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-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs317
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs108
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs133
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs83
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs128
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs119
7 files changed, 562 insertions, 328 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index b1b0f5b..81ca9f1 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -33,45 +33,115 @@ using OpenSim.Framework;
33 33
34namespace OpenSim.Region.Framework.Scenes 34namespace OpenSim.Region.Framework.Scenes
35{ 35{
36 public static class CollisionSounds 36 public struct CollisionForSoundInfo
37 { 37 {
38 // defines for cases 38 public uint colliderID;
39 // only know one UUID for now (woodflesh) 39 public Vector3 position;
40 public float relativeVel;
41 }
40 42
43 public static class CollisionSounds
44 {
41 private const int MaxMaterials = 7; 45 private const int MaxMaterials = 7;
42 // part part 46 // part part
43 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 47/*
44 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 48 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
45 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 49 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
46 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 50 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
47 private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 51 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
48 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 52 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
49 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 53 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
50 54 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
51 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 55
52 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 56 private static UUID snd_MetalStone = new UUID("be7295c0-a158-11e1-b3dd-0801200c9a66");
53 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 57 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
54 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 58 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
55 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 59 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
56 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 60 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
57 61 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
58 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 62 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
59 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 63
60 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 64 private static UUID snd_GlassStone = new UUID("be7295c0-a158-11e1-b3dd-0802200c9a66");
61 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 65 private static UUID snd_GlassMetal = new UUID("be7295c0-a158-11e1-b3dd-0802201c9a66");
62 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 66 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
63 67 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
64 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 68 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
65 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 69 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
66 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 70 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
67 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 71
68 72 private static UUID snd_WoodStone = new UUID("be7295c0-a158-11e1-b3dd-0803200c9a66");
69 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 73 private static UUID snd_WoodMetal = new UUID("be7295c0-a158-11e1-b3dd-0803201c9a66");
70 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 74 private static UUID snd_WoodGlass = new UUID("be7295c0-a158-11e1-b3dd-0803202c9a66");
71 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 75 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
72 76 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
73 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 77 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
74 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 78 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
79
80 private static UUID snd_FleshStone = new UUID("be7295c0-a158-11e1-b3dd-0804200c9a66");
81 private static UUID snd_FleshMetal = new UUID("be7295c0-a158-11e1-b3dd-0804201c9a66");
82 private static UUID snd_FleshGlass = new UUID("be7295c0-a158-11e1-b3dd-0804202c9a66");
83 private static UUID snd_FleshWood = new UUID("be7295c0-a158-11e1-b3dd-0804203c9a66");
84 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
85 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
86 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
87
88 private static UUID snd_PlasticStone = new UUID("be7295c0-a158-11e1-b3dd-0805200c9a66");
89 private static UUID snd_PlasticMetal = new UUID("be7295c0-a158-11e1-b3dd-0805201c9a66");
90 private static UUID snd_PlasticGlass = new UUID("be7295c0-a158-11e1-b3dd-0805202c9a66");
91 private static UUID snd_PlasticWood = new UUID("be7295c0-a158-11e1-b3dd-0805203c9a66");
92 private static UUID snd_PlasticFlesh = new UUID("be7295c0-a158-11e1-b3dd-0805204c9a66");
93 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
94 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
95
96 private static UUID snd_RubberStone = new UUID("be7295c0-a158-11e1-b3dd-0806200c9a66");
97 private static UUID snd_RubberMetal = new UUID("be7295c0-a158-11e1-b3dd-0806201c9a66");
98 private static UUID snd_RubberGlass = new UUID("be7295c0-a158-11e1-b3dd-0806202c9a66");
99 private static UUID snd_RubberWood = new UUID("be7295c0-a158-11e1-b3dd-0806203c9a66");
100 private static UUID snd_RubberFlesh = new UUID("be7295c0-a158-11e1-b3dd-0806204c9a66");
101 private static UUID snd_RubberPlastic = new UUID("be7295c0-a158-11e1-b3dd-0806205c9a66");
102 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
103
104 // terrain part
105 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
106 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
107 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
108 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
109 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
110 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
111 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
112*/
113 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
114 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
115 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
116 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
117 private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
118 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
119 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
120
121 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
122 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
123 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
124 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
