diff options
Diffstat (limited to '')
2 files changed, 227 insertions, 192 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs new file mode 100644 index 0000000..69fdc01 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs | |||
@@ -0,0 +1,227 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | using OpenSim.Region.Interfaces; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | ||
37 | { | ||
38 | public class AgentAssetTransactionsManager | ||
39 | { | ||
40 | private static readonly ILog m_log | ||
41 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | /// <summary> | ||
44 | /// Each agent has its own singleton collection of transactions | ||
45 | /// </summary> | ||
46 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = | ||
47 | new Dictionary<UUID, AgentAssetTransactions>(); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Should we dump uploaded assets to the filesystem? | ||
51 | /// </summary> | ||
52 | private bool m_dumpAssetsToFile; | ||
53 | |||
54 | public Scene MyScene; | ||
55 | |||
56 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) | ||
57 | { | ||
58 | MyScene = scene; | ||
59 | m_dumpAssetsToFile = dumpAssetsToFile; | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | ||
64 | /// is created. | ||
65 | /// </summary> | ||
66 | /// <param name="userID"></param> | ||
67 | /// <returns></returns> | ||
68 | private AgentAssetTransactions GetUserTransactions(UUID userID) | ||
69 | { | ||
70 | lock (AgentTransactions) | ||
71 | { | ||
72 | if (!AgentTransactions.ContainsKey(userID)) | ||
73 | { | ||
74 | AgentAssetTransactions transactions | ||
75 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | ||
76 | AgentTransactions.Add(userID, transactions); | ||
77 | } | ||
78 | |||
79 | return AgentTransactions[userID]; | ||
80 | } | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Remove the given agent asset transactions. This should be called when a client is departing | ||
85 | /// from a scene (and hence won't be making any more transactions here). | ||
86 | /// </summary> | ||
87 | /// <param name="userID"></param> | ||
88 | public void RemoveAgentAssetTransactions(UUID userID) | ||
89 | { | ||
90 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | ||
91 | |||
92 | lock (AgentTransactions) | ||
93 | { | ||
94 | AgentTransactions.Remove(userID); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Create an inventory item from data that has been received through a transaction. | ||
100 | /// | ||
101 | /// This is called when new clothing or body parts are created. It may also be called in other | ||
102 | /// situations. | ||
103 | /// </summary> | ||
104 | /// <param name="remoteClient"></param> | ||
105 | /// <param name="transactionID"></param> | ||
106 | /// <param name="folderID"></param> | ||
107 | /// <param name="callbackID"></param> | ||
108 | /// <param name="description"></param> | ||
109 | /// <param name="name"></param> | ||
110 | /// <param name="invType"></param> | ||
111 | /// <param name="type"></param> | ||
112 | /// <param name="wearableType"></param> | ||
113 | /// <param name="nextOwnerMask"></param> | ||
114 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
115 | uint callbackID, string description, string name, sbyte invType, | ||
116 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
117 | { | ||
118 | // m_log.DebugFormat( | ||
119 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | ||
120 | |||
121 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
122 | |||
123 | transactions.RequestCreateInventoryItem( | ||
124 | remoteClient, transactionID, folderID, callbackID, description, | ||
125 | name, invType, type, wearableType, nextOwnerMask); | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Update an inventory item with data that has been received through a transaction. | ||
130 | /// | ||
131 | /// This is called when clothing or body parts are updated (for instance, with new textures or | ||
132 | /// colours). It may also be called in other situations. | ||
133 | /// </summary> | ||
134 | /// <param name="remoteClient"></param> | ||
135 | /// <param name="transactionID"></param> | ||
136 | /// <param name="item"></param> | ||
137 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | ||
138 | InventoryItemBase item) | ||
139 | { | ||
140 | // m_log.DebugFormat( | ||
141 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | ||
142 | // item.Name); | ||
143 | |||
144 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
145 | |||
146 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
147 | } | ||
148 | |||
149 | /// <summary> | ||
150 | /// Update a task inventory item with data that has been received through a transaction. | ||
151 | /// | ||
152 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | ||
153 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | ||
154 | /// and comes through this method. | ||
155 | /// </summary> | ||
156 | /// <param name="remoteClient"></param> | ||
157 | /// <param name="transactionID"></param> | ||
158 | /// <param name="item"></param> | ||
159 | public void HandleTaskItemUpdateFromTransaction( | ||
160 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
