diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Torture/NPCTortureTests.cs | 4 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 8 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ScriptTortureTests.cs | 8 |
3 files changed, 14 insertions, 6 deletions
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs index 8078d9d..65732db 100644 --- a/OpenSim/Tests/Torture/NPCTortureTests.cs +++ b/OpenSim/Tests/Torture/NPCTortureTests.cs | |||
@@ -75,6 +75,10 @@ namespace OpenSim.Tests.Torture | |||
75 | [TestFixtureTearDown] | 75 | [TestFixtureTearDown] |
76 | public void TearDown() | 76 | public void TearDown() |
77 | { | 77 | { |
78 | scene.Close(); | ||
79 | GC.Collect(); | ||
80 | GC.WaitForPendingFinalizers(); | ||
81 | |||
78 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | 82 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
79 | // threads. Possibly, later tests should be rewritten not to worry about such things. | 83 | // threads. Possibly, later tests should be rewritten not to worry about such things. |
80 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 84 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index e83186a..7e9946b 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -156,11 +156,6 @@ namespace OpenSim.Tests.Torture | |||
156 | // objects will be clean up by the garbage collector before the next stress test is run. | 156 | // objects will be clean up by the garbage collector before the next stress test is run. |
157 | scene.Update(); | 157 | scene.Update(); |
158 | 158 | ||
159 | // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run. | ||
160 | // However, what we really need to do is find out why the entire scene is not garbage collected in | ||
161 | // teardown. | ||
162 | scene.DeleteAllSceneObjects(); | ||
163 | |||
164 | Console.WriteLine( | 159 | Console.WriteLine( |
165 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", | 160 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |
166 | Math.Round(elapsed.TotalMilliseconds), | 161 | Math.Round(elapsed.TotalMilliseconds), |
@@ -170,7 +165,8 @@ namespace OpenSim.Tests.Torture | |||
170 | objectsToAdd, | 165 | objectsToAdd, |
171 | primsInEachObject); | 166 | primsInEachObject); |
172 | 167 | ||
173 | scene = null; | 168 | scene.Close(); |
169 | // scene = null; | ||
174 | } | 170 | } |
175 | } | 171 | } |
176 | } \ No newline at end of file | 172 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs index d94bbde..87932cb 100644 --- a/OpenSim/Tests/Torture/ScriptTortureTests.cs +++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs | |||
@@ -91,6 +91,14 @@ namespace OpenSim.Tests.Torture | |||
91 | m_scene.StartScripts(); | 91 | m_scene.StartScripts(); |
92 | } | 92 | } |
93 | 93 | ||
94 | [TearDown] | ||
95 | public void TearDown() | ||
96 | { | ||
97 | m_scene.Close(); | ||
98 | GC.Collect(); | ||
99 | GC.WaitForPendingFinalizers(); | ||
100 | } | ||
101 | |||
94 | [Test] | 102 | [Test] |
95 | public void TestCompileAndStart100Scripts() | 103 | public void TestCompileAndStart100Scripts() |
96 | { | 104 | { |