125 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
126 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
127
128 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
129 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
130 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
131 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
132 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
133
134 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
135 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
136 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
137 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
138
139 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
140 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
141 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
142
143 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
144 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
75 145
76 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 146 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
77 147
@@ -93,7 +163,19 @@ namespace OpenSim.Region.Framework.Scenes
93 snd_TerrainPlastic, 163 snd_TerrainPlastic,
94 snd_TerrainRubber 164 snd_TerrainRubber
95 }; 165 };
96 166/*
167 //full assimetric sounds
168 public static UUID[] m_PartPart = {
169 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
170 snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
171 snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
172 snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
173 snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
174 snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
175 snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
176 };
177*/
178 // simetric sounds
97 public static UUID[] m_PartPart = { 179 public static UUID[] m_PartPart = {
98 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, 180 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
99 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, 181 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
@@ -103,13 +185,10 @@ namespace OpenSim.Region.Framework.Scenes
103 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, 185 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
104 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber 186 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
105 }; 187 };
106 188
107 public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) 189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
108 { 190 {
109 // temporary mute sounds 191 if (collidersinfolist.Count == 0 || part == null)
110 return;
111
112 if(Colliders.Count == 0 || part == null)
113 return; 192 return;
114 193
115 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) 194 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
@@ -118,124 +197,161 @@ namespace OpenSim.Region.Framework.Scenes
118 if (part.ParentGroup == null) 197 if (part.ParentGroup == null)
119 return; 198 return;
120 199
121 if (part.CollisionSound == part.invalidCollisionSoundUUID) 200 if (part.CollisionSoundType < 0)
122 return; 201 return;
123 202
124 UUID soundID; 203 float volume = 0.0f;
125 int otherMaterial; 204 bool HaveSound = false;
126 205
127 Vector3 position = part.AbsolutePosition; 206 UUID soundID = part.CollisionSound;
128 207
129 if (part.CollisionSound != UUID.Zero) 208 if (part.CollisionSoundType > 0)
130 { 209 {
131 if (part.CollisionSoundVolume > 0.0f) 210 // soundID = part.CollisionSound;
132 part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position); 211 volume = part.CollisionSoundVolume;
133 return; 212 if (volume == 0.0f)
213 return;
214 HaveSound = true;
134 } 215 }
135 216
136 int thisMaterial = (int) part.Material; 217 bool doneownsound = false;
218
219 int thisMaterial = (int)part.Material;
137 if (thisMaterial >= MaxMaterials) 220 if (thisMaterial >= MaxMaterials)
138 thisMaterial = 3; 221 thisMaterial = 3;
139
140 int thisMatScaled = thisMaterial * MaxMaterials; 222 int thisMatScaled = thisMaterial * MaxMaterials;
141 int index;
142 223
143 bool doneownsound = false; 224 CollisionForSoundInfo colInfo;
225 uint id;
144 226
145 foreach (uint Id in Colliders) 227 for(int i = 0; i< collidersinfolist.Count; i++)
146 { 228 {
147 if (Id == 0) 229 colInfo = collidersinfolist[i];
230
231 id = colInfo.colliderID;
232 if (id == 0) // terrain collision
148 { 233 {
149 if (!doneownsound) 234 if (!doneownsound)
150 { 235 {
151 soundID = m_TerrainPart[thisMaterial]; 236 if (!HaveSound)
152 part.SendCollisionSound(soundID, 1.0, position); 237 {
238 volume = Math.Abs(colInfo.relativeVel);
239 if (volume < 0.2f)
240 continue;
241
242 volume *= volume * .0625f; // 4m/s == full volume
243 if (volume > 1.0f)
244 volume = 1.0f;
245
246 soundID = m_TerrainPart[thisMaterial];
247 }
248 part.SendCollisionSound(soundID, volume, colInfo.position);
153 doneownsound = true; 249 doneownsound = true;
154 } 250 }
155 continue; 251 continue;
156 } 252 }
157 253
158 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); 254 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
159 if (otherPart != null) 255 if (otherPart != null)
160 { 256 {
161 if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) 257 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
162 continue; 258 continue;
163 if (otherPart.CollisionSound != UUID.Zero) 259
164 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); 260 if (!HaveSound)
165 else
166 { 261 {
167 otherMaterial = (int)otherPart.Material; 262 if (otherPart.CollisionSoundType > 0)
168 if (otherMaterial >= MaxMaterials) 263 {
169 otherMaterial = 3; 264 soundID = otherPart.CollisionSound;
170 index = thisMatScaled + otherMaterial; 265 volume = otherPart.CollisionSoundVolume;
171 soundID = m_PartPart[index]; 266 if (volume == 0.0f)
172 if (doneownsound) 267 continue;
173 otherPart.SendCollisionSound(soundID, 1.0, position); 268 }
174 else 269 else
175 { 270 {
176 part.SendCollisionSound(soundID, 1.0, position); 271 volume = Math.Abs(colInfo.relativeVel);
177 doneownsound = true; 272 if (volume < 0.2f)
273 continue;
274
275 volume *= volume * .0625f; // 4m/s == full volume
276 if (volume > 1.0f)
277 volume = 1.0f;
278
279 int otherMaterial = (int)otherPart.Material;
280 if (otherMaterial >= MaxMaterials)
281 otherMaterial = 3;
282
283 soundID = m_PartPart[thisMatScaled + otherMaterial];
178 } 284 }
179 } 285 }
180 } 286
181/* avatars get notification let them trigger the sound 287 if (doneownsound)
182 else if (!doneownsound) 288 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
183 { 289 else
184 ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
185 if (av != null && (!av.IsChildAgent))
186 { 290 {
187 index = thisMatScaled + 4; // flesh 291 part.SendCollisionSound(soundID, volume, colInfo.position);
188 soundID = m_PartPart[index];
189 part.SendCollisionSound(soundID, 1.0);
190 doneownsound = true; 292 doneownsound = true;
191 } 293 }
192 } 294 }
193 */
194 } 295 }
195 } 296 }
196 297
197 public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) 298 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
198 { 299 {
199 // temporary mute sounds 300 if (collidersinfolist.Count == 0 || av == null)
200 return;
201
202 if (Colliders.Count == 0 || av == null)
203 return; 301 return;
204 302
205 UUID soundID; 303 UUID soundID;
