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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs72
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs4
2 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index fb7a558..ef6d1a1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Scenes
221 m_regionHandle = m_regInfo.RegionHandle; 221 m_regionHandle = m_regInfo.RegionHandle;
222 m_regionName = m_regInfo.RegionName; 222 m_regionName = m_regInfo.RegionName;
223 m_datastore = m_regInfo.DataStore; 223 m_datastore = m_regInfo.DataStore;
224 224
225 m_physicalPrim = physicalPrim; 225 m_physicalPrim = physicalPrim;
226 m_sendTasksToChild = SendTasksToChild; 226 m_sendTasksToChild = SendTasksToChild;
227 227
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Environment.Scenes
233 m_permissionManager.Initialise(this); 233 m_permissionManager.Initialise(this);
234 234
235 m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager); 235 m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager);
236 236
237 // If the Inner scene has an Unrecoverable error, restart this sim. 237 // If the Inner scene has an Unrecoverable error, restart this sim.
238 // Currently the only thing that causes it to happen is two kinds of specific 238 // Currently the only thing that causes it to happen is two kinds of specific
239 // Physics based crashes. 239 // Physics based crashes.
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Environment.Scenes
285 // Agents may have draw distance values that cross two regions though, so 285 // Agents may have draw distance values that cross two regions though, so
286 // we add it to the notify list regardless of distance. 286 // we add it to the notify list regardless of distance.
287 // We'll check the agent's draw distance before notifying them though. 287 // We'll check the agent's draw distance before notifying them though.
288 288
289 289
290 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 290 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
291 { 291 {
@@ -346,9 +346,9 @@ namespace OpenSim.Region.Environment.Scenes
346 MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client"); 346 MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
347 } 347 }
348 348
349 349
350 350
351 351
352 } 352 }
353 return true; 353 return true;
354 } 354 }
@@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Scenes
371 { 371 {
372 // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() 372 // Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
373 m_restartTimer.Interval = 15000; 373 m_restartTimer.Interval = 15000;
374 m_incrementsof15seconds = (int) seconds/15; 374 m_incrementsof15seconds = (int)seconds / 15;
375 m_RestartTimerCounter = 0; 375 m_RestartTimerCounter = 0;
376 m_restartTimer.AutoReset = true; 376 m_restartTimer.AutoReset = true;
377 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); 377 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
@@ -416,7 +416,7 @@ namespace OpenSim.Region.Environment.Scenes
416 // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it. 416 // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it.
417 // subsequently the agent will never see the region come back online. 417 // subsequently the agent will never see the region come back online.
418 public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) 418 public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e)
419 { 419 {
420 m_restartWaitTimer.Stop(); 420 m_restartWaitTimer.Stop();
421 lock (m_regionRestartNotifyList) 421 lock (m_regionRestartNotifyList)
422 { 422 {
@@ -463,7 +463,7 @@ namespace OpenSim.Region.Environment.Scenes
463 avatar.ControllingClient.Kick("The simulator is going down."); 463 avatar.ControllingClient.Kick("The simulator is going down.");
464 464
465 avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task); 465 avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
466 }); 466 });
467 467
468 // Wait here, or the kick messages won't actually get to the agents before the scene terminates. 468 // Wait here, or the kick messages won't actually get to the agents before the scene terminates.
469 Thread.Sleep(500); 469 Thread.Sleep(500);
@@ -738,8 +738,8 @@ namespace OpenSim.Region.Environment.Scenes
738 738
739 foreach (AssetBase asset in textures) 739 foreach (AssetBase asset in textures)
740 { 740 {
741 System.Drawing.Image image= OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data); 741 System.Drawing.Image image = OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data);
742 bitImages.Add(image); 742 bitImages.Add(image);
743 } 743 }
744 744
745 System.Drawing.Bitmap mapTexture = new System.Drawing.Bitmap(2560, 2560); 745 System.Drawing.Bitmap mapTexture = new System.Drawing.Bitmap(2560, 2560);
@@ -749,9 +749,9 @@ namespace OpenSim.Region.Environment.Scenes
749 749
750 for (int i = 0; i < mapBlocks.Count; i++) 750 for (int i = 0; i < mapBlocks.Count; i++)
751 { 751 {
752 ushort x = (ushort) ((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10); 752 ushort x = (ushort)((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10);
753 ushort y = (ushort) ((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10); 753 ushort y = (ushort)((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10);
754 g.DrawImage(bitImages[i], (x*128), (y*128), 128, 128); 754 g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
755 } 755 }
756 mapTexture.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg); 756 mapTexture.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
757 } 757 }
@@ -829,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes
829 asset.Temporary = temporary; 829 asset.Temporary = temporary;
830 AssetCache.AddAsset(asset); 830 AssetCache.AddAsset(asset);
831 } 831 }
832 832
833 #endregion 833 #endregion
834 834
835 #region Primitives Methods 835 #region Primitives Methods
@@ -896,25 +896,25 @@ namespace OpenSim.Region.Environment.Scenes
896 { 896 {
897 897
898 EntityIntersection rayTracing = null; 898 EntityIntersection rayTracing = null;
899 ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID)); 899 ScenePresence presence = ((ScenePresence)GetScenePresence(ownerID));
