + posOffset); 108 pos + posOffset);
109 m_scene.AddSceneObject(complexObject, true); 109 m_scene.AddNewSceneObject(complexObject, true);
110 } 110 }
111 } 111 }
112 112
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Examples.SimpleModule
115 SceneObjectGroup sceneObject = 115 SceneObjectGroup sceneObject =
116 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 116 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
117 pos + new LLVector3(1f, 1f, 1f)); 117 pos + new LLVector3(1f, 1f, 1f));
118 m_scene.AddSceneObject(sceneObject, true); 118 m_scene.AddNewSceneObject(sceneObject, true);
119 } 119 }
120 120
121 public void Close() 121 public void Close()