diff options
Diffstat (limited to '')
17 files changed, 122 insertions, 53 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 586cde6..daddd1f 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers | |||
247 | string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; | 247 | string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; |
248 | 248 | ||
249 | StringBuilder sb = new StringBuilder(); | 249 | StringBuilder sb = new StringBuilder(); |
250 | Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads(); | 250 | Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo(); |
251 | 251 | ||
252 | sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); | 252 | sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); |
253 | 253 | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index 2206feb..0062d4e 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
65 | String.Format("PollServiceWorkerThread{0}", i), | 65 | String.Format("PollServiceWorkerThread{0}", i), |
66 | ThreadPriority.Normal, | 66 | ThreadPriority.Normal, |
67 | false, | 67 | false, |
68 | true, | ||
68 | int.MaxValue); | 69 | int.MaxValue); |
69 | } | 70 | } |
70 | 71 | ||
@@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
73 | "PollServiceWatcherThread", | 74 | "PollServiceWatcherThread", |
74 | ThreadPriority.Normal, | 75 | ThreadPriority.Normal, |
75 | false, | 76 | false, |
77 | true, | ||
76 | 1000 * 60 * 10); | 78 | 1000 * 60 * 10); |
77 | } | 79 | } |
78 | 80 | ||
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs index fa94109..881b6aa 100644 --- a/OpenSim/Framework/Watchdog.cs +++ b/OpenSim/Framework/Watchdog.cs | |||
@@ -72,6 +72,11 @@ namespace OpenSim.Framework | |||
72 | /// </summary> | 72 | /// </summary> |
73 | public bool IsTimedOut { get; set; } | 73 | public bool IsTimedOut { get; set; } |
74 | 74 | ||
75 | /// <summary> | ||
76 | /// Will this thread trigger the alarm function if it has timed out? | ||
77 | /// </summary> | ||
78 | public bool AlarmIfTimeout { get; set; } | ||
79 | |||
75 | public ThreadWatchdogInfo(Thread thread, int timeout) | 80 | public ThreadWatchdogInfo(Thread thread, int timeout) |
76 | { | 81 | { |
77 | Thread = thread; | 82 | Thread = thread; |
@@ -112,12 +117,13 @@ namespace OpenSim.Framework | |||
112 | /// <param name="start">The method that will be executed in a new thread</param> | 117 | /// <param name="start">The method that will be executed in a new thread</param> |
113 | /// <param name="name">A name to give to the new thread</param> | 118 | /// <param name="name">A name to give to the new thread</param> |
114 | /// <param name="priority">Priority to run the thread at</param> | 119 | /// <param name="priority">Priority to run the thread at</param> |
115 | /// <param name="isBackground">True to run this thread as a background | 120 | /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> |
116 | /// thread, otherwise false</param> | 121 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> |
117 | /// <returns>The newly created Thread object</returns> | 122 | /// <returns>The newly created Thread object</returns> |
118 | public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground) | 123 | public static Thread StartThread( |
124 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) | ||
119 | { | 125 | { |
120 | return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS); | 126 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS); |
121 | } | 127 | } |
122 | 128 | ||
123 | /// <summary> | 129 | /// <summary> |
@@ -128,21 +134,21 @@ namespace OpenSim.Framework | |||
128 | /// <param name="priority">Priority to run the thread at</param> | 134 | /// <param name="priority">Priority to run the thread at</param> |
129 | /// <param name="isBackground">True to run this thread as a background | 135 | /// <param name="isBackground">True to run this thread as a background |
130 | /// thread, otherwise false</param> | 136 | /// thread, otherwise false</param> |
131 | /// <param name="timeout"> | 137 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> |
132 | /// Number of milliseconds to wait until we issue a warning about timeout. | 138 | /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> |
133 | /// </para> | ||
