diff options
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 23 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 12 |
2 files changed, 29 insertions, 6 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index a25eb66..aa904aa 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common | |||
88 | /// <param name="id">ID of the region</param> | 88 | /// <param name="id">ID of the region</param> |
89 | /// <param name="x">X co-ordinate of the region</param> | 89 | /// <param name="x">X co-ordinate of the region</param> |
90 | /// <param name="y">Y co-ordinate of the region</param> | 90 | /// <param name="y">Y co-ordinate of the region</param> |
91 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 91 | /// <param name="cache"></param> |
92 | /// <returns></returns> | 92 | /// <returns></returns> |
93 | public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache) | 93 | public static TestScene SetupScene( |
94 | string name, UUID id, uint x, uint y, CoreAssetCache cache) | ||
95 | { | ||
96 | return SetupScene(name, id, x, y, cache, new IniConfigSource()); | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
100 | /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions | ||
101 | /// or a different, to get a brand new scene with new shared region modules. | ||
102 | /// </summary> | ||
103 | /// <param name="name">Name of the region</param> | ||
104 | /// <param name="id">ID of the region</param> | ||
105 | /// <param name="x">X co-ordinate of the region</param> | ||
106 | /// <param name="y">Y co-ordinate of the region</param> | ||
107 | /// <param name="cache"></param> | ||
108 | /// <param name="configSource"></param> | ||
109 | /// <returns></returns> | ||
110 | public static TestScene SetupScene( | ||
111 | string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource) | ||
94 | { | 112 | { |
95 | Console.WriteLine("Setting up test scene {0}", name); | 113 | Console.WriteLine("Setting up test scene {0}", name); |
96 | 114 | ||
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common | |||
106 | 124 | ||
107 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | 125 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); |
108 | IEstateDataService estateDataService = null; | 126 | IEstateDataService estateDataService = null; |
109 | IConfigSource configSource = new IniConfigSource(); | ||
110 | 127 | ||
111 | TestScene testScene = new TestScene( | 128 | TestScene testScene = new TestScene( |
112 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); | 129 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index a8f0d59..7058d1e 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common | |||
72 | /// <param name="sop"></param> | 72 | /// <param name="sop"></param> |
73 | /// <param name="itemName"></param> | 73 | /// <param name="itemName"></param> |
74 | /// <param name="id"></param> | 74 | /// <param name="id"></param> |
75 | public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) | 75 | /// <param name="userId"></param> |
76 | public static TaskInventoryItem AddSceneObject( | ||
77 | Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) | ||
76 | { | 78 | { |
77 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 79 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); |
78 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | 80 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); |
79 | scene.AssetService.Store(taskSceneObjectAsset); | 81 | scene.AssetService.Store(taskSceneObjectAsset); |
80 | TaskInventoryItem taskSceneObjectItem | 82 | TaskInventoryItem taskSceneObjectItem |
81 | = new TaskInventoryItem | 83 | = new TaskInventoryItem |
82 | { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, | 84 | { Name = itemName, |
83 | Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; | 85 | AssetID = taskSceneObjectAsset.FullID, |
86 | ItemID = id, | ||
87 | OwnerID = userId, | ||
88 | Type = (int)AssetType.Object, | ||
89 | InvType = (int)InventoryType.Object }; | ||
84 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | 90 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); |
85 | 91 | ||
86 | return taskSceneObjectItem; | 92 | return taskSceneObjectItem; |