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-rw-r--r--OpenSim/Tests/Clients/Presence/OpenSim.Server.ini33
-rw-r--r--OpenSim/Tests/Clients/Presence/PresenceClient.cs128
2 files changed, 161 insertions, 0 deletions
diff --git a/OpenSim/Tests/Clients/Presence/OpenSim.Server.ini b/OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
new file mode 100644
index 0000000..47e73f9
--- /dev/null
+++ b/OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
@@ -0,0 +1,33 @@
1; * Run a ROBUST server shell like this, from bin:
2; * $ OpenSim.Server.exe -inifile ../OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
3; *
4; * Then run this client like this, from bin:
5; * $ OpenSim.Tests.Clients.PresenceClient.exe
6; *
7; *
8
9[Startup]
10ServiceConnectors = "OpenSim.Server.Handlers.dll:PresenceServiceConnector"
11
12; * This is common for all services, it's the network setup for the entire
13; * server instance
14; *
15[Network]
16port = 8003
17
18; * The following are for the remote console
19; * They have no effect for the local or basic console types
20; * Leave commented to diable logins to the console
21;ConsoleUser = Test
22;ConsolePass = secret
23
24; * As an example, the below configuration precisely mimicks the legacy
25; * asset server. It is read by the asset IN connector (defined above)
26; * and it then loads the OUT connector (a local database module). That,
27; * in turn, reads the asset loader and database connection information
28; *
29[PresenceService]
30 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
31 StorageProvider = "OpenSim.Data.MySQL.dll"
32 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
33
diff --git a/OpenSim/Tests/Clients/Presence/PresenceClient.cs b/OpenSim/Tests/Clients/Presence/PresenceClient.cs
new file mode 100644
index 0000000..3416804
--- /dev/null
+++ b/OpenSim/Tests/Clients/Presence/PresenceClient.cs
@@ -0,0 +1,128 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Reflection;
32
33using OpenMetaverse;
34using log4net;
35using log4net.Appender;
36using log4net.Layout;
37
38using OpenSim.Framework;
39using OpenSim.Services.Interfaces;
40using OpenSim.Services.Connectors;
41
42namespace OpenSim.Tests.Clients.PresenceClient
43{
44 public class PresenceClient
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 public static void Main(string[] args)
51 {
52 ConsoleAppender consoleAppender = new ConsoleAppender();
53 consoleAppender.Layout =
54 new PatternLayout("%date [%thread] %-5level %logger [%property{NDC}] - %message%newline");
55 log4net.Config.BasicConfigurator.Configure(consoleAppender);
56
57 string serverURI = "http://127.0.0.1:8003";
58 PresenceServicesConnector m_Connector = new PresenceServicesConnector(serverURI);
59
60 UUID user1 = UUID.Random();
61 UUID session1 = UUID.Random();
62 UUID region1 = UUID.Random();
63
64 bool success = m_Connector.LoginAgent(user1.ToString(), session1, UUID.Zero);
65 if (success)
66 m_log.InfoFormat("[PRESENCE CLIENT]: Successfully logged in user {0} with session {1}", user1, session1);
67 else
68 m_log.InfoFormat("[PRESENCE CLIENT]: failed to login user {0}", user1);
69
70 System.Console.WriteLine("\n");
71
72 PresenceInfo pinfo = m_Connector.GetAgent(session1);
73 if (pinfo == null)
74 m_log.InfoFormat("[PRESENCE CLIENT]: Unable to retrieve presence for {0}", user1);
75 else
76 m_log.InfoFormat("[PRESENCE CLIENT]: Presence retrieved correctly: userID={0}; Online={1}; regionID={2}; homeRegion={3}",
77 pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID);
78
79 System.Console.WriteLine("\n");
80 success = m_Connector.ReportAgent(session1, region1, new Vector3(128, 128, 128), new Vector3(4, 5, 6));
81 if (success)
82 m_log.InfoFormat("[PRESENCE CLIENT]: Successfully reported session {0} in region {1}", user1, region1);
83 else
84 m_log.InfoFormat("[PRESENCE CLIENT]: failed to report session {0}", session1);
85 pinfo = m_Connector.GetAgent(session1);
86 if (pinfo == null)
87 m_log.InfoFormat("[PRESENCE CLIENT]: Unable to retrieve presence for {0} for second time", user1);
88 else
89 m_log.InfoFormat("[PRESENCE CLIENT]: Presence retrieved correctly: userID={0}; Online={1}; regionID={2}; homeRegion={3}",
90 pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID);
91
92 System.Console.WriteLine("\n");
93 success = m_Connector.SetHomeLocation(user1.ToString(), region1, new Vector3(128, 128, 128), new Vector3(4, 5, 6));
94 if (success)
95 m_log.InfoFormat("[PRESENCE CLIENT]: Successfully set home for user {0} in region {1}", user1, region1);
96 else
97 m_log.InfoFormat("[PRESENCE CLIENT]: failed to set home for user {0}", user1);
98 pinfo = m_Connector.GetAgent(session1);
99 if (pinfo == null)
100 m_log.InfoFormat("[PRESENCE CLIENT]: Unable to retrieve presence for {0} for third time", user1);
101 else
102 m_log.InfoFormat("[PRESENCE CLIENT]: Presence retrieved correctly: userID={0}; Online={1}; regionID={2}; homeRegion={3}",
103 pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID);
104
105 System.Console.WriteLine("\n");
106 success = m_Connector.LogoutAgent(session1);
107 if (success)
108 m_log.InfoFormat("[PRESENCE CLIENT]: Successfully logged out user {0}", user1);
109 else
110 m_log.InfoFormat("[PRESENCE CLIENT]: failed to logout user {0}", user1);
111 pinfo = m_Connector.GetAgent(session1);
112 if (pinfo == null)
113 m_log.InfoFormat("[PRESENCE CLIENT]: Unable to retrieve presence for {0} for fourth time", user1);
114 else
115 m_log.InfoFormat("[PRESENCE CLIENT]: Presence retrieved correctly: userID={0}; Online={1}; regionID={2}; homeRegion={3}",
116 pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID);
117
118 System.Console.WriteLine("\n");
119 success = m_Connector.ReportAgent(session1, UUID.Random(), Vector3.Zero, Vector3.Zero);
120 if (success)
121 m_log.InfoFormat("[PRESENCE CLIENT]: Report agent succeeded, but this is wrong");
122 else
123 m_log.InfoFormat("[PRESENCE CLIENT]: failed to report agent, as it should because user is not logged in");
124
125 }
126
127 }
128}