206 int otherMaterial; 304 int otherMaterial;
207 305
208 int thisMaterial = 3; 306 int thisMaterial = 4; // flesh
209 307
210 int thisMatScaled = thisMaterial * MaxMaterials; 308 int thisMatScaled = thisMaterial * MaxMaterials;
211 int index;
212// bool doneownsound = false;
213 309
214 Vector3 position = av.AbsolutePosition; 310 // bool doneownsound = false;
215 311
216 foreach (uint Id in Colliders) 312 CollisionForSoundInfo colInfo;
313 uint id;
314 float volume;
315
316 for(int i = 0; i< collidersinfolist.Count; i++)
217 { 317 {
218 if (Id == 0) 318 colInfo = collidersinfolist[i];
319
320 id = colInfo.colliderID;
321
322 if (id == 0) // no terrain collision sounds for now
219 { 323 {
220 continue; 324 continue;
325// volume = Math.Abs(colInfo.relativeVel);
326// if (volume < 0.2f)
327// continue;
328
221 } 329 }
222 330
223 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); 331 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
224 if (otherPart != null) 332 if (otherPart != null)
225 { 333 {
226 if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) 334 if (otherPart.CollisionSoundType < 0)
227 continue; 335 continue;
228 if (otherPart.CollisionSound != UUID.Zero) 336 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
229 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); 337 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
230 else 338 else
231 { 339 {
340 volume = Math.Abs(colInfo.relativeVel);
341 if (volume < 0.2f)
342 continue;
343
344 volume *= volume * .0625f; // 4m/s == full volume
345 if (volume > 1.0f)
346 volume = 1.0f;
232 otherMaterial = (int)otherPart.Material; 347 otherMaterial = (int)otherPart.Material;
233 if (otherMaterial >= MaxMaterials) 348 if (otherMaterial >= MaxMaterials)
234 otherMaterial = 3; 349 otherMaterial = 3;
235 index = thisMatScaled + otherMaterial; 350
236 soundID = m_PartPart[index]; 351 soundID = m_PartPart[thisMatScaled + otherMaterial];
237 otherPart.SendCollisionSound(soundID, 1.0, position); 352 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
238 } 353 }
354 continue;
239 } 355 }
240/* 356/*
241 else if (!doneownsound) 357 else if (!doneownsound)
@@ -251,6 +367,5 @@ namespace OpenSim.Region.Framework.Scenes
251 */ 367 */
252 } 368 }
253 } 369 }
254
255 } 370 }
256} 371}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b5705b7..2852c4b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -329,11 +329,13 @@ namespace OpenSim.Region.Framework.Scenes
329 private Vector3 m_cameraAtOffset; 329 private Vector3 m_cameraAtOffset;
330 private bool m_forceMouselook; 330 private bool m_forceMouselook;
331 331
332 // TODO: Collision sound should have default. 332
333 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
334 private sbyte m_collisionSoundType;
333 private UUID m_collisionSound; 335 private UUID m_collisionSound;
334 private float m_collisionSoundVolume; 336 private float m_collisionSoundVolume;
335 337
336 private DateTime LastColSoundSentTime; 338 private int LastColSoundSentTime;
337 339
338 340
339 private SOPVehicle m_vehicle = null; 341 private SOPVehicle m_vehicle = null;
@@ -374,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
374 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 376 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
375 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 377 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
376 m_inventory = new SceneObjectPartInventory(this); 378 m_inventory = new SceneObjectPartInventory(this);
377 LastColSoundSentTime = DateTime.UtcNow; 379 LastColSoundSentTime = Util.EnvironmentTickCount();
378 } 380 }
379 381
380 /// <summary> 382 /// <summary>
@@ -1342,12 +1344,39 @@ namespace OpenSim.Region.Framework.Scenes
1342 1344
1343 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); 1345 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1344 1346
1347 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1348 // runtime thing.. do not persist
1349 [XmlIgnore]
1350 public sbyte CollisionSoundType
1351 {
1352 get
1353 {
1354 return m_collisionSoundType;
1355 }
1356 set
1357 {
1358 m_collisionSoundType = value;
1359 if (value == -1)
1360 m_collisionSound = invalidCollisionSoundUUID;
1361 else if (value == 0)
1362 m_collisionSound = UUID.Zero;
1363 }
1364 }
1365
1345 public UUID CollisionSound 1366 public UUID CollisionSound
1346 { 1367 {
1347 get { return m_collisionSound; } 1368 get { return m_collisionSound; }
1348 set 1369 set
1349 { 1370 {
1350 m_collisionSound = value; 1371 m_collisionSound = value;
1372
1373 if (value == invalidCollisionSoundUUID)
1374 m_collisionSoundType = -1;
1375 else if (value == UUID.Zero)
1376 m_collisionSoundType = 0;
1377 else
1378 m_collisionSoundType = 1;
1379
1351 aggregateScriptEvents(); 1380 aggregateScriptEvents();
1352 } 1381 }
1353 } 1382 }
@@ -1575,7 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes
1575 } 1604 }
1576 } 1605 }
1577 else if (PhysActor == null) 1606 else if (PhysActor == null)
1607 {
1578 ApplyPhysics((uint)Flags, VolumeDetectActive, false); 1608 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1609 UpdatePhysicsSubscribedEvents();
1610 }
1579 else 1611 else
1580 { 1612 {
1581 PhysActor.PhysicsShapeType = m_physicsShapeType; 1613 PhysActor.PhysicsShapeType = m_physicsShapeType;
@@ -2632,13 +2664,42 @@ namespace OpenSim.Region.Framework.Scenes
2632 2664
2633 else 2665 else
2634 { 2666 {
2667 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2668
2635 // calculate things that started colliding this time 2669 // calculate things that started colliding this time
2636 // and build up list of colliders this time 2670 // and build up list of colliders this time
2637 foreach (uint localid in collissionswith.Keys) 2671 if (!VolumeDetectActive && CollisionSoundType >= 0)
2672 {
2673 CollisionForSoundInfo soundinfo;
2674 ContactPoint curcontact;
2675
2676 foreach (uint id in collissionswith.Keys)
2677 {
2678 thisHitColliders.Add(id);
2679 if (!m_lastColliders.Contains(id))
2680 {
2681 startedColliders.Add(id);
2682
2683 curcontact = collissionswith[id];
2684 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2685 {
2686 soundinfo = new CollisionForSoundInfo();
2687 soundinfo.colliderID = id;
2688 soundinfo.position = curcontact.Position;
2689 soundinfo.relativeVel = curcontact.RelativeSpeed;
2690 soundinfolist.Add(soundinfo);
2691 }
2692 }
2693 }
2694 }
2695 else
2638 { 2696 {
2639 thisHitColliders.Add(localid); 2697 foreach (uint id in collissionswith.Keys)
2640 if (!m_lastColliders.Contains(localid)) 2698 {
2641 startedColliders.Add(localid); 2699 thisHitColliders.Add(id);
2700 if (!m_lastColliders.Contains(id))
2701 startedColliders.Add(id);
2702 }
2642 } 2703 }
2643 2704
2644 // calculate things that ended colliding 2705 // calculate things that ended colliding
@@ -2655,17 +2716,14 @@ namespace OpenSim.Region.Framework.Scenes
2655 // remove things that ended colliding from the last colliders list 2716 // remove things that ended colliding from the last colliders list
2656 foreach (uint localID in endedColliders) 2717 foreach (uint localID in endedColliders)
2657 m_lastColliders.Remove(localID); 2718 m_lastColliders.Remove(localID);
2658 }
2659
2660 // play the sound.
2661 2719
2662 bool IsNotVolumeDtc = !VolumeDetectActive; 2720 // play sounds.