134 | /// <returns>The newly created Thread object</returns> | 139 | /// <returns>The newly created Thread object</returns> |
135 | public static Thread StartThread( | 140 | public static Thread StartThread( |
136 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout) | 141 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout) |
137 | { | 142 | { |
138 | Thread thread = new Thread(start); | 143 | Thread thread = new Thread(start); |
139 | thread.Name = name; | 144 | thread.Name = name; |
140 | thread.Priority = priority; | 145 | thread.Priority = priority; |
141 | thread.IsBackground = isBackground; | 146 | thread.IsBackground = isBackground; |
142 | 147 | ||
143 | ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout); | 148 | ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout }; |
144 | 149 | ||
145 | m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")"); | 150 | m_log.DebugFormat( |
151 | "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId); | ||
146 | 152 | ||
147 | lock (m_threads) | 153 | lock (m_threads) |
148 | m_threads.Add(twi.Thread.ManagedThreadId, twi); | 154 | m_threads.Add(twi.Thread.ManagedThreadId, twi); |
@@ -224,19 +230,39 @@ namespace OpenSim.Framework | |||
224 | /// Get currently watched threads for diagnostic purposes | 230 | /// Get currently watched threads for diagnostic purposes |
225 | /// </summary> | 231 | /// </summary> |
226 | /// <returns></returns> | 232 | /// <returns></returns> |
227 | public static ThreadWatchdogInfo[] GetThreads() | 233 | public static ThreadWatchdogInfo[] GetThreadsInfo() |
228 | { | 234 | { |
229 | lock (m_threads) | 235 | lock (m_threads) |
230 | return m_threads.Values.ToArray(); | 236 | return m_threads.Values.ToArray(); |
231 | } | 237 | } |
232 | 238 | ||
239 | /// <summary> | ||
240 | /// Return the current thread's watchdog info. | ||
241 | /// </summary> | ||
242 | /// <returns>The watchdog info. null if the thread isn't being monitored.</returns> | ||
243 | public static ThreadWatchdogInfo GetCurrentThreadInfo() | ||
244 | { | ||
245 | lock (m_threads) | ||
246 | { | ||
247 | if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId)) | ||
248 | return m_threads[Thread.CurrentThread.ManagedThreadId]; | ||
249 | } | ||
250 | |||
251 | return null; | ||
252 | } | ||
253 | |||
254 | /// <summary> | ||
255 | /// Check watched threads. Fire alarm if appropriate. | ||
256 | /// </summary> | ||
257 | /// <param name="sender"></param> | ||
258 | /// <param name="e"></param> | ||
233 | private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) | 259 | private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) |
234 | { | 260 | { |
235 | WatchdogTimeout callback = OnWatchdogTimeout; | 261 | WatchdogTimeout callback = OnWatchdogTimeout; |
236 | 262 | ||
237 | if (callback != null) | 263 | if (callback != null) |
238 | { | 264 | { |
239 | ThreadWatchdogInfo timedOut = null; | 265 | List<ThreadWatchdogInfo> callbackInfos = null; |
240 | 266 | ||
241 | lock (m_threads) | 267 | lock (m_threads) |
242 | { | 268 | { |
@@ -246,21 +272,31 @@ namespace OpenSim.Framework | |||
246 | { | 272 | { |
247 | if (threadInfo.Thread.ThreadState == ThreadState.Stopped) | 273 | if (threadInfo.Thread.ThreadState == ThreadState.Stopped) |
248 | { | 274 | { |
249 | timedOut = threadInfo; | ||
250 | RemoveThread(threadInfo.Thread.ManagedThreadId); | 275 | RemoveThread(threadInfo.Thread.ManagedThreadId); |
251 | break; | 276 | |
277 | if (callbackInfos == null) | ||
278 | callbackInfos = new List<ThreadWatchdogInfo>(); | ||
279 | |||
280 | callbackInfos.Add(threadInfo); | ||
252 | } | 281 | } |
253 | else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout) | 282 | else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout) |
254 | { | 283 | { |
255 | threadInfo.IsTimedOut = true; | 284 | threadInfo.IsTimedOut = true; |
256 | timedOut = threadInfo; | 285 | |
257 | break; | 286 | if (threadInfo.AlarmIfTimeout) |
287 | { | ||
288 | if (callbackInfos == null) | ||
289 | callbackInfos = new List<ThreadWatchdogInfo>(); | ||
290 | |||
291 | callbackInfos.Add(threadInfo); | ||
292 | } | ||
258 | } | 293 | } |
259 | } | 294 | } |
260 | } | 295 | } |
261 | 296 | ||
262 | if (timedOut != null) | 297 | if (callbackInfos != null) |
263 | callback(timedOut.Thread, timedOut.LastTick); | 298 | foreach (ThreadWatchdogInfo callbackInfo in callbackInfos) |
