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-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs11
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs25
2 files changed, 27 insertions, 9 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index 8cfad79..d924ecd 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -118,16 +118,19 @@ namespace OpenSim.Tests.Common
118 118
119 public static UserAccount CreateUserWithInventory(Scene scene) 119 public static UserAccount CreateUserWithInventory(Scene scene)
120 { 120 {
121 return CreateUserWithInventory(scene, 99);
122 }
123
124 public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail)
125 {
121 return CreateUserWithInventory( 126 return CreateUserWithInventory(
122 scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll"); 127 scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll");
123 } 128 }
124 129
125 public static UserAccount CreateUserWithInventory( 130 public static UserAccount CreateUserWithInventory(
126 Scene scene, string firstName, string lastName, UUID userId, string pw) 131 Scene scene, string firstName, string lastName, UUID userId, string pw)
127 { 132 {
128 UserAccount ua 133 UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
129 = new UserAccount(userId)
130 { FirstName = firstName, LastName = lastName };
131 CreateUserWithInventory(scene, ua, pw); 134 CreateUserWithInventory(scene, ua, pw);
132 return ua; 135 return ua;
133 } 136 }
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 93b655a..875bf4a 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -65,15 +65,18 @@ namespace OpenSim.Tests.Common
65 /// <returns></returns> 65 /// <returns></returns>
66 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId) 66 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
67 { 67 {
68 AssetBase asset = AssetHelpers.CreateAsset(scene, userId);
68 InventoryItemBase item = new InventoryItemBase(); 69 InventoryItemBase item = new InventoryItemBase();
69 item.Name = itemName; 70 item.Name = itemName;
70 item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; 71 item.AssetID = asset.FullID;
71 item.ID = itemId; 72 item.ID = itemId;
73 item.Owner = userId;
74 item.AssetType = asset.Type;
75 item.InvType = (int)InventoryType.Notecard;
76
77 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
72 78
73 // Really quite bad since the objs folder could be moved in the future and confuse the tests 79 item.Folder = folder.ID;
74 InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
75
76 item.Folder = objsFolder.ID;
77 scene.AddInventoryItem(item); 80 scene.AddInventoryItem(item);
78 81
79 return item; 82 return item;
@@ -165,5 +168,17 @@ namespace OpenSim.Tests.Common
165 { 168 {
166 return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path); 169 return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path);
167 } 170 }
171
172 /// <summary>
173 /// Get the inventory items that match the path name.
174 /// </summary>
175 /// <param name="inventoryService"></param>
176 /// <param name="userId"></param>
177 /// <param name="path"></param>
178 /// <returns>An empty list if no matching items were found.</returns>
179 public static List<InventoryItemBase> GetInventoryItems(IInventoryService inventoryService, UUID userId, string path)
180 {
181 return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path);
182 }
168 } 183 }
169} \ No newline at end of file 184} \ No newline at end of file