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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index f9a6643..b37fd54 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4895,8 +4895,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4895 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 4895 update.Scale = new Vector3(0.45f, 0.6f, 1.9f);
4896 update.Text = Utils.EmptyBytes; 4896 update.Text = Utils.EmptyBytes;
4897 update.TextColor = new byte[4]; 4897 update.TextColor = new byte[4];
4898
4899 // Don't send texture anim for avatars - this has no meaning for them.
4898 update.TextureAnim = Utils.EmptyBytes; 4900 update.TextureAnim = Utils.EmptyBytes;
4899 update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 4901
4902 // Don't send texture entry for avatars here - this is accomplished via the AvatarAppearance packet
4903 update.TextureEntry = Utils.EmptyBytes;
4904// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
4905
4900 update.UpdateFlags = (uint)( 4906 update.UpdateFlags = (uint)(
4901 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 4907 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
4902 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 4908 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |