diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 334 |
1 files changed, 190 insertions, 144 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 09cc998..7edfc61 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -690,184 +690,229 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
690 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) | 690 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) |
691 | { | 691 | { |
692 | IInventoryService invService = m_scene.InventoryService; | 692 | IInventoryService invService = m_scene.InventoryService; |
693 | bool resetwearable = false; | 693 | |
694 | if (invService.GetRootFolder(userID) != null) | 694 | if (invService.GetRootFolder(userID) != null) |
695 | { | 695 | { |
696 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 696 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
697 | { | 697 | { |
698 | for (int j = 0; j < appearance.Wearables[i].Count; j++) | 698 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
699 | { | 699 | { |
700 | // Check if the default wearables are not set | ||
701 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) | 700 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) |
702 | { | 701 | { |
703 | switch ((WearableType) i) | 702 | m_log.WarnFormat( |
704 | { | 703 | "[AVFACTORY]: Wearable item {0}:{1} for user {2} unexpectedly UUID.Zero. Ignoring.", |
705 | case WearableType.Eyes: | 704 | i, j, userID); |
706 | case WearableType.Hair: | 705 | |
707 | case WearableType.Shape: | ||
708 | case WearableType.Skin: | ||
709 | //case WearableType.Underpants: | ||
710 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
711 | resetwearable = true; | ||
712 | m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values."); | ||
713 | resetwearable = true; | ||
714 | break; | ||
715 | |||
716 | } | ||
717 | continue; | 706 | continue; |
718 | } | 707 | } |
719 | 708 | ||
720 | // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1 | 709 | // Ignore ruth's assets |
721 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 710 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) |
722 | { | ||
723 | switch ((WearableType)i) | ||
724 | { | ||
725 | case WearableType.Eyes: | ||
726 | case WearableType.Hair: | ||
727 | case WearableType.Shape: | ||
728 | case WearableType.Skin: | ||
729 | //case WearableType.Underpants: | ||
730 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
731 | |||
732 | m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); | ||
733 | resetwearable = true; | ||
734 | break; | ||
735 | |||
736 | } | ||
737 | continue; | 711 | continue; |
738 | } | 712 | |
739 | |||
740 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 713 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
741 | baseItem = invService.GetItem(baseItem); | 714 | baseItem = invService.GetItem(baseItem); |
742 | 715 | ||
743 | if (baseItem != null) | 716 | if (baseItem != null) |
744 | { | 717 | { |
745 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); | 718 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); |
746 | int unmodifiedWearableIndexForClosure = i; | ||
747 | m_scene.AssetService.Get(baseItem.AssetID.ToString(), this, | ||
748 | delegate(string x, object y, AssetBase z) | ||
749 | { | ||
750 | if (z == null) | ||
751 | { | ||
752 | TryAndRepairBrokenWearable( | ||
753 | (WearableType)unmodifiedWearableIndexForClosure, invService, | ||
754 | userID, appearance); | ||
755 | } | ||
756 | }); | ||
757 | } | 719 | } |
758 | else | 720 | else |
759 | { | 721 | { |
760 | m_log.ErrorFormat( | 722 | m_log.WarnFormat( |
761 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | 723 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", |
762 | appearance.Wearables[i][j].ItemID, (WearableType)i); | 724 | appearance.Wearables[i][j].ItemID, (WearableType)i); |
763 | 725 | ||
764 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | 726 | appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); |
765 | resetwearable = true; | ||
766 | |||
767 | } | 727 | } |
768 | } | 728 | } |
769 | } | 729 | } |
770 | |||
771 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
772 | if (appearance.Wearables[(int) WearableType.Eyes] == null) | ||
773 | { | ||
774 | m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); | ||
775 | |||
776 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
777 | resetwearable = true; | ||
778 | } | ||
779 | else | ||
780 | { | ||
781 | if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero) | ||
782 | { | ||
783 | m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}", | ||
784 | appearance.Wearables[(int) WearableType.Eyes][0].ItemID, | ||
785 | appearance.Wearables[(int) WearableType.Eyes][0].AssetID); | ||
786 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
787 | resetwearable = true; | ||
788 | |||
789 | } | ||
790 | |||
791 | } | ||
792 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
793 | if (appearance.Wearables[(int)WearableType.Shape] == null) | ||
794 | { | ||
795 | m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape)); | ||