299 | callback(callbackInfo.Thread, callbackInfo.LastTick); | ||
264 | } | 300 | } |
265 | 301 | ||
266 | m_watchdogTimer.Start(); | 302 | m_watchdogTimer.Start(); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a79b387..75f783b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
244 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 244 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
245 | 245 | ||
246 | // Start the packet processing threads | 246 | // Start the packet processing threads |
247 | Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | 247 | Watchdog.StartThread( |
248 | Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | 248 | IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); |
249 | Watchdog.StartThread( | ||
250 | OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | ||
251 | |||
249 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 252 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
250 | } | 253 | } |
251 | 254 | ||
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs index f367739..a6e2548 100644 --- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs | |||
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
1210 | if (homeScene.TryGetScenePresence(avatarId,out avatar)) | 1210 | if (homeScene.TryGetScenePresence(avatarId,out avatar)) |
1211 | { | 1211 | { |
1212 | KillAUser ku = new KillAUser(avatar,mod); | 1212 | KillAUser ku = new KillAUser(avatar,mod); |
1213 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); | 1213 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true); |
1214 | } | 1214 | } |
1215 | } | 1215 | } |
1216 | 1216 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 4ebfb21..548ff91 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
351 | process, | 351 | process, |
352 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), | 352 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), |
353 | ThreadPriority.BelowNormal, | 353 | ThreadPriority.BelowNormal, |
354 | true, | ||
354 | true); | 355 | true); |
355 | } | 356 | } |
356 | 357 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fcbed9f..108f3c8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | 1181 | ||
1182 | HeartbeatThread | 1182 | HeartbeatThread |
1183 | = Watchdog.StartThread( | 1183 | = Watchdog.StartThread( |
1184 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); | 1184 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
1185 | } | 1185 | } |
1186 | 1186 | ||
1187 | /// <summary> | 1187 | /// <summary> |
@@ -1219,6 +1219,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | try | 1219 | try |
1220 | { | 1220 | { |
1221 | m_eventManager.TriggerOnRegionStarted(this); | 1221 | m_eventManager.TriggerOnRegionStarted(this); |
1222 | |||
1223 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, | ||
1224 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | ||
1225 | // alarms for scenes with many objects. | ||
1226 | Update(); | ||
1227 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | ||
1228 | |||
1222 | while (!shuttingdown) | 1229 | while (!shuttingdown) |
1223 | Update(); | 1230 | Update(); |
1224 | } | 1231 | } |
@@ -1244,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1244 | 1251 | ||
1245 | ++Frame; | 1252 | ++Frame; |
1246 | 1253 | ||
1247 | // m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); | 1254 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1248 | 1255 | ||
1249 | try | 1256 | try |
1250 | { | 1257 | { |
@@ -1406,26 +1413,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1406 | { | 1413 | { |
1407 | throw; | 1414 | throw; |
1408 | } | 1415 | } |
1409 | catch (AccessViolationException e) | ||
1410 | { | ||
1411 | m_log.ErrorFormat( | ||
1412 | "[REGION]: Failed on region {0} with exception {1}{2}", | ||
1413 | RegionInfo.RegionName, e.Message, e.StackTrace); | ||
1414 | } | ||
1415 | //catch (NullReferenceException e) | ||
1416 | //{ | ||
1417 | // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
1418 | //} | ||
1419 | catch (InvalidOperationException e) | ||
1420 | { | ||
1421 | m_log.ErrorFormat( | ||
1422 | "[REGION]: Failed on region {0} with exception {1}{2}", | ||
1423 | RegionInfo.RegionName, e.Message, e.StackTrace); | ||
1424 | } | ||
