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-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs4
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs46
-rw-r--r--OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs18
3 files changed, 56 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index ebbf4ff..f8304c0 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -1224,5 +1224,9 @@ namespace OpenSim.Tests.Common.Mock
1224 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1224 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1225 { 1225 {
1226 } 1226 }
1227
1228 public void StopFlying(ISceneEntity presence)
1229 {
1230 }
1227 } 1231 }
1228} 1232}
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index 6dc993f..f9a80b0 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -36,25 +36,29 @@ namespace OpenSim.Tests.Common
36 public class AssetHelpers 36 public class AssetHelpers
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// Create an asset from the given data 39 /// Create a notecard asset with a random uuid and dummy text.
40 /// </summary> 40 /// </summary>
41 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) 41 /// <param name="creatorId">/param>
42 /// <returns></returns>
43 public static AssetBase CreateAsset(UUID creatorId)
42 { 44 {
43 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); 45 return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
44 asset.Data = data;
45 return asset;
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
49 /// Create an asset from the given data 49 /// Create and store a notecard asset with a random uuid and dummy text.
50 /// </summary> 50 /// </summary>
51 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID) 51 /// <param name="creatorId">/param>
52 /// <returns></returns>
53 public static AssetBase CreateAsset(Scene scene, UUID creatorId)
52 { 54 {
53 return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID); 55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
54 } 56 scene.AssetService.Store(asset);
55 57 return asset;
58 }
59
56 /// <summary> 60 /// <summary>
57 /// Create an asset from the given scene object 61 /// Create an asset from the given scene object.
58 /// </summary> 62 /// </summary>
59 /// <param name="assetUuid"></param> 63 /// <param name="assetUuid"></param>
60 /// <param name="sog"></param> 64 /// <param name="sog"></param>
@@ -67,5 +71,23 @@ namespace OpenSim.Tests.Common
67 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)), 71 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
68 sog.OwnerID); 72 sog.OwnerID);
69 } 73 }
74
75 /// <summary>
76 /// Create an asset from the given data.
77 /// </summary>
78 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
79 {
80 return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
81 }
82
83 /// <summary>
84 /// Create an asset from the given data.
85 /// </summary>
86 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
87 {
88 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
89 asset.Data = data;
90 return asset;
91 }
70 } 92 }
71} 93}
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
index 7e0c567..c57363a 100644
--- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
31using OpenSim.Services.Interfaces; 32using OpenSim.Services.Interfaces;
32 33
33namespace OpenSim.Tests.Common 34namespace OpenSim.Tests.Common
@@ -39,6 +40,23 @@ namespace OpenSim.Tests.Common
39 { 40 {
40 public static readonly string PATH_DELIMITER = "/"; 41 public static readonly string PATH_DELIMITER = "/";
41 42
43 public static InventoryItemBase CreateInventoryItem(
44 Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
45 {
46 InventoryItemBase item = new InventoryItemBase();
47 item.Name = itemName;
48 item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
49 item.ID = itemId;
50
51 // Really quite bad since the objs folder could be moved in the future and confuse the tests
52 InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
53
54 item.Folder = objsFolder.ID;
55 scene.AddInventoryItem(userId, item);
56
57 return item;
58 }
59
42 /// <summary> 60 /// <summary>
43 /// Create inventory folders starting from the user's root folder. 61 /// Create inventory folders starting from the user's root folder.
44 /// </summary> 62 /// </summary>