796 | |||
797 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
798 | resetwearable = true; | ||
799 | } | ||
800 | else | ||
801 | { | ||
802 | if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero) | ||
803 | { | ||
804 | m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}", | ||
805 | appearance.Wearables[(int)WearableType.Shape][0].ItemID, | ||
806 | appearance.Wearables[(int)WearableType.Shape][0].AssetID); | ||
807 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
808 | resetwearable = true; | ||
809 | |||
810 | } | ||
811 | |||
812 | } | ||
813 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
814 | if (appearance.Wearables[(int)WearableType.Hair] == null) | ||
815 | { | ||
816 | m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair)); | ||
817 | |||
818 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
819 | resetwearable = true; | ||
820 | } | ||
821 | else | ||
822 | { | ||
823 | if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero) | ||
824 | { | ||
825 | m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}", | ||
826 | appearance.Wearables[(int)WearableType.Hair][0].ItemID, | ||
827 | appearance.Wearables[(int)WearableType.Hair][0].AssetID); | ||
828 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
829 | resetwearable = true; | ||
830 | |||
831 | } | ||
832 | |||
833 | } | ||
834 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
835 | if (appearance.Wearables[(int)WearableType.Skin] == null) | ||
836 | { | ||
837 | m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin)); | ||
838 | |||
839 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
840 | resetwearable = true; | ||
841 | } | ||
842 | else | ||
843 | { | ||
844 | if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero) | ||
845 | { | ||
846 | m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}", | ||
847 | appearance.Wearables[(int)WearableType.Skin][0].ItemID, | ||
848 | appearance.Wearables[(int)WearableType.Skin][0].AssetID); | ||
849 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
850 | resetwearable = true; | ||
851 | |||
852 | } | ||
853 | |||
854 | } | ||
855 | if (resetwearable) | ||
856 | { | ||
857 | ScenePresence presence = null; | ||
858 | if (m_scene.TryGetScenePresence(userID, out presence)) | ||
859 | { | ||
860 | presence.ControllingClient.SendWearables(presence.Appearance.Wearables, | ||
861 | presence.Appearance.Serial++); | ||
862 | } | ||
863 | } | ||
864 | |||
865 | } | 730 | } |
866 | else | 731 | else |
867 | { | 732 | { |
868 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | 733 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); |
869 | } | 734 | } |
735 | |||
736 | // IInventoryService invService = m_scene.InventoryService; | ||
737 | // bool resetwearable = false; | ||
738 | // if (invService.GetRootFolder(userID) != null) | ||
739 | // { | ||
740 | // for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | ||
741 | // { | ||
742 | // for (int j = 0; j < appearance.Wearables[i].Count; j++) | ||
743 | // { | ||
744 | // // Check if the default wearables are not set | ||
745 | // if (appearance.Wearables[i][j].ItemID == UUID.Zero) | ||
746 | // { | ||
747 | // switch ((WearableType) i) | ||
748 | // { | ||
749 | // case WearableType.Eyes: | ||
750 | // case WearableType.Hair: | ||
751 | // case WearableType.Shape: | ||
752 | // case WearableType.Skin: | ||
753 | // //case WearableType.Underpants: | ||
754 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
755 | // resetwearable = true; | ||
756 | // m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values."); | ||
757 | // resetwearable = true; | ||
758 | // break; | ||
759 | // | ||
760 | // } | ||
761 | // continue; | ||
762 | // } | ||
763 | // | ||
764 | // // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1 | ||
765 | // if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | ||
766 | // { | ||
767 | // switch ((WearableType)i) | ||
768 | // { | ||
769 | // case WearableType.Eyes: | ||
770 | // case WearableType.Hair: | ||
771 | // case WearableType.Shape: | ||
772 | // case WearableType.Skin: | ||
773 | // //case WearableType.Underpants: | ||
774 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
775 | // | ||
776 | // m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); | ||
777 | // resetwearable = true; | ||
778 | // break; | ||
779 | // | ||
780 | // } | ||
781 | // continue; | ||
782 | // } | ||
783 | // | ||
784 | // InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | ||
785 | // baseItem = invService.GetItem(baseItem); | ||
786 | // | ||
787 | // if (baseItem != null) | ||
788 | // { | ||
789 | // appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); | ||
790 | // int unmodifiedWearableIndexForClosure = i; | ||
791 | // m_scene.AssetService.Get(baseItem.AssetID.ToString(), this, | ||
792 | // delegate(string x, object y, AssetBase z) | ||
793 | // { | ||
794 | // if (z == null) | ||
795 | // { | ||
796 | // TryAndRepairBrokenWearable( | ||
797 | // (WearableType)unmodifiedWearableIndexForClosure, invService, | ||