2663 2721 if (soundinfolist.Count > 0)
2664 if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID) 2722 CollisionSounds.PartCollisionSound(this, soundinfolist);
2665 CollisionSounds.PartCollisionSound(this, startedColliders); 2723 }
2666 2724
2667 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2725 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2668 if (IsNotVolumeDtc) 2726 if (!VolumeDetectActive)
2669 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2727 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2670 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2728 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2671 2729
@@ -3210,8 +3268,8 @@ namespace OpenSim.Region.Framework.Scenes
3210 if (volume < 0) 3268 if (volume < 0)
3211 volume = 0; 3269 volume = 0;
3212 3270
3213 DateTime now = DateTime.UtcNow; 3271 int now = Util.EnvironmentTickCount();
3214 if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ?? 3272 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
3215 return; 3273 return;
3216 3274
3217 LastColSoundSentTime = now; 3275 LastColSoundSentTime = now;
@@ -4609,7 +4667,15 @@ namespace OpenSim.Region.Framework.Scenes
4609 /// </remarks> 4667 /// </remarks>
4610 public void RemoveFromPhysics() 4668 public void RemoveFromPhysics()
4611 { 4669 {
4612 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4670 PhysicsActor pa = PhysActor;
4671 if (pa != null)
4672 {
4673 pa.OnCollisionUpdate -= PhysicsCollision;
4674 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4675 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4676
4677 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4678 }
4613 PhysActor = null; 4679 PhysActor = null;
4614 } 4680 }
4615 4681
@@ -4778,7 +4844,8 @@ namespace OpenSim.Region.Framework.Scenes
4778 4844
4779 pa.OnCollisionUpdate -= PhysicsCollision; 4845 pa.OnCollisionUpdate -= PhysicsCollision;
4780 4846
4781 bool hassound = ( CollisionSound != invalidCollisionSoundUUID); 4847 bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
4848
4782 scriptEvents CombinedEvents = AggregateScriptEvents; 4849 scriptEvents CombinedEvents = AggregateScriptEvents;
4783 4850
4784 // merge with root part 4851 // merge with root part
@@ -4787,10 +4854,7 @@ namespace OpenSim.Region.Framework.Scenes
4787 4854
4788 // submit to this part case 4855 // submit to this part case
4789 if (VolumeDetectActive) 4856 if (VolumeDetectActive)
4790 {
4791 CombinedEvents &= PhyscicsVolumeDtcSubsEvents; 4857 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
4792 hassound = false;
4793 }
4794 else if ((Flags & PrimFlags.Phantom) != 0) 4858 else if ((Flags & PrimFlags.Phantom) != 0)
4795 CombinedEvents &= PhyscicsPhantonSubsEvents; 4859 CombinedEvents &= PhyscicsPhantonSubsEvents;
4796 else 4860 else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ebddf21..5a3b518 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
2032// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); 2032// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
2033 2033
2034 if (PhysicsActor != null) 2034 if (PhysicsActor != null)
2035 m_sitAvatarHeight = PhysicsActor.Size.Z; 2035 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2036 2036
2037 bool canSit = false; 2037 bool canSit = false;
2038 pos = part.AbsolutePosition + offset; 2038 pos = part.AbsolutePosition + offset;
@@ -4098,6 +4098,7 @@ namespace OpenSim.Region.Framework.Scenes
4098 4098
4099 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) 4099 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4100 { 4100 {
4101 /*
4101 lock(m_collisionEventLock) 4102 lock(m_collisionEventLock)
4102 { 4103 {
4103 if (m_collisionEventFlag) 4104 if (m_collisionEventFlag)
@@ -4107,76 +4108,106 @@ namespace OpenSim.Region.Framework.Scenes
4107 4108
4108 Util.FireAndForget(delegate(object x) 4109 Util.FireAndForget(delegate(object x)
4109 { 4110 {
4111 */
4110 try 4112 try
4111 { 4113 {
4112 List<uint> thisHitColliders = new List<uint>(); 4114 List<uint> thisHitColliders = new List<uint>();
4113 List<uint> endedColliders = new List<uint>(); 4115 List<uint> endedColliders = new List<uint>();
4114 List<uint> startedColliders = new List<uint>(); 4116 List<uint> startedColliders = new List<uint>();
4117 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4118 CollisionForSoundInfo soundinfo;
4119 ContactPoint curcontact;
4115 4120
4116 foreach (uint localid in coldata.Keys) 4121 if (coldata.Count == 0)
4117 { 4122 {
4118 thisHitColliders.Add(localid); 4123 if (m_lastColliders.Count == 0)
4119 if (!m_lastColliders.Contains(localid)) 4124 return; // nothing to do
4120 { 4125
4121 startedColliders.Add(localid); 4126 foreach (uint localID in m_lastColliders)
4122 }
4123 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4124 }
4125
4126 // calculate things that ended colliding
4127 foreach (uint localID in m_lastColliders)
4128 {
4129 if (!thisHitColliders.Contains(localID))
4130 { 4127 {
4131 endedColliders.Add(localID); 4128 endedColliders.Add(localID);
4132 } 4129 }
4133 } 4130 m_lastColliders.Clear();
4134 //add the items that started colliding this time to the last colliders list.
4135 foreach (uint localID in startedColliders)
4136 {
4137 m_lastColliders.Add(localID);
4138 }
4139 // remove things that ended colliding from the last colliders list
4140 foreach (uint localID in endedColliders)
4141 {
4142 m_lastColliders.Remove(localID);
4143 } 4131 }
4144 4132
4145 // do event notification 4133 else
4146 if (startedColliders.Count > 0)
4147 { 4134 {
4148 CollisionSounds.AvatarCollisionSound(this, startedColliders); 4135 foreach (uint id in coldata.Keys)
4149
4150 ColliderArgs StartCollidingMessage = new ColliderArgs();
4151 List<DetectedObject> colliding = new List<DetectedObject>();
4152 foreach (uint localId in startedColliders)
4153 { 4136 {
4154 if (localId == 0) 4137 thisHitColliders.Add(id);
4155 continue; 4138 if (!m_lastColliders.Contains(id))
4139 {
4140 startedColliders.Add(id);
4141 curcontact = coldata[id];
4142 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4143 {
4144 soundinfo = new CollisionForSoundInfo();
4145 soundinfo.colliderID = id;
4146 soundinfo.position = curcontact.Position;
4147 soundinfo.relativeVel = curcontact.RelativeSpeed;
4148 soundinfolist.Add(soundinfo);
4149 }
4150 }
4151 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4152 }
4156 4153
4157 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 4154 // calculate things that ended colliding
4158 string data = ""; 4155 foreach (uint localID in m_lastColliders)
4159 if (obj != null) 4156 {
4157 if (!thisHitColliders.Contains(localID))
4160 { 4158 {
4161 DetectedObject detobj = new DetectedObject(); 4159 endedColliders.Add(localID);
4162 detobj.keyUUID = obj.UUID;
4163 detobj.nameStr = obj.Name;
4164 detobj.ownerUUID = obj.OwnerID;
4165 detobj.posVector = obj.AbsolutePosition;
4166 detobj.rotQuat = obj.GetWorldRotation();
4167 detobj.velVector = obj.Velocity;
4168 detobj.colliderType = 0;
4169 detobj.groupUUID = obj.GroupID;
4170 colliding.Add(detobj);
4171 } 4160 }
4172 } 4161 }
4162 //add the items that started colliding this time to the last colliders list.