1425 | catch (Exception e) | 1416 | catch (Exception e) |
1426 | { | 1417 | { |
1427 | m_log.ErrorFormat( | 1418 | m_log.ErrorFormat( |
1428 | "[REGION]: Failed on region {0} with exception {1}{2}", | 1419 | "[SCENE]: Failed on region {0} with exception {1}{2}", |
1429 | RegionInfo.RegionName, e.Message, e.StackTrace); | 1420 | RegionInfo.RegionName, e.Message, e.StackTrace); |
1430 | } | 1421 | } |
1431 | 1422 | ||
@@ -1467,7 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1467 | entry.checkAtTargets(); | 1458 | entry.checkAtTargets(); |
1468 | } | 1459 | } |
1469 | 1460 | ||
1470 | |||
1471 | /// <summary> | 1461 | /// <summary> |
1472 | /// Send out simstats data to all clients | 1462 | /// Send out simstats data to all clients |
1473 | /// </summary> | 1463 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 65ffe92..b806d91 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 156 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 157 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | bool v = true; | 159 | // bool v = true; |
160 | if (! simulatorList.Contains(dest.ServerURI)) | 160 | if (!simulatorList.Contains(dest.ServerURI)) |
161 | { | 161 | { |
162 | // we havent seen this simulator before, add it to the list | 162 | // we havent seen this simulator before, add it to the list |
163 | // and send it an update | 163 | // and send it an update |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 7d7c5c5..0f62b2a 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
70 | m_client = client; | 70 | m_client = client; |
71 | m_scene = scene; | 71 | m_scene = scene; |
72 | 72 | ||
73 | Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); | 73 | Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true); |
74 | } | 74 | } |
75 | 75 | ||
76 | private void SendServerCommand(string command) | 76 | private void SendServerCommand(string command) |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs index eb39026..a7c5020 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
57 | 57 | ||
58 | m_listener.Start(50); | 58 | m_listener.Start(50); |
59 | 59 | ||
60 | Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); | 60 | Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true); |
61 | m_baseScene = baseScene; | 61 | m_baseScene = baseScene; |
62 | } | 62 | } |
63 | 63 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 62e3763..254d578 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:"); | |||
1474 | /// </summary> | 1474 | /// </summary> |
1475 | private void changeadd() | 1475 | private void changeadd() |
1476 | { | 1476 | { |
1477 | // m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name); | ||
1478 | |||
1477 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1479 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1478 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); | 1480 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); |
1479 | 1481 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 61e4934..57794f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | if (cmdHandlerThread == null) | 137 | if (cmdHandlerThread == null) |
138 | { | 138 | { |
139 | // Start the thread that will be doing the work | 139 | // Start the thread that will be doing the work |
140 | cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); | 140 | cmdHandlerThread |
141 | = Watchdog.StartThread( | ||
142 | CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true); | ||
141 | } | 143 | } |
142 | } | 144 | } |
143 | 145 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d0430f4..ba02a78 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -6834,16 +6834,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6834 | } | 6834 | } |
6835 | } | 6835 | } |
6836 | 6836 | ||
6837 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) | 6837 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6838 | { | 6838 | { |
6839 | m_host.AddScriptLPS(1); | ||
6840 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6839 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6841 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6840 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6842 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6841 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 |