798 | // userID, appearance); | ||
799 | // } | ||
800 | // }); | ||
801 | // } | ||
802 | // else | ||
803 | // { | ||
804 | // m_log.ErrorFormat( | ||
805 | // "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | ||
806 | // appearance.Wearables[i][j].ItemID, (WearableType)i); | ||
807 | // | ||
808 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
809 | // resetwearable = true; | ||
810 | // | ||
811 | // } | ||
812 | // } | ||
813 | // } | ||
814 | // | ||
815 | // // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
816 | // if (appearance.Wearables[(int) WearableType.Eyes] == null) | ||
817 | // { | ||
818 | // m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); | ||
819 | // | ||
820 | // TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
821 | // resetwearable = true; | ||
822 | // } | ||
823 | // else | ||
824 | // { | ||
825 | // if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero) | ||
826 | // { | ||
827 | // m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}", | ||
828 | // appearance.Wearables[(int) WearableType.Eyes][0].ItemID, | ||
829 | // appearance.Wearables[(int) WearableType.Eyes][0].AssetID); | ||
830 | // TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
831 | // resetwearable = true; | ||
832 | // | ||
833 | // } | ||
834 | // | ||
835 | // } | ||
836 | // // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
837 | // if (appearance.Wearables[(int)WearableType.Shape] == null) | ||
838 | // { | ||
839 | // m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape)); | ||
840 | // | ||
841 | // TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
842 | // resetwearable = true; | ||
843 | // } | ||
844 | // else | ||
845 | // { | ||
846 | // if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero) | ||
847 | // { | ||
848 | // m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}", | ||
849 | // appearance.Wearables[(int)WearableType.Shape][0].ItemID, | ||
850 | // appearance.Wearables[(int)WearableType.Shape][0].AssetID); | ||
851 | // TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
852 | // resetwearable = true; | ||
853 | // | ||
854 | // } | ||
855 | // | ||
856 | // } | ||
857 | // // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
858 | // if (appearance.Wearables[(int)WearableType.Hair] == null) | ||
859 | // { | ||
860 | // m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair)); | ||
861 | // | ||
862 | // TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
863 | // resetwearable = true; | ||
864 | // } | ||
865 | // else | ||
866 | // { | ||
867 | // if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero) | ||
868 | // { | ||
869 | // m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}", | ||
870 | // appearance.Wearables[(int)WearableType.Hair][0].ItemID, | ||
871 | // appearance.Wearables[(int)WearableType.Hair][0].AssetID); | ||
872 | // TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
873 | // resetwearable = true; | ||
874 | // | ||
875 | // } | ||
876 | // | ||
877 | // } | ||
878 | // // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
879 | // if (appearance.Wearables[(int)WearableType.Skin] == null) | ||
880 | // { | ||
881 | // m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin)); | ||
882 | // | ||
883 | // TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
884 | // resetwearable = true; | ||
885 | // } | ||
886 | // else | ||
887 | // { | ||
888 | // if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero) | ||
889 | // { | ||
890 | // m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}", | ||
891 | // appearance.Wearables[(int)WearableType.Skin][0].ItemID, | ||
892 | // appearance.Wearables[(int)WearableType.Skin][0].AssetID); | ||
893 | // TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
894 | // resetwearable = true; | ||
895 | // | ||
896 | // } | ||
897 | // | ||
898 | // } | ||
899 | // if (resetwearable) | ||
900 | // { | ||
901 | // ScenePresence presence = null; | ||
902 | // if (m_scene.TryGetScenePresence(userID, out presence)) | ||
903 | // { | ||
904 | // presence.ControllingClient.SendWearables(presence.Appearance.Wearables, | ||
905 | // presence.Appearance.Serial++); | ||
906 | // } | ||
907 | // } | ||
908 | // | ||
909 | // } | ||
910 | // else | ||
911 | // { | ||
912 | // m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | ||
913 | // } | ||
870 | } | 914 | } |
915 | |||
871 | private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance) | 916 | private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance) |
872 | { | 917 | { |
873 | UUID defaultwearable = GetDefaultItem(type); | 918 | UUID defaultwearable = GetDefaultItem(type); |
@@ -957,6 +1002,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
957 | } | 1002 | } |
958 | } | 1003 | } |
959 | } | 1004 | } |
1005 | |||
960 | private UUID GetDefaultItem(WearableType wearable) | 1006 | private UUID GetDefaultItem(WearableType wearable) |
961 | { | 1007 | { |
962 | // These are ruth | 1008 | // These are ruth |