4163 foreach (uint localID in startedColliders)
4164 {
4165 m_lastColliders.Add(localID);
4166 }
4167 // remove things that ended colliding from the last colliders list
4168 foreach (uint localID in endedColliders)
4169 {
4170 m_lastColliders.Remove(localID);
4171 }
4173 4172
4174 if (colliding.Count > 0) 4173 if (soundinfolist.Count > 0)
4174 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4175
4176 // do event notification
4177 if (startedColliders.Count > 0)
4175 { 4178 {
4176 StartCollidingMessage.Colliders = colliding;
4177 4179
4178 foreach (SceneObjectGroup att in GetAttachments()) 4180 ColliderArgs StartCollidingMessage = new ColliderArgs();
4179 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); 4181 List<DetectedObject> colliding = new List<DetectedObject>();
4182 foreach (uint localId in startedColliders)
4183 {
4184 if (localId == 0)
4185 continue;
4186
4187 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4188 string data = "";
4189 if (obj != null)
4190 {
4191 DetectedObject detobj = new DetectedObject();
4192 detobj.keyUUID = obj.UUID;
4193 detobj.nameStr = obj.Name;
4194 detobj.ownerUUID = obj.OwnerID;
4195 detobj.posVector = obj.AbsolutePosition;
4196 detobj.rotQuat = obj.GetWorldRotation();
4197 detobj.velVector = obj.Velocity;
4198 detobj.colliderType = 0;
4199 detobj.groupUUID = obj.GroupID;
4200 colliding.Add(detobj);
4201 }
4202 }
4203
4204 if (colliding.Count > 0)
4205 {
4206 StartCollidingMessage.Colliders = colliding;
4207
4208 foreach (SceneObjectGroup att in GetAttachments())
4209 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
4210 }
4180 } 4211 }
4181 } 4212 }
4182 4213
@@ -4257,7 +4288,7 @@ namespace OpenSim.Region.Framework.Scenes
4257 { 4288 {
4258 m_collisionEventFlag = false; 4289 m_collisionEventFlag = false;
4259 } 4290 }
4260 }); 4291// });
4261 } 4292 }
4262 4293
4263 private void TeleportFlagsDebug() { 4294 private void TeleportFlagsDebug() {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index b66d7f1..fb90887 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -59,12 +59,14 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 59 public Vector3 Position;
60 public Vector3 SurfaceNormal; 60 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 61 public float PenetrationDepth;
62 public float RelativeSpeed;
62 63
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 64 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 65 {
65 Position = position; 66 Position = position;
66 SurfaceNormal = surfaceNormal; 67 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 68 PenetrationDepth = penetrationDepth;
69 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 70 }
69 } 71 }
70 72
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index b0711d7..1084b0e 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -128,9 +128,10 @@ namespace OpenSim.Region.Physics.OdePlugin
128 public d.Mass ShellMass; 128 public d.Mass ShellMass;
129// public bool collidelock = false; 129// public bool collidelock = false;
130 130
131 private bool m_haseventsubscription = false;
132 public int m_eventsubscription = 0; 131 public int m_eventsubscription = 0;
133 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 132 private int m_cureventsubscription = 0;
133 private CollisionEventUpdate CollisionEventsThisFrame = null;
134 private bool SentEmptyCollisionsEvent;
134 135
135 // unique UUID of this character object 136 // unique UUID of this character object
136 public UUID m_uuid; 137 public UUID m_uuid;
@@ -239,7 +240,7 @@ namespace OpenSim.Region.Physics.OdePlugin
239 240
240 public override bool IsPhysical 241 public override bool IsPhysical
241 { 242 {
242 get { return false; } 243 get { return m_isPhysical; }
243 set { return; } 244 set { return; }
244 } 245 }
245 246
@@ -783,8 +784,6 @@ namespace OpenSim.Region.Physics.OdePlugin
783 784
784 // the Amotor still lets avatar rotation to drift during colisions 785 // the Amotor still lets avatar rotation to drift during colisions
785 // so force it back to identity 786 // so force it back to identity
786
787
788 787
789 d.Quaternion qtmp; 788 d.Quaternion qtmp;
790 qtmp.W = 1; 789 qtmp.W = 1;
@@ -903,6 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin
903 contact.SurfaceNormal.X = 0f; 902 contact.SurfaceNormal.X = 0f;
904 contact.SurfaceNormal.Y = 0f; 903 contact.SurfaceNormal.Y = 0f;
905 contact.SurfaceNormal.Z = -1f; 904 contact.SurfaceNormal.Z = -1f;
905 contact.RelativeSpeed = -vel.Z;
906 AddCollisionEvent(0, contact); 906 AddCollisionEvent(0, contact);
907 907
908 vec.Z *= 0.5f; 908 vec.Z *= 0.5f;
@@ -1119,47 +1119,71 @@ namespace OpenSim.Region.Physics.OdePlugin
1119 1119
1120 public override void SubscribeEvents(int ms) 1120 public override void SubscribeEvents(int ms)
1121 { 1121 {
1122 m_requestedUpdateFrequency = ms;
1123 m_eventsubscription = ms; 1122 m_eventsubscription = ms;
1124 _parent_scene.AddCollisionEventReporting(this); 1123 m_cureventsubscription = 0;
1125 m_haseventsubscription = true; 1124 if (CollisionEventsThisFrame == null)
1125 CollisionEventsThisFrame = new CollisionEventUpdate();
1126 SentEmptyCollisionsEvent = false;
1126 } 1127 }
1127 1128
1128 public override void UnSubscribeEvents() 1129 public override void UnSubscribeEvents()
1129 { 1130 {
1130 m_haseventsubscription = false; 1131 if (CollisionEventsThisFrame != null)
1131 _parent_scene.RemoveCollisionEventReporting(this); 1132 {
1132 m_requestedUpdateFrequency = 0; 1133 CollisionEventsThisFrame.Clear();
1134 CollisionEventsThisFrame = null;
1135 }
1133 m_eventsubscription = 0; 1136 m_eventsubscription = 0;
1134 } 1137 }
1135 1138
1136 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) 1139 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1137 { 1140 {
1138 if (m_haseventsubscription) 1141 if (CollisionEventsThisFrame == null)