161 | { | ||
162 | // m_log.DebugFormat( | ||
163 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | ||
164 | // item.Name); | ||
165 | |||
166 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
167 | |||
168 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | ||
169 | } | ||
170 | |||
171 | /// <summary> | ||
172 | /// Request that a client (agent) begin an asset transfer. | ||
173 | /// </summary> | ||
174 | /// <param name="remoteClient"></param> | ||
175 | /// <param name="assetID"></param> | ||
176 | /// <param name="transaction"></param> | ||
177 | /// <param name="type"></param> | ||
178 | /// <param name="data"></param></param> | ||
179 | /// <param name="tempFile"></param> | ||
180 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | ||
181 | byte[] data, bool storeLocal, bool tempFile) | ||
182 | { | ||
183 | if (((AssetType)type == AssetType.Texture || | ||
184 | (AssetType)type == AssetType.Sound || | ||
185 | (AssetType)type == AssetType.TextureTGA || | ||
186 | (AssetType)type == AssetType.Animation) && | ||
187 | tempFile == false) | ||
188 | { | ||
189 | Scene scene = (Scene)remoteClient.Scene; | ||
190 | IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); | ||
191 | |||
192 | if (mm != null) | ||
193 | { | ||
194 | if (!mm.UploadCovered(remoteClient)) | ||
195 | { | ||
196 | remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
197 | return; | ||
198 | } | ||
199 | } | ||
200 | } | ||
201 | |||
202 | //Console.WriteLine("asset upload of " + assetID); | ||
203 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
204 | |||
205 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
206 | if (uploader != null) | ||
207 | { | ||
208 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | ||
209 | } | ||
210 | } | ||
211 | |||
212 | /// <summary> | ||
213 | /// Handle asset transfer data packets received in response to the asset upload request in | ||
214 | /// HandleUDPUploadRequest() | ||
215 | /// </summary> | ||
216 | /// <param name="remoteClient"></param> | ||
217 | /// <param name="xferID"></param> | ||
218 | /// <param name="packetID"></param> | ||
219 | /// <param name="data"></param> | ||
220 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | ||
221 | { | ||
222 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
223 | |||
224 | transactions.HandleXfer(xferID, packetID, data); | ||
225 | } | ||
226 | } | ||
227 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs index 56ca1a1..09c9aef 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -27,9 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | 30 | using OpenMetaverse; |
32 | using log4net; | ||
33 | using Nini.Config; | 31 | using Nini.Config; |
34 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
35 | using OpenSim.Region.Interfaces; | 33 | using OpenSim.Region.Interfaces; |
@@ -140,194 +138,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
140 | client.OnXferReceive += m_transactionManager.HandleXfer; | 138 | client.OnXferReceive += m_transactionManager.HandleXfer; |
141 | } | 139 | } |
142 | } | 140 | } |
143 | |||
144 | public class AgentAssetTransactionsManager | ||
145 | { | ||
146 | private static readonly ILog m_log | ||
147 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Each agent has its own singleton collection of transactions | ||
151 | /// </summary> | ||
152 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = | ||
153 | new Dictionary<UUID, AgentAssetTransactions>(); | ||
154 | |||
155 | /// <summary> | ||
156 | /// Should we dump uploaded assets to the filesystem? | ||
157 | /// </summary> | ||
158 | private bool m_dumpAssetsToFile; | ||
159 | |||
160 | public Scene MyScene; | ||
161 | |||
162 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) | ||
163 | { | ||
164 | MyScene = scene; | ||
165 | m_dumpAssetsToFile = dumpAssetsToFile; | ||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | ||
170 | /// is created. | ||
171 | /// </summary> | ||
172 | /// <param name="userID"></param> | ||
173 | /// <returns></returns> | ||
174 | private AgentAssetTransactions GetUserTransactions(UUID userID) | ||
175 | { | ||
176 | lock (AgentTransactions) | ||
177 | { | ||
178 | if (!AgentTransactions.ContainsKey(userID)) | ||
179 | { | ||
180 | AgentAssetTransactions transactions | ||
181 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | ||
182 | AgentTransactions.Add(userID, transactions); | ||
183 | } | ||
184 | |||
185 | return AgentTransactions[userID]; | ||
186 | } | ||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// Remove the given agent asset transactions. This should be called when a client is departing | ||
191 | /// from a scene (and hence won't be making any more transactions here). | ||
192 | /// </summary> | ||
193 | /// <param name="userID"></param> | ||
194 | public void RemoveAgentAssetTransactions(UUID userID) | ||
195 | { | ||
196 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | ||
197 | |||
198 | lock (AgentTransactions) | ||
199 | { | ||
200 | AgentTransactions.Remove(userID); | ||
201 | } | ||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// Create an inventory item from data that has been received through a transaction. | ||