6843 | 6842 | ||
6844 | m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6843 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6845 | m_host.SitTargetOrientation = Rot2Quaternion(rot); | 6844 | part.SitTargetOrientation = Rot2Quaternion(rot); |
6846 | m_host.ParentGroup.HasGroupChanged = true; | 6845 | part.ParentGroup.HasGroupChanged = true; |
6846 | } | ||
6847 | |||
6848 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) | ||
6849 | { | ||
6850 | m_host.AddScriptLPS(1); | ||
6851 | SitTarget(m_host, offset, rot); | ||
6852 | } | ||
6853 | |||
6854 | public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) | ||
6855 | { | ||
6856 | m_host.AddScriptLPS(1); | ||
6857 | if (link == ScriptBaseClass.LINK_ROOT) | ||
6858 | SitTarget(m_host.ParentGroup.RootPart, offset, rot); | ||
6859 | else if (link == ScriptBaseClass.LINK_THIS) | ||
6860 | SitTarget(m_host, offset, rot); | ||
6861 | else | ||
6862 | { | ||
6863 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); | ||
6864 | if (null != part) | ||
6865 | { | ||
6866 | SitTarget(part, offset, rot); | ||
6867 | } | ||
6868 | } | ||
6847 | } | 6869 | } |
6848 | 6870 | ||
6849 | public LSL_String llAvatarOnSitTarget() | 6871 | public LSL_String llAvatarOnSitTarget() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2424130..e29ab95 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2779,7 +2779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2779 | CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); | 2779 | CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); |
2780 | m_host.AddScriptLPS(1); | 2780 | m_host.AddScriptLPS(1); |
2781 | ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); | 2781 | ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); |
2782 | avatar.SpeedModifier = (float)SpeedModifier; | 2782 | |
2783 | if (avatar != null) | ||
2784 | avatar.SpeedModifier = (float)SpeedModifier; | ||
2783 | } | 2785 | } |
2784 | 2786 | ||
2785 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2787 | public void osKickAvatar(string FirstName,string SurName,string alert) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 9679798..bf7e7b5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -220,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
220 | LSL_String llGetDisplayName(string id); | 220 | LSL_String llGetDisplayName(string id); |
221 | LSL_String llRequestDisplayName(string id); | 221 | LSL_String llRequestDisplayName(string id); |
222 | void llLinkParticleSystem(int linknum, LSL_List rules); | 222 | void llLinkParticleSystem(int linknum, LSL_List rules); |
223 | void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot); | ||
223 | LSL_String llList2CSV(LSL_List src); | 224 | LSL_String llList2CSV(LSL_List src); |
224 | LSL_Float llList2Float(LSL_List src, int index); | 225 | LSL_Float llList2Float(LSL_List src, int index); |
225 | LSL_Integer llList2Integer(LSL_List src, int index); | 226 | LSL_Integer llList2Integer(LSL_List src, int index); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index dcaa3b4..21d8432 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -1710,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1710 | m_LSL_Functions.llSitTarget(offset, rot); | 1710 | m_LSL_Functions.llSitTarget(offset, rot); |
1711 | } | 1711 | } |
1712 | 1712 | ||
1713 | public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) | ||
1714 | { | ||
1715 | m_LSL_Functions.llLinkSitTarget(link, offset, rot); | ||
1716 | } | ||
1717 | |||
1713 | public void llSleep(double sec) | 1718 | public void llSleep(double sec) |
1714 | { | 1719 | { |
1715 | m_LSL_Functions.llSleep(sec); | 1720 | m_LSL_Functions.llSleep(sec); |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index f627e37..ad272f7 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics | |||
83 | { | 83 | { |
84 | if (m_scenes.Count == 0) | 84 | if (m_scenes.Count == 0) |
85 | { | 85 | { |
86 | if (Util.IsWindows()) | ||
87 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
88 | |||
86 | //IConfig startupConfig = config.Configs["Startup"]; | 89 | //IConfig startupConfig = config.Configs["Startup"]; |
87 | 90 | ||
88 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); | 91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); |