1139 { 1142 CollisionEventsThisFrame = new CollisionEventUpdate();
1140 // m_log.DebugFormat( 1143 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1141 // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact);
1142
1143 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1144 }
1145 } 1144 }
1146 1145
1147 public void SendCollisions() 1146 public void SendCollisions()
1148 { 1147 {
1149 if (m_haseventsubscription && m_eventsubscription > m_requestedUpdateFrequency) 1148 if (CollisionEventsThisFrame == null)
1149 return;
1150
1151 if (m_cureventsubscription < m_eventsubscription)
1152 return;
1153
1154 m_cureventsubscription = 0;
1155
1156 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1157
1158 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1150 { 1159 {
1151 if (CollisionEventsThisFrame != null) 1160 base.SendCollisionUpdate(CollisionEventsThisFrame);
1161
1162 if (ncolisions == 0)
1152 { 1163 {
1153 base.SendCollisionUpdate(CollisionEventsThisFrame); 1164 SentEmptyCollisionsEvent = true;
1165 _parent_scene.RemoveCollisionEventReporting(this);
1154 } 1166 }
1155 CollisionEventsThisFrame = new CollisionEventUpdate(); 1167 else
1156 m_eventsubscription = 0; 1168 {
1157 } 1169 SentEmptyCollisionsEvent = false;
1170 CollisionEventsThisFrame.Clear();
1171 }
1172 }
1173 }
1174
1175 internal void AddCollisionFrameTime(int t)
1176 {
1177 // protect it from overflow crashing
1178 if (m_cureventsubscription < 50000)
1179 m_cureventsubscription += t;
1158 } 1180 }
1159 1181
1160 public override bool SubscribedEvents() 1182 public override bool SubscribedEvents()
1161 { 1183 {
1162 return m_haseventsubscription; 1184 if (m_eventsubscription > 0)
1185 return true;
1186 return false;
1163 } 1187 }
1164 1188
1165 private void changePhysicsStatus(bool NewStatus) 1189 private void changePhysicsStatus(bool NewStatus)
@@ -1465,14 +1489,5 @@ namespace OpenSim.Region.Physics.OdePlugin
1465 { 1489 {
1466 _parent_scene.AddChange((PhysicsActor)this, what, arg); 1490 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1467 } 1491 }
1468
1469
1470 internal void AddCollisionFrameTime(int p)
1471 {
1472 // protect it from overflow crashing
1473 if (m_eventsubscription + p >= int.MaxValue)
1474 m_eventsubscription = 0;
1475 m_eventsubscription += p;
1476 }
1477 } 1492 }
1478} 1493}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 5db4f17..62fd279 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -477,58 +477,58 @@ namespace OpenSim.Region.Physics.OdePlugin
477 477
478 // if(childPrim) we only know about physical linksets 478 // if(childPrim) we only know about physical linksets
479 return Ptot; 479 return Ptot;
480 /* 480/*
481 float tmass = _mass; 481 float tmass = _mass;
482 Ptot *= tmass; 482 Ptot *= tmass;
483 483
484 float m; 484 float m;
485 485
486 foreach (OdePrim prm in childrenPrim) 486 foreach (OdePrim prm in childrenPrim)
487 { 487 {
488 m = prm._mass; 488 m = prm._mass;
489 Ptot += prm.CenterOfMass * m; 489 Ptot += prm.CenterOfMass * m;
490 tmass += m; 490 tmass += m;
491 } 491 }
492 492
493 if (tmass == 0) 493 if (tmass == 0)
494 tmass = 0; 494 tmass = 0;
495 else 495 else
496 tmass = 1.0f / tmass; 496 tmass = 1.0f / tmass;
497 497
498 Ptot *= tmass; 498 Ptot *= tmass;
499 return Ptot; 499 return Ptot;
500 */ 500*/
501 } 501 }
502 else 502 else
503 return _position; 503 return _position;
504 } 504 }
505 } 505 }
506 } 506 }
507 /* 507/*
508 public override Vector3 PrimOOBsize 508 public override Vector3 PrimOOBsize
509 { 509 {
510 get 510 get
511 { 511 {
512 return primOOBsize; 512 return primOOBsize;
513 } 513 }
514 } 514 }
515 515
516 public override Vector3 PrimOOBoffset 516 public override Vector3 PrimOOBoffset
517 { 517 {
518 get 518 get
519 { 519 {
520 return primOOBoffset; 520 return primOOBoffset;
521 } 521 }
522 } 522 }
523 523
524 public override float PrimOOBRadiusSQ 524 public override float PrimOOBRadiusSQ
525 { 525 {
526 get 526 get
527 { 527 {
528 return primOOBradiusSQ; 528 return primOOBradiusSQ;
529 } 529 }
530 } 530 }
531 */ 531*/
532 public override PrimitiveBaseShape Shape 532 public override PrimitiveBaseShape Shape
533 { 533 {
534 set 534 set
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Physics.OdePlugin
582 if (value.IsFinite()) 582 if (value.IsFinite())
583 { 583 {
584 AddChange(changes.Velocity, value); 584 AddChange(changes.Velocity, value);
585 // _velocity = value; 585// _velocity = value;
586 586
587 } 587 }
588 else 588 else
@@ -937,12 +937,10 @@ namespace OpenSim.Region.Physics.OdePlugin
937 if (CollisionEventsThisFrame == null) 937 if (CollisionEventsThisFrame == null)
938 CollisionEventsThisFrame = new CollisionEventUpdate(); 938 CollisionEventsThisFrame = new CollisionEventUpdate();
939 SentEmptyCollisionsEvent = false; 939 SentEmptyCollisionsEvent = false;
940 _parent_scene.AddCollisionEventReporting(this);
941 } 940 }
942 941
943 public override void UnSubscribeEvents() 942 public override void UnSubscribeEvents()
944 { 943 {
945 _parent_scene.RemoveCollisionEventReporting(this);
946 if (CollisionEventsThisFrame != null) 944 if (CollisionEventsThisFrame != null)
947 { 945 {
948 CollisionEventsThisFrame.Clear(); 946 CollisionEventsThisFrame.Clear();
@@ -975,7 +973,10 @@ namespace OpenSim.Region.Physics.OdePlugin
975 base.SendCollisionUpdate(CollisionEventsThisFrame); 973 base.SendCollisionUpdate(CollisionEventsThisFrame);
976 974
977 if (ncolisions == 0) 975 if (ncolisions == 0)
976 {
978 SentEmptyCollisionsEvent = true; 977 SentEmptyCollisionsEvent = true;
978 _parent_scene.RemoveCollisionEventReporting(this);
979 }
979 else 980 else
980 { 981 {
981 SentEmptyCollisionsEvent = false; 982 SentEmptyCollisionsEvent = false;
@@ -986,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
986 987
987 internal void AddCollisionFrameTime(int t) 988 internal void AddCollisionFrameTime(int t)