206 | /// | ||
207 | /// This is called when new clothing or body parts are created. It may also be called in other | ||
208 | /// situations. | ||
209 | /// </summary> | ||
210 | /// <param name="remoteClient"></param> | ||
211 | /// <param name="transactionID"></param> | ||
212 | /// <param name="folderID"></param> | ||
213 | /// <param name="callbackID"></param> | ||
214 | /// <param name="description"></param> | ||
215 | /// <param name="name"></param> | ||
216 | /// <param name="invType"></param> | ||
217 | /// <param name="type"></param> | ||
218 | /// <param name="wearableType"></param> | ||
219 | /// <param name="nextOwnerMask"></param> | ||
220 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
221 | uint callbackID, string description, string name, sbyte invType, | ||
222 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
223 | { | ||
224 | // m_log.DebugFormat( | ||
225 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | ||
226 | |||
227 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
228 | |||
229 | transactions.RequestCreateInventoryItem( | ||
230 | remoteClient, transactionID, folderID, callbackID, description, | ||
231 | name, invType, type, wearableType, nextOwnerMask); | ||
232 | } | ||
233 | |||
234 | /// <summary> | ||
235 | /// Update an inventory item with data that has been received through a transaction. | ||
236 | /// | ||
237 | /// This is called when clothing or body parts are updated (for instance, with new textures or | ||
238 | /// colours). It may also be called in other situations. | ||
239 | /// </summary> | ||
240 | /// <param name="remoteClient"></param> | ||
241 | /// <param name="transactionID"></param> | ||
242 | /// <param name="item"></param> | ||
243 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | ||
244 | InventoryItemBase item) | ||
245 | { | ||
246 | // m_log.DebugFormat( | ||
247 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | ||
248 | // item.Name); | ||
249 | |||
250 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
251 | |||
252 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
253 | } | ||
254 | |||
255 | /// <summary> | ||
256 | /// Update a task inventory item with data that has been received through a transaction. | ||
257 | /// | ||
258 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | ||
259 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | ||
260 | /// and comes through this method. | ||
261 | /// </summary> | ||
262 | /// <param name="remoteClient"></param> | ||
263 | /// <param name="transactionID"></param> | ||
264 | /// <param name="item"></param> | ||
265 | public void HandleTaskItemUpdateFromTransaction( | ||
266 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
267 | { | ||
268 | // m_log.DebugFormat( | ||
269 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | ||
270 | // item.Name); | ||
271 | |||
272 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
273 | |||
274 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | ||
275 | } | ||
276 | |||
277 | /// <summary> | ||
278 | /// Request that a client (agent) begin an asset transfer. | ||
279 | /// </summary> | ||
280 | /// <param name="remoteClient"></param> | ||
281 | /// <param name="assetID"></param> | ||
282 | /// <param name="transaction"></param> | ||
283 | /// <param name="type"></param> | ||
284 | /// <param name="data"></param></param> | ||
285 | /// <param name="tempFile"></param> | ||
286 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | ||
287 | byte[] data, bool storeLocal, bool tempFile) | ||
288 | { | ||
289 | if (((AssetType)type == AssetType.Texture || | ||
290 | (AssetType)type == AssetType.Sound || | ||
291 | (AssetType)type == AssetType.TextureTGA || | ||
292 | (AssetType)type == AssetType.Animation) && | ||
293 | tempFile == false) | ||
294 | { | ||
295 | Scene scene = (Scene)remoteClient.Scene; | ||
296 | IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); | ||
297 | |||
298 | if (mm != null) | ||
299 | { | ||
300 | if (!mm.UploadCovered(remoteClient)) | ||
301 | { | ||
302 | remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
303 | return; | ||
304 | } | ||
305 | } | ||
306 | } | ||
307 | |||
308 | //Console.WriteLine("asset upload of " + assetID); | ||
309 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
310 | |||
311 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
312 | if (uploader != null) | ||
313 | { | ||
314 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | ||
315 | } | ||
316 | } | ||
317 | |||
318 | /// <summary> | ||
319 | /// Handle asset transfer data packets received in response to the asset upload request in | ||
320 | /// HandleUDPUploadRequest() | ||
321 | /// </summary> | ||
322 | /// <param name="remoteClient"></param> | ||
323 | /// <param name="xferID"></param> | ||
324 | /// <param name="packetID"></param> | ||
325 | /// <param name="data"></param> | ||
326 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | ||
327 | { | ||
328 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
329 | |||
330 | transactions.HandleXfer(xferID, packetID, data); | ||
331 | } | ||
332 | } | ||
333 | } | 141 | } |