900 if (presence != null) 900 if (presence != null)
901 { 901 {
902 Vector3 CameraPosition = presence.CameraPosition; 902 Vector3 CameraPosition = presence.CameraPosition;
903 Vector3 rayEnd = new Vector3(pos.X, pos.Y, pos.Z); 903 Vector3 rayEnd = new Vector3(pos.X, pos.Y, pos.Z);
904 904
905 float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd); 905 float raydistance = m_innerScene.Vector3Distance(CameraPosition, rayEnd);
906 906
907 Vector3 rayDirection = new Vector3(rayEnd.x / raydistance, rayEnd.y / raydistance, rayEnd.z / raydistance); 907 Vector3 rayDirection = new Vector3(rayEnd.x / raydistance, rayEnd.y / raydistance, rayEnd.z / raydistance);
908 908
909 Ray rezRay = new Ray(CameraPosition, rayDirection); 909 Ray rezRay = new Ray(CameraPosition, rayDirection);
910 910
911 Vector3 RezDirectionFromCamera = rezRay.Direction; 911 Vector3 RezDirectionFromCamera = rezRay.Direction;
912 912
913 rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); 913 rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay);
914 914
915 } 915 }
916 916
917 if ((rayTracing != null) && ( rayTracing.HitTF)) 917 if ((rayTracing != null) && (rayTracing.HitTF))
918 { 918 {
919 // We raytraced and found a prim in the way of the ground.. so 919 // We raytraced and found a prim in the way of the ground.. so
920 // We will rez the object somewhere close to the prim. Better math needed. This is a Stub 920 // We will rez the object somewhere close to the prim. Better math needed. This is a Stub
@@ -940,7 +940,7 @@ namespace OpenSim.Region.Environment.Scenes
940 // rez ON the ground, not IN the ground 940 // rez ON the ground, not IN the ground
941 pos.Z += 0.25F; 941 pos.Z += 0.25F;
942 } 942 }
943 943
944 SceneObjectGroup sceneOb = 944 SceneObjectGroup sceneOb =
945 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); 945 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
946 AddEntity(sceneOb); 946 AddEntity(sceneOb);
@@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Environment.Scenes
1122 1122
1123 client.OnGrabObject += ProcessObjectGrab; 1123 client.OnGrabObject += ProcessObjectGrab;
1124 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 1124 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
1125 1125
1126 EventManager.TriggerOnNewClient(client); 1126 EventManager.TriggerOnNewClient(client);
1127 } 1127 }
1128 1128
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes
1143 return avatar; 1143 return avatar;
1144 } 1144 }
1145 1145
1146 protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 1146 protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
1147 { 1147 {
1148 if (m_AvatarFactory == null || 1148 if (m_AvatarFactory == null ||
1149 !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) 1149 !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
@@ -1176,15 +1176,15 @@ namespace OpenSim.Region.Environment.Scenes
1176 } 1176 }
1177 1177
1178 Broadcast(delegate(IClientAPI client) 1178 Broadcast(delegate(IClientAPI client)
1179 { 1179 {
1180 try 1180 try
1181 { 1181 {
1182 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 1182 client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
1183 } 1183 }
1184 catch (System.NullReferenceException) 1184 catch (System.NullReferenceException)
1185 { 1185 {
1186 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. 1186 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
1187 } 1187 }
1188 }); 1188 });
1189 1189
1190 ForEachScenePresence( 1190 ForEachScenePresence(
@@ -1207,7 +1207,7 @@ namespace OpenSim.Region.Environment.Scenes
1207 catch (System.NullReferenceException) 1207 catch (System.NullReferenceException)
1208 { 1208 {
1209 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. 1209 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
1210 } 1210 }
1211 catch (Exception e) 1211 catch (Exception e)
1212 { 1212 {
1213 MainLog.Instance.Error("Scene.cs:RemoveClient exception: " + e.ToString()); 1213 MainLog.Instance.Error("Scene.cs:RemoveClient exception: " + e.ToString());
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.Environment.Scenes
1261 m_sceneGridService.OnRegionUp += OtherRegionUp; 1261 m_sceneGridService.OnRegionUp += OtherRegionUp;
1262 m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 1262 m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
1263 1263
1264 m_sceneGridService.KillObject = SendKillObject; 1264 m_sceneGridService.KillObject = SendKillObject;
1265 } 1265 }
1266 1266
1267 /// <summary> 1267 /// <summary>
@@ -1723,7 +1723,7 @@ namespace OpenSim.Region.Environment.Scenes
1723 /// <param name="agentID"></param> 1723 /// <param name="agentID"></param>
1724 /// <param name="sessionID"></param> 1724 /// <param name="sessionID"></param>
1725 /// <param name="permChanges"></param> 1725 /// <param name="permChanges"></param>
1726 public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID agentID, LLUUID sessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges) 1726 public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges)
1727 { 1727 {
1728 // Check for spoofing.. since this is permissions we're talking about here! 1728 // Check for spoofing.. since this is permissions we're talking about here!
1729 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) 1729 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a039015..ca6e2fa 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -238,14 +238,14 @@ namespace OpenSim.Region.Environment.Scenes
238 public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part) 238 public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part)
239 { 239 {
240 m_scene = scene; 240 m_scene = scene;
241 m_regionHandle = regionHandle;
242
243 part.SetParent(this); 241 part.SetParent(this);
244 part.ParentID = 0; 242 part.ParentID = 0;
245 243
246 m_parts.Add(part.UUID, part); 244 m_parts.Add(part.UUID, part);
247 SetPartAsRoot(part); 245 SetPartAsRoot(part);
248 246
247 RegionHandle = regionHandle;
248
249 AttachToBackup(); 249 AttachToBackup();
250 250
251 ApplyPhysics(); 251 ApplyPhysics();