988 { 989 {
989 // protect it from overflow crashing 990 if (m_cureventsubscription < 50000)
990 if (m_cureventsubscription + t >= int.MaxValue) 991 m_cureventsubscription += t;
991 m_cureventsubscription = 0;
992 m_cureventsubscription += t;
993 } 992 }
993
994 public override bool SubscribedEvents() 994 public override bool SubscribedEvents()
995 { 995 {
996 if (m_eventsubscription > 0) 996 if (m_eventsubscription > 0)
@@ -1735,8 +1735,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1735 1735
1736 d.BodySetAutoDisableFlag(Body, true); 1736 d.BodySetAutoDisableFlag(Body, true);
1737 d.BodySetAutoDisableSteps(Body, body_autodisable_frames); 1737 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1738 // d.BodySetLinearDampingThreshold(Body, 0.01f); 1738// d.BodySetLinearDampingThreshold(Body, 0.01f);
1739 // d.BodySetAngularDampingThreshold(Body, 0.001f); 1739// d.BodySetAngularDampingThreshold(Body, 0.001f);
1740 d.BodySetDamping(Body, .002f, .002f); 1740 d.BodySetDamping(Body, .002f, .002f);
1741 1741
1742 if (m_targetSpace != IntPtr.Zero) 1742 if (m_targetSpace != IntPtr.Zero)
@@ -2966,7 +2966,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2966 givefakepos--; 2966 givefakepos--;
2967 if (givefakepos < 0) 2967 if (givefakepos < 0)
2968 givefakepos = 0; 2968 givefakepos = 0;
2969 // changeSelectedStatus(); 2969// changeSelectedStatus();
2970 resetCollisionAccounting(); 2970 resetCollisionAccounting();
2971 } 2971 }
2972 2972
@@ -2981,14 +2981,14 @@ namespace OpenSim.Region.Physics.OdePlugin
2981 { 2981 {
2982 _orientation = newOri; 2982 _orientation = newOri;
2983 } 2983 }
2984 /* 2984/*
2985 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero) 2985 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2986 { 2986 {
2987 FixInertia(_position, newOri); 2987 FixInertia(_position, newOri);
2988 if (!d.BodyIsEnabled(Body)) 2988 if (!d.BodyIsEnabled(Body))
2989 d.BodyEnable(Body); 2989 d.BodyEnable(Body);
2990 } 2990 }
2991 */ 2991*/
2992 } 2992 }
2993 else 2993 else
2994 { 2994 {
@@ -3939,12 +3939,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3939 changevelocity((Vector3)arg); 3939 changevelocity((Vector3)arg);
3940 break; 3940 break;
3941 3941
3942 // case changes.Acceleration: 3942// case changes.Acceleration:
3943 // changeacceleration((Vector3)arg); 3943// changeacceleration((Vector3)arg);
3944 // break; 3944// break;
3945 // case changes.AngVelocity: 3945// case changes.AngVelocity:
3946 // changeangvelocity((Vector3)arg); 3946// changeangvelocity((Vector3)arg);
3947 // break; 3947// break;
3948 3948
3949 case changes.Force: 3949 case changes.Force:
3950 changeForce((Vector3)arg); 3950 changeForce((Vector3)arg);
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index ddfdea4..bfcfd21 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
190 190
191 public float ODE_STEPSIZE = 0.020f; 191 public float ODE_STEPSIZE = 0.020f;
192 public float HalfOdeStep = 0.01f; 192 public float HalfOdeStep = 0.01f;
193 public int odetimestepMS = 20; // rounded
193 private float metersInSpace = 25.6f; 194 private float metersInSpace = 25.6f;
194 private float m_timeDilation = 1.0f; 195 private float m_timeDilation = 1.0f;
195 196
@@ -247,6 +248,7 @@ namespace OpenSim.Region.Physics.OdePlugin
247 /// A list of actors that should receive collision events. 248 /// A list of actors that should receive collision events.
248 /// </summary> 249 /// </summary>
249 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); 250 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
251 private readonly List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
250 252
251 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); 253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
252 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); 254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
@@ -489,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
489 } 491 }
490 492
491 HalfOdeStep = ODE_STEPSIZE * 0.5f; 493 HalfOdeStep = ODE_STEPSIZE * 0.5f;
494 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
492 495
493 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); 496 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
494 GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); 497 GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
@@ -1064,7 +1067,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1064 obj2LocalID = 0; 1067 obj2LocalID = 0;
1065 bool p1events = p1.SubscribedEvents(); 1068 bool p1events = p1.SubscribedEvents();
1066 bool p2events = p2.SubscribedEvents(); 1069 bool p2events = p2.SubscribedEvents();
1067 1070
1068 if (p1.IsVolumeDtc) 1071 if (p1.IsVolumeDtc)
1069 p2events = false; 1072 p2events = false;
1070 if (p2.IsVolumeDtc) 1073 if (p2.IsVolumeDtc)
@@ -1073,6 +1076,21 @@ namespace OpenSim.Region.Physics.OdePlugin
1073 if (!(p2events || p1events)) 1076 if (!(p2events || p1events))
1074 return; 1077 return;
1075 1078
1079 if (p1events)
1080 AddCollisionEventReporting(p1);
1081
1082 if (p2events)
1083 AddCollisionEventReporting(p2);
1084
1085 Vector3 vel = Vector3.Zero;
1086 if (p2 != null && p2.IsPhysical)
1087 vel = p2.Velocity;
1088
1089 if (p1 != null && p1.IsPhysical)
1090 vel -= p1.Velocity;
1091
1092 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1093
1076 switch ((ActorTypes)p1.PhysicsActorType) 1094 switch ((ActorTypes)p1.PhysicsActorType)
1077 { 1095 {
1078 case ActorTypes.Agent: 1096 case ActorTypes.Agent:
@@ -1246,20 +1264,14 @@ namespace OpenSim.Region.Physics.OdePlugin
1246 } 1264 }
1247 1265
1248 #endregion 1266 #endregion
1249
1250
1251
1252 /// <summary> 1267 /// <summary>
1253 /// Add actor to the list that should receive collision events in the simulate loop. 1268 /// Add actor to the list that should receive collision events in the simulate loop.
