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Diffstat (limited to 'OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs')
-rw-r--r-- | OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs new file mode 100644 index 0000000..0ab407e --- /dev/null +++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Linq; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.Assets; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
40 | using OpenSim.Region.CoreModules.Scripting.VectorRender; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | using OpenSim.Tests.Common; | ||
44 | |||
45 | namespace OpenSim.Tests.Stress | ||
46 | { | ||
47 | [TestFixture] | ||
48 | public class VectorRenderModuleStressTests : OpenSimTestCase | ||
49 | { | ||
50 | public Scene Scene { get; private set; } | ||
51 | public DynamicTextureModule Dtm { get; private set; } | ||
52 | public VectorRenderModule Vrm { get; private set; } | ||
53 | |||
54 | private void SetupScene(bool reuseTextures) | ||
55 | { | ||
56 | Scene = new SceneHelpers().SetupScene(); | ||
57 | |||
58 | Dtm = new DynamicTextureModule(); | ||
59 | Dtm.ReuseTextures = reuseTextures; | ||
60 | |||
61 | Vrm = new VectorRenderModule(); | ||
62 | |||
63 | SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm); | ||
64 | } | ||
65 | |||
66 | [Test] | ||
67 | public void TestConcurrentRepeatedDraw() | ||
68 | { | ||
69 | int threads = 4; | ||
70 | TestHelpers.InMethod(); | ||
71 | |||
72 | SetupScene(false); | ||
73 | |||
74 | List<Drawer> drawers = new List<Drawer>(); | ||
75 | |||
76 | for (int i = 0; i < threads; i++) | ||
77 | { | ||
78 | Drawer d = new Drawer(this, i); | ||
79 | drawers.Add(d); | ||
80 | Console.WriteLine("Starting drawer {0}", i); | ||
81 | Util.FireAndForget(o => d.Draw(), null, "VectorRenderModuleStressTests.TestConcurrentRepeatedDraw"); | ||
82 | } | ||
83 | |||
84 | Thread.Sleep(10 * 60 * 1000); | ||
85 | |||
86 | drawers.ForEach(d => d.Ready = false); | ||
87 | drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1)); | ||
88 | } | ||
89 | |||
90 | class Drawer | ||
91 | { | ||
92 | public int Number { get; private set; } | ||
93 | public int Pass { get; private set; } | ||
94 | public bool Ready { get; set; } | ||
95 | |||
96 | private VectorRenderModuleStressTests m_tests; | ||
97 | |||
98 | public Drawer(VectorRenderModuleStressTests tests, int number) | ||
99 | { | ||
100 | m_tests = tests; | ||
101 | Number = number; | ||
102 | Ready = true; | ||
103 | } | ||
104 | |||
105 | public void Draw() | ||
106 | { | ||
107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene); | ||
108 | |||
109 | while (Ready) | ||
110 | { | ||
111 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
112 | |||
113 | // Ensure unique text | ||
114 | string text = string.Format("{0:D2}{1}", Number, Pass); | ||
115 | |||
116 | m_tests.Dtm.AddDynamicTextureData( | ||
117 | m_tests.Scene.RegionInfo.RegionID, | ||
118 | so.UUID, | ||
119 | m_tests.Vrm.GetContentType(), | ||
120 | string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), | ||
121 | "", | ||
122 | 0); | ||
123 | |||
124 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
125 | |||
126 | Pass++; | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | } \ No newline at end of file | ||