1254 /// </summary> 1269 /// </summary>
1255 /// <param name="obj"></param> 1270 /// <param name="obj"></param>
1256 public void AddCollisionEventReporting(PhysicsActor obj) 1271 public void AddCollisionEventReporting(PhysicsActor obj)
1257 { 1272 {
1258 lock (_collisionEventPrim) 1273 if (!_collisionEventPrim.Contains(obj))
1259 { 1274 _collisionEventPrim.Add(obj);
1260 if (!_collisionEventPrim.Contains(obj))
1261 _collisionEventPrim.Add(obj);
1262 }
1263 } 1275 }
1264 1276
1265 /// <summary> 1277 /// <summary>
@@ -1268,13 +1280,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1268 /// <param name="obj"></param> 1280 /// <param name="obj"></param>
1269 public void RemoveCollisionEventReporting(PhysicsActor obj) 1281 public void RemoveCollisionEventReporting(PhysicsActor obj)
1270 { 1282 {
1271 lock (_collisionEventPrim) 1283 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1272 { 1284 _collisionEventPrimRemove.Add(obj);
1273 if (_collisionEventPrim.Contains(obj))
1274 _collisionEventPrim.Remove(obj);
1275 }
1276 } 1285 }
1277 1286
1287
1278 #region Add/Remove Entities 1288 #region Add/Remove Entities
1279 1289
1280 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 1290 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
@@ -1463,6 +1473,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1463 { 1473 {
1464// lock (OdeLock) 1474// lock (OdeLock)
1465 { 1475 {
1476
1466 OdePrim p = (OdePrim)prim; 1477 OdePrim p = (OdePrim)prim;
1467 p.setPrimForRemoval(); 1478 p.setPrimForRemoval();
1468 } 1479 }
@@ -1818,7 +1829,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1818 { 1829 {
1819 int ttmpstart = Util.EnvironmentTickCount(); 1830 int ttmpstart = Util.EnvironmentTickCount();
1820 int ttmp; 1831 int ttmp;
1821 int ttmp2;
1822 1832
1823 while(ChangesQueue.Dequeue(out item)) 1833 while(ChangesQueue.Dequeue(out item))
1824 { 1834 {
@@ -1840,11 +1850,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1840 if (ttmp > 20) 1850 if (ttmp > 20)
1841 break; 1851 break;
1842 } 1852 }
1843
1844 ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
1845 if (ttmp2 > 50)
1846 ttmp2 = 0;
1847
1848 } 1853 }
1849 1854
1850 // Move characters 1855 // Move characters
@@ -1881,53 +1886,55 @@ namespace OpenSim.Region.Physics.OdePlugin
1881 1886
1882 collision_optimized(); 1887 collision_optimized();
1883 1888
1884 lock (_collisionEventPrim) 1889 foreach (PhysicsActor obj in _collisionEventPrim)
1885 { 1890 {
1886 foreach (PhysicsActor obj in _collisionEventPrim) 1891 if (obj == null)
1892 continue;
1893
1894 switch ((ActorTypes)obj.PhysicsActorType)
1887 { 1895 {
1888 if (obj == null) 1896 case ActorTypes.Agent:
1889 continue; 1897 OdeCharacter cobj = (OdeCharacter)obj;
1898 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1899 cobj.SendCollisions();
1900 break;
1890 1901
1891 switch ((ActorTypes)obj.PhysicsActorType) 1902 case ActorTypes.Prim:
1892 { 1903 OdePrim pobj = (OdePrim)obj;
1893 case ActorTypes.Agent: 1904 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1894 OdeCharacter cobj = (OdeCharacter)obj; 1905 {
1895 cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE*1000.0f)); 1906 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1896 cobj.SendCollisions(); 1907 pobj.SendCollisions();
1897 break; 1908 }
1898 1909 break;
1899 case ActorTypes.Prim:
1900 OdePrim pobj = (OdePrim)obj;
1901 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1902 {
1903 pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
1904 pobj.SendCollisions();
1905 }
1906 break;
1907 }
1908 } 1910 }
1909 } 1911 }
1910 1912
1913 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1914 _collisionEventPrim.Remove(obj);
1915
1916 _collisionEventPrimRemove.Clear();
1917
1911 // do a ode simulation step 1918 // do a ode simulation step
1912 d.WorldQuickStep(world, ODE_STEPSIZE); 1919 d.WorldQuickStep(world, ODE_STEPSIZE);
1913 d.JointGroupEmpty(contactgroup); 1920 d.JointGroupEmpty(contactgroup);
1914 1921
1915 // update managed ideia of physical data and do updates to core 1922 // update managed ideia of physical data and do updates to core
1916 /* 1923 /*
1917 lock (_characters) 1924 lock (_characters)
1918 { 1925 {
1919 foreach (OdeCharacter actor in _characters) 1926 foreach (OdeCharacter actor in _characters)
1920 { 1927 {
1921 if (actor != null) 1928 if (actor != null)
1922 { 1929 {
1923 if (actor.bad) 1930 if (actor.bad)
1924 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); 1931 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1925 1932
1926 actor.UpdatePositionAndVelocity(); 1933 actor.UpdatePositionAndVelocity();
1927 } 1934 }
1928 } 1935 }
1929 } 1936 }
1930 */ 1937 */
1931 1938
1932 lock (_activegroups) 1939 lock (_activegroups)
1